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5.9.10
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update for semi_innate spells
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subtledoctor committed Sep 26, 2023
1 parent 626f9bd commit 8ba4398
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Showing 3 changed files with 822 additions and 18 deletions.
37 changes: 27 additions & 10 deletions npc_ee/lib/npc_changes.tpa
Original file line number Diff line number Diff line change
Expand Up @@ -1759,12 +1759,18 @@ COPY_EXISTING ~d5_nukt.spl~ ~override~
LPF ADD_SPELL_EFFECT INT_VAR target = 1 opcode = 321 timing = 1 STR_VAR resource = EVAL ~d5vb%bd_num%~ END
END
END
PATCH_FOR_EACH ki IN ~1~ ~2~ ~3~ ~4~ ~5~ ~6~ ~7~ BEGIN
LPF ADD_SPELL_EFFECT INT_VAR target = 1 opcode = 321 timing = 1 STR_VAR resource = EVAL ~d5ki%ki%l~ END
END
PATCH_FOR_EACH nj IN ~1~ ~2~ ~3~ ~4~ ~5~ ~6~ ~7~ BEGIN
LPF ADD_SPELL_EFFECT INT_VAR target = 1 opcode = 321 timing = 1 STR_VAR resource = EVAL ~d5nj%nj%l~ END
FOR (ki_num = 1; ki_num < 30; ++ki_num) BEGIN
PATCH_IF (FILE_EXISTS_IN_GAME ~d5ki%ki_num%l.spl~) BEGIN
LPF ADD_SPELL_EFFECT INT_VAR target = 1 opcode = 321 timing = 1 STR_VAR resource = EVAL ~d5ki%ki_num%l~ END
END
PATCH_IF (FILE_EXISTS_IN_GAME ~d5nj%ki_num%l.spl~) BEGIN
LPF ADD_SPELL_EFFECT INT_VAR target = 1 opcode = 321 timing = 1 STR_VAR resource = EVAL ~d5nj%ki_num%l~ END
END
PATCH_IF (FILE_EXISTS_IN_GAME ~d5sc%ki_num%l.spl~) BEGIN
LPF ADD_SPELL_EFFECT INT_VAR target = 1 opcode = 321 timing = 1 STR_VAR resource = EVAL ~d5sc%ki_num%l~ END
END
END
// fnp druid sc stuff
PATCH_FOR_EACH 172_spl IN
~d5nctua~
~d5nctux~
Expand Down Expand Up @@ -1829,6 +1835,9 @@ COPY_EXISTING ~d5_nukt.spl~ ~override~
PATCH_IF (FILE_EXISTS_IN_GAME ~d5prof%letr%.spl~) BEGIN
LPF ADD_SPELL_EFFECT INT_VAR target = 1 opcode = 172 timing = 1 STR_VAR resource = EVAL ~d5prof%letr%~ END
END
PATCH_IF (FILE_EXISTS_IN_GAME ~d5sc00%letr%.spl~) BEGIN
LPF ADD_SPELL_EFFECT INT_VAR target = 1 opcode = 172 timing = 1 STR_VAR resource = EVAL ~d5sc00%letr%~ END
END
END
FOR (bd_num = 1; bd_num < 9; ++bd_num) BEGIN
PATCH_IF (FILE_EXISTS_IN_GAME ~d5bd0%bd_num%a.spl~) BEGIN
Expand All @@ -1840,6 +1849,9 @@ COPY_EXISTING ~d5_nukt.spl~ ~override~
PATCH_IF (FILE_EXISTS_IN_GAME ~d5vb0%bd_num%.spl~) BEGIN
LPF ADD_SPELL_EFFECT INT_VAR target = 1 opcode = 172 timing = 1 STR_VAR resource = EVAL ~d5vb0%bd_num%~ END
END
PATCH_IF (FILE_EXISTS_IN_GAME ~d5sc%bd_num%i.spl~) BEGIN
LPF ADD_SPELL_EFFECT INT_VAR target = 1 opcode = 172 timing = 1 STR_VAR resource = EVAL ~d5sc%bd_num%i~ END
END
END
FOR (bd_num = 10; bd_num < 99; ++bd_num) BEGIN
PATCH_IF (FILE_EXISTS_IN_GAME ~d5bd%bd_num%a.spl~) BEGIN
Expand All @@ -1852,11 +1864,16 @@ COPY_EXISTING ~d5_nukt.spl~ ~override~
LPF ADD_SPELL_EFFECT INT_VAR target = 1 opcode = 172 timing = 1 STR_VAR resource = EVAL ~d5vb%bd_num%~ END
END
END
PATCH_FOR_EACH ki IN ~1~ ~2~ ~3~ ~4~ ~5~ ~6~ ~7~ BEGIN
LPF ADD_SPELL_EFFECT INT_VAR target = 1 opcode = 172 timing = 1 STR_VAR resource = EVAL ~d5ki%ki%i~ END
END
PATCH_FOR_EACH nj IN ~1~ ~2~ ~3~ ~4~ ~5~ ~6~ ~7~ BEGIN
LPF ADD_SPELL_EFFECT INT_VAR target = 1 opcode = 172 timing = 1 STR_VAR resource = EVAL ~d5nj%nj%i~ END
FOR (ki_num = 1; ki_num < 30; ++ki_num) BEGIN
PATCH_IF (FILE_EXISTS_IN_GAME ~d5ki%ki_num%i.spl~) BEGIN
LPF ADD_SPELL_EFFECT INT_VAR target = 1 opcode = 172 timing = 1 STR_VAR resource = EVAL ~d5ki%ki_num%i~ END
END
PATCH_IF (FILE_EXISTS_IN_GAME ~d5nj%ki_num%i.spl~) BEGIN
LPF ADD_SPELL_EFFECT INT_VAR target = 1 opcode = 172 timing = 1 STR_VAR resource = EVAL ~d5nj%ki_num%i~ END
END
PATCH_IF (FILE_EXISTS_IN_GAME ~d5sc%ki_num%i.spl~) BEGIN
LPF ADD_SPELL_EFFECT INT_VAR target = 1 opcode = 172 timing = 1 STR_VAR resource = EVAL ~d5sc%ki_num%i~ END
END
END
PATCH_FOR_EACH 112_itm IN
~d5mana~
Expand Down

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