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UndeadZeratul committed Sep 9, 2015
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355 changes: 197 additions & 158 deletions Permissions.md

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68 changes: 64 additions & 4 deletions README.md
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There Will Be Blood
===
A public repository for all changes to my Hardcore Modpack project. This modpack focuses on the world around you and its inhabitants; namely how much they loathe your existance and want you gone. Everything in this pack is geared towards giving you a bad time. You will fight to survive against not only difficult mobs in a similar fashion to the popular "Blood n' Bones" modpack by Eyamaz, but also against the enviroment itself. You'll need to stay hydrated, regulate your body temperature, and watch out for the occasional pockets of various gases found under the earth. The deeper you mine, the harder time you'll have breathing, and will need to find cleaner air in order to not suffocate. Even staving off hunger might be an issue; as you'll need to eat a varied and balanced diet in order to stay healthy. You might be thinking, "this sounds insane!" and in a way, you'd be right; as certain mobs, especially those found in The Nether, will cause you to lose a bit of your sanity.
A public repository for all changes to my Hardcore Modpack project. This modpack focuses on the world around you and its inhabitants; namely how much they loathe your existance and want you gone. Everything in this pack is geared towards giving you a bad time. You will fight to survive against not only difficult mobs with increased intelligence, but also against the enviroment itself. You'll need to stay hydrated, regulate your body's internal temperature as well as fatigue, and watch out for the occasional pockets of various gases found under the earth. The deeper you mine, the harder time you'll have breathing, and will need to find cleaner air in order to not suffocate. Even staving off hunger might be an issue; as you'll need to eat a varied and balanced diet in order to stay healthy. You might be thinking, "this sounds insane!" and in a way, you'd be right; as certain mobs, especially those found in The Nether, will cause you to lose a bit of your sanity.

If you think you're up for the challenge, give this pack a try; but be warned, _there will be blood_.

Almost everything in this pack has been tweaked, from recipes, to environmental properties, to ore processing. Recipes won't necessarily be more tedious, but they'll definitely be harder to make. All those big, bulky, heavy suits of armor may protect you against damage, but they'll slow you down, prevent you from carrying a camelpack at the same time, and worst of all, exaggarate the heat of the sun, causing you to potentially overheat.

Ores and other resources have had their mining levels re-balanced in order to give a lengthier progression, but nothing completely tedious. Thanks to Iguana's Tinker Tweaks, every pickaxe should now display the tool they're equivalent to in their tooltip. The "intended" progression in TWBB consists of the following:

| Tool Material(s) | Pickaxe Harvest Level |
| ---------------- | --------------------: |
| Wood, Mud, Cardboard | 0 |
| Stone | 1 |
| Lead, Tin | 2 |
| Copper | 3 |
| Bronze (Copper + Tin) | 4 |
| Iron | 5 |
| Steel, Steeleaf | 6 |
| Knightmetal | 7 |
| Sanguinite (Carminite + Blood Altar) | 8 |
| Adamantine | 9 |
| Desichalkos (Eximite + Meutoite) | 10 |

In addition to the mining level adjustments made in TWBB, there has also been a significant Ore Processing change. All metals follow a more realistic melting point paradigm. Thanks to Tinkers' Construct, each and every ore now requires at least the Smeltery, if not the Tinkers' Steelworks High Oven, to be processed. To give you an idea, here's a chart of the temperatures required to melt down various ores, as well as the types of smelteries used to melt down said ores:

| Ore/Resource | Melting Point (*C) |
| ----------- | -----------------: |
| __Lava-Fueled Smeltery__ | __0 - 800__ |
| Tin | 230 |
| Lead | 375 |
| Zinc | 420 |
| Aluminum | 660 |
| __Crude Oil-fueled Smeltery__ | __0 - 1000__ |
| Brass | 925 |
| Aluminum Brass | 950 |
| Bronze | 950 |
| Silver | 950 |
| Electrum | 1000 |
| __Diesel-Fueled Smeltery__ | __0 - 1250__ |
| Gold | 1050 |
| Hepatizon | 1075 |
| Copper | 1080 |
| __Kerosene-Fueled Smeltery__ | __0 - 1500__ |
| Octine | 1280 |
| Black Steel | 1400 |
| Iron | 1400 |
| Invar | 1425 |
| Nickel | 1450 |
| Steel | 1500 |
| __Gasoline-Fueled Smeltery, High Oven__ | __0 - 2000__ |
| Meteorite | 1600 |
| Platinum | 1750 |
| __Pyrotheum-Fueled Smeltery__ | __0 - 3000__ |
| Sanguinite | 2250 |
| Adamantine | 2500 |
| Endium | 2500 |
| Eximite | 2750 |
| Meutoite | 2750 |
| Desichalkos | 3000 |

