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Fix of QOI textures display on different system scale setting. #948

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VladiStep
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@VladiStep VladiStep commented Jun 2, 2022

Description

Textures of GMS 2022 games are displayed correctly independently of system display scale options.
Also, a embedded texture and sprite mask preview looks sharp now ("nearest neighbor" is used).

Caveats

Embedded texture preview can be considered "choppy" by some users, especially for large embedded textures.

…d texture and texture item preview looks sharp
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github-actions bot commented Jun 2, 2022

@Miepee
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Miepee commented Jun 3, 2022

What about the previews on the sprite/room/background/font/object editors?

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What about the previews on the sprite/room/background/font/object editors?

Out of the ones you listed, only sprite mask preview doesn't use "nearest neighbor".

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Miepee commented Jun 3, 2022

Might wanna add a fix for that as well then.

@Grossley Grossley merged commit 82f2382 into UnderminersTeam:master Jun 3, 2022
@VladiStep VladiStep deleted the textureItemImportExportFix branch June 6, 2022 19:59
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3 participants