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Merge pull request #4 from mleduque/2.6-fr
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French translation for 2.6
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subtledoctor committed Feb 8, 2024
2 parents 35c7a02 + 226fdab commit d36736f
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Showing 9 changed files with 463 additions and 13 deletions.
3 changes: 2 additions & 1 deletion .gitignore
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@@ -1 +1,2 @@
.DS_store
.DS_store
.history
4 changes: 4 additions & 0 deletions Will_to_Power/Will_to_Power.tp2
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Expand Up @@ -25,6 +25,10 @@ LANGUAGE
~English~
~english~
~will_to_power/language/english/setup.tra~
LANGUAGE
~Français~
~french~
~will_to_power/language/french/setup.tra~


//__________________________________________________________________________________
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6 changes: 3 additions & 3 deletions Will_to_Power/components/200_thief_psion.tpa
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Expand Up @@ -103,8 +103,8 @@ ACTION_IF !(FILE_EXISTS_IN_GAME ~d5ps000.bam~) BEGIN
COPY ~will_to_power/data/d5ps000.bam~ ~override~
END
COPY ~will_to_power/data/kit/d5pzion.spl~ ~override~
SAY NAME1 ~initialize psionic abilities~
SAY UNIDENTIFIED_DESC ~initialize psionic abilities~
SAY NAME1 @103
SAY UNIDENTIFIED_DESC @103
LPF ALTER_SPELL_HEADER INT_VAR target = 5 location = 4 STR_VAR icon = ~d5ps000~ END
LPF ADD_SPELL_EFFECT INT_VAR opcode = 172 target = 1 timing = 9 STR_VAR resource = ~d5pzion~ END
LPF ADD_SPELL_EFFECT INT_VAR opcode = 206 target = 1 parameter1 = (0 - 1) timing = 9 STR_VAR resource = ~d5pswt_~ END
Expand Down Expand Up @@ -425,4 +425,4 @@ IF_EXISTS BUT_ONLY
//____________________________________________________________________________________


END // end function
END // end function
4 changes: 2 additions & 2 deletions Will_to_Power/components/300_fighter_psion.tpa
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Expand Up @@ -97,8 +97,8 @@ ACTION_IF !(FILE_EXISTS_IN_GAME ~d5ps000.bam~) BEGIN
COPY ~will_to_power/data/d5ps000.bam~ ~override~
END
COPY ~will_to_power/data/kit/d5pzifc.spl~ ~override~
SAY NAME1 ~initialize psionic abilities~
SAY UNIDENTIFIED_DESC ~initialize psionic abilities~
SAY NAME1 @103
SAY UNIDENTIFIED_DESC @103
LPF ALTER_SPELL_HEADER INT_VAR target = 5 location = 4 STR_VAR icon = ~d5ps000~ END
LPF ADD_SPELL_EFFECT INT_VAR opcode = 172 target = 1 timing = 9 STR_VAR resource = ~d5pzifc~ END
LPF ADD_SPELL_EFFECT INT_VAR opcode = 206 target = 1 parameter1 = (0 - 1) timing = 9 STR_VAR resource = ~d5pswt_~ END
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6 changes: 3 additions & 3 deletions Will_to_Power/components/400_ranger_psion.tpa
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Expand Up @@ -98,8 +98,8 @@ ACTION_IF !(FILE_EXISTS_IN_GAME ~d5ps000.bam~) BEGIN
COPY ~will_to_power/data/d5ps000.bam~ ~override~
END
COPY ~will_to_power/data/kit/d5pzirc.spl~ ~override~
SAY NAME1 ~initialize psionic abilities~
SAY UNIDENTIFIED_DESC ~initialize psionic abilities~
SAY NAME1 @103
SAY UNIDENTIFIED_DESC @103
LPF ALTER_SPELL_HEADER INT_VAR target = 5 location = 4 STR_VAR icon = ~d5ps000~ END
LPF ADD_SPELL_EFFECT INT_VAR opcode = 172 target = 1 timing = 9 STR_VAR resource = ~d5pzirc~ END
LPF ADD_SPELL_EFFECT INT_VAR opcode = 206 target = 1 parameter1 = (0 - 1) timing = 9 STR_VAR resource = ~d5pswt_~ END
Expand Down Expand Up @@ -382,4 +382,4 @@ END
//___________________________________________________________________________________


END // end function
END // end function
6 changes: 3 additions & 3 deletions Will_to_Power/components/500_mage_psion.tpa
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Expand Up @@ -98,8 +98,8 @@ ACTION_IF !(FILE_EXISTS_IN_GAME ~d5ps000.bam~) BEGIN
COPY ~will_to_power/data/d5ps000.bam~ ~override~
END
COPY ~will_to_power/data/kit/d5pzicm.spl~ ~override~
SAY NAME1 ~initialize psionic abilities~
SAY UNIDENTIFIED_DESC ~initialize psionic abilities~
SAY NAME1 @103
SAY UNIDENTIFIED_DESC @103
LPF ALTER_SPELL_HEADER INT_VAR target = 5 location = 4 STR_VAR icon = ~d5ps000~ END
LPF ADD_SPELL_EFFECT INT_VAR opcode = 172 target = 1 timing = 9 STR_VAR resource = ~d5pzicm~ END
LPF ADD_SPELL_EFFECT INT_VAR opcode = 206 target = 1 parameter1 = (0 - 1) timing = 9 STR_VAR resource = ~d5pswt_~ END
Expand Down Expand Up @@ -376,4 +376,4 @@ IF_EXISTS BUT_ONLY
//____________________________________________________________________________________


END // end function
END // end function
4 changes: 4 additions & 0 deletions Will_to_Power/language/english/setup.tra
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Expand Up @@ -36,6 +36,7 @@
//
@101 = ~Initialize Psionics~
@102 = ~Initialize Psionics: this ability will enable the use of psionics, making the character a multiclass. Psionic advancement uses the Cleric XP and thac0 tables.~
@103 = ~initialize psionic abilities~
@111 = ~Check for Wild Talent~
@112 = ~This ability will roll a check to determine whether the character is a 'wild talent' with access to a psionic power.~
@151 = ~Restorative Meditation~
Expand Down Expand Up @@ -420,3 +421,6 @@ Upon resuming <PRO_HISHER> natural form, the psion becomes fatigued and suffers

Unlike lesser psionic powers, these abilities may be used once per day. In each case, using the ability increases the psion's fatigue and causes a temporary reduction of 25 max hit points. Note: you may only learn one of the two ultimate powers in each discipline.~
//

// identify UI
@20000 = ~Remaining Identify Uses: ~
439 changes: 439 additions & 0 deletions Will_to_Power/language/french/setup.tra

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4 changes: 3 additions & 1 deletion Will_to_Power/lib/B3Identify.tph
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Expand Up @@ -204,7 +204,7 @@ B3Identify_UnidentifiedCount = -1
---------------

function B3Identify_RemainingUsesText()
return "Remaining Identify Uses: "..B3Identify_UseCount
return "%remaining_uses_text%"..B3Identify_UseCount
end

function B3Identify_IdentifySlot(slotinfo)
Expand