Mod List
===
[Current Mod List](https://github.com/UndeadZeratul/ThereWillBeBlood/blob/master/Versions.md)
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===
[Permission List](https://github.com/UndeadZeratul/ThereWillBeBlood/blob/master/Permissions.md)

Reference Spreadsheet
===
I've gone ahead and made a spreadsheet of every ore/resource in TWBB, as well as their equipment statistics, [here](https://drive.google.com/open?id=1l5xgq9EPYF-3owYx854fy4aVWIVfcB76Hcx0-4cm_kA).

Installation
===
This modpack is currently hosted on the Technic Launcher as well as the Feed The Beast Launcher, with plans to bring it to the ATLauncher in the future.
This modpack is currently hosted on the Technic Launcher as well as the Feed The Beast Launcher and Curse Voice Launcher.
* For Technic, go to [the pack's webpage](http://www.technicpack.net/modpack/details/there-will-be-blood.511723) and copy the **Platform URL**. Open up the Technic Launcher, click on the **Add New Pack** button, and paste the **Platform URL** into the textfield. When you're done, select the modpack, and click play!
* For FTB, go to the **Third Party Packs** tab, and click the **Pack Codes** button. type in the pack code **TWBB** into the textfield. When you're done, select the modpack, and click launch!
* For Curse Voice, Click on the **Browse All Modpacks** button. Type in "There Will Be Blood" into the search bar. You should see the pack in the listing below. Hover over the modpack, and click on the **Install** button to install. Wait a bit for the mods to be downloaded and installed, and when it's done, click play!

Contributing
===
I love getting outside contributions, however doing so can be a little complex for some.

First a note: If you are going to contribute, please make your contributions to the ___master___ branch.
First a note: If you are going to contribute, please make your contributions to the ___develop___ branch.

Also, if you are just planning on making a one-line change, or anything that just alters one file, you can simply find the file and press "edit", and github will do the rest.

To make any larger contributions, it is recommended to have [Github for Windows/Mac/Linux](https://help.github.com/articles/set-up-git) installed (use the orange button for the application, or the rest of the article for command line git).

To do so you will need to make what is called a "fork" of this repository. To do this press the "Fork" button on the top right of the page, and github will create your own copy of this repository. Once that has completed, use the github application to "clone" this repository, [Github Help](http://help.github.com) can help you with this portion. Make the changes on your computer, then commit and push those back to your fork (again, refer to the github help documents).

Once your fork has all the changes you want, you need to create a "pull request" on the main repository. To do this, go to the pull request tab on the right, and hit "new pull request". At the top of that screen hit "compare across forks", then choose the second dropdown on the first line to be "master", the first dropdown on the second line to be _your_ fork, and the final dropdown to be "master" again (This may require hitting "compare across forks" and "edit" quite a few times to get it right). If everything looks right, meaning you see all your commits on the screen, hit "Create pull request" and I will review it as soon as possible.
Once your fork has all the changes you want, you need to create a "pull request" on the main repository. To do this, go to the pull request tab on the right, and hit "new pull request". At the top of that screen hit "compare across forks", then choose the second dropdown on the first line to be "develop", the first dropdown on the second line to be _your_ fork, and the final dropdown to be "develop" again (This may require hitting "compare across forks" and "edit" quite a few times to get it right). If everything looks right, meaning you see all your commits on the screen, hit "Create pull request" and I will review it as soon as possible.

Thank you for your help!
166 changes: 86 additions & 80 deletions Versions.md
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Current Forge Version
=
**Forge** v10.13.2.1232
- **Forge** v10.13.4.1448

Current API Versions
=
- **AppleCore** v1.0.1
- **AsieLib** v0.3.4
- **bspkrs Core** v6.14
- **CoFHCore** v3.0.0B6-32
- **CookieCore** v1.3.0
- **CoroUtil** v1.0
- **Forge Multipart** v1.1.0.314
- **Lunatrius Core** v1.1.2.16
- **Mantle** v0.3.2
- **INPureCore** v1.0.0B2-4
- **ServerTools-BACKUP** v2.2.0.21
- **ServerTools-CORE** v2.2.0.73
- **AppleCore** v1.1.0 by squeek
- **Aroma1997Core** v1.0.2.14 by Aroma1997, Schillaa
- **asielib** v0.4.0 by asiekierka, Vexatos
- **bspkrsCore** v6.16 by DaftPVF, bspkrs
- **CodeChicken Core** v1.0.6.44 by ChickenBones
- **CoFH Core** v1.7.10R3.0.2 by Team CoFH
- **Cookie Core** v1.3.1 by Ephys
- **CreativeCore** v1.0 by CreativeMD
- **Forge Microblocks** v1.2.0.344
- **Forge Multipart** v1.2.0.344
- **INpureCore** v1.7.10R1.0.0B7
- **LunatriusCore** v1.1.2.21 by Lunatrius
- **Mantle** v1.7.10-0.3.2.jenkins184
- **Metallurgy Core** v4.0.4 by Team Metallurgy
- **TNTUtils Core** v0.3-alpha by ljfa

Current Mod Versions
=
- **Admin Command Toolbox** v0.0.2a
- **Antique Atlas** v4.0.1a
- **Better Storage** v0.10.3.115
- **Better Title Screen** v1.1
- **BiblioCraft** v1.9.0
- **BiblioWoods (BoP)** v1.9.0
- **BiblioWoods (Natura)** v1.5.0
- **Biomes O' Plenty** v2.1.0.1004
- **Carpenter's Blocks** v3.3.2
- **Chisel** v1.5.7
- **Dark Menagerie** beta v2.0
- **Deadly World** v1.0.2
- **Doom-like Dungeons** v1.4.0
- **Drowning Overhaul** v1.0
- **Enviromine** v1.3.50
- **ExtraTiC** v1.0.3
- **Falling Meteors** v2.13.1
- **FMPIntegration** v1.0
- **Garden Stuff** v1.2.1
- **Glowstone Wire** v1.0.2.113
- **Hardcore Ender Expansion** v1.6.5
- **Hunger Overhaul** beta v2
- **Infinibows** v1.3.0.20
- **Iguana's Tinker Tweaks** v2.0.6
- **Iguana's Tweaks** beta v19
- **Infernal Mobs** v1.5.9
- **Inventory Tweaks** v1.58 147
- **Lycanite's Mobs** v1.10.2.2
- **MineTweaker** v3.0.9b
- **Modpack Tweaks** v1.2.0-21
- **ModTweaker** v0.5d
- **Natura** v2.2.0.1
- **Natural Absorption** v1.2.1
- **NEI Addons** v1.12.3.11
- **NEI Integration** v1.0.1
- **Nether Ores** v2.3.0RC3-84
- **Not Enough Items** v1.0.2.15
- **Open Eye** v0.6
- **Pam's HarvestCraft** v1.7.10c
- **AgriCraft** v1.7.10-1.3.1 by InfinityRaider
- **Air Overhaul** v1.7.10_1.0 by Mark719
- **Alternate Terrain Generation** v0.10.0
- **Another One Bites The Dust** v2.7.1 by ganymedes01
- **Another One Bites The Dust: Berry Bushes** v1.0.5 by ganymedes01
- **Antique Atlas** v4.2.2-1.7.10
- **AromaBackup** v0.0.0.5
- **Better Title Screen** v1.7.10-1.1 by Girafi, Amadornes
- **BetterStorage** v0.13.1.126 by copygirl, Vic Nightfall
- **Biomes O' Plenty** v2.1.0 by Adubbz, Amnet, Forstride, ted80
- **Block Properties** v0.1.0 by FatherToast
- **Dark Menagerie** v1.0 ny RWTema
- **Blood Magic: Alchemical Wizardry** v1.3.3 by WayofTime
- **Deadly World** v1.0.2 by FatherToast
- **Dense Ores** v1.0 by RWTema
- **Doomlike Dungeons** v1.7.6
- **EnviroMine** v1.3.117 by Funwayguy, TimbuckTato, GenDeathrow, thislooksfun
- **Falling Meteors** v2.14.2
- **Flaxbeard's Steam Power** v0.28.7 by SatanicSanta, xbony2, dmillerw, Flaxbeard, Zenith
- **Hardcore Ender Expansion** v1.8.3 by chylex
- **Hunger Overhaul** v1.7.10-1.0.0.jenkins75 by iguana_man, Parker8283, progwml6, squeek502
- **Iguana Tinker Tweaks** v1.7.10-2.1.5.140 by boni, iguana_man
- **Iguana Tweaks** v2B by iguana_man
- **Infernal Mobs** v1.6.1
- **InfiniBows** v1.3.0 build 20 by Myrathi
- **Inventory Tweaks** v1.58-147-645ca10
- **Lycanites Mobs** v1.10.2.2 - MC 1.7.10
- **Metallurgy 4** v4.0.6 by Team Metallurgy
- **Mine & Blade Battlegear 2 - Bullseye** v1.7.10 by nerd-boy, GotoLink, coolAlias
- **MineTweaker 3** v3.0.9B by Stan Hebben
- **Mob Properties** v0.4.0 by FatherToast
- **Mod Tweaker 2** v0.9.1 by Jaredlll08
- **ModpackTweaks** v1.2.0
- **Natura** v2.2.0
- **Natural Absorption** v1.2.1 by FatherToast
- **NEI Integration** v1.0.12 by tonius11
- **Nether Ores** v1.7.10R2.3.0 by PowerCrystals, TehKrush, AtomicStryker, skyboy026
- **Not Enough Items** v1.0.4.107 by ChickenBones
- **OpenEye** v0.6 by boq, Mikee
- **Pam's HarvestCraft** v1.7.10g by Pamela Collins
- **Pam's Temperate Plants** v1.7.2b
- **Random Things** v2.2.1
- **Sound Filters** v0.7
- **Special AI** v1.0.1
- **Special Mobs** v3.0.3
- **Spice of Life** v1.2.2
- **Stackie** v1.5.1.30
- **Stalker Creepers** v1.7.10
- **Statues** v2.1.4
- **TiCTooltips** v1.1.11b
- **Tinkers' Construct** v1.7.1c
- **Tinkers' Steelworks** v1.0.6
- **Too Much Loot** v3.0.1.B22
- **Twilight Forest** v2.3.2
- **Underground Biomes Constructs** v0.6h11
- **WAILA** v1.5.5
- **WAWLA** v1.0.9
- **Weather** v2.3.6
- **PneumaticCraft** v1.9.12-100
- **PoorOres** v1.7.10-1.4.8 by Xexanos
- **Primitive Mobs** v1.0 by Daveyx0
- **Random Things** v2.2.4 by Lumien
- **RPGAdvMod** v1.0.0
- **Somnia** v-au by Kingrunes
- **SomniaCore** v1.3.1.1 by Kingrunes
- **Special AI** v1.1.1 by FatherToast
- **Special Mobs** v3.1.1 by FatherToast
- **Stackie** v1.6.0.35 by Lunatrius
- **Stalker Creepers** v1.0.9 by AtomicStryker
- **The Betweenlands** v1.7.10-1.0
- **The Spice of Life** v1.2.3 by squeek
- **The Twilight Forest** v2.3.7
- **Thermal Foundation** v1.7.10R1.0.0 by Team CoFH
- **Tinkers' Construct** v1.7.10-1.8.5.build957 by mDiyo, fuj1n, ProgWML6, Sunstrike, Pillbox, boni
- **Tinkers' Steelworks** v1.7.10-1.1.0 by Toops, Ephys
- **TNTUtils** v0.3-alpha by ljfa
- **TooMuchLoot** v3.0.1
- **Waila** v1.5.10
- **weather2** v2.3.6
- **What Are We Looking At** v1.2.1 by Darkhax
- **Zombie Awareness** v1.9.5

Optional Client Mod Versions
=
- **Armor Status HUD** v1.28
- **Better Foliage** v1.0.3
- **Damage Indicators Mod** v3.2.0
- **Direction HUD** v1.24
- **Dynamic Lights** v1.7.10
- **Status Effect HUD** v1.27


Disabled (For Now)
=
- **Roguelike Dungeons** (Causes worldgen hangs and server stalling)
- **ArmorStatusHUD** v1.28 by bspkrs
- **Better Foliage** v1.0.12 by octarine-noise, Meringue
- **Damage Indicators** v3.2.3
- **DirectionHUD** v1.24 by bspkrs
- **Dynamic Lights** v1.3.8 by AtomicStryker
- **ItemPhysic** v1.1.5 by CreativeMD
- **Sound Filters** v0.7_for_1.7.X by Tmtravlr
- **StatusEffectHUD** v1.27 by bspkrs

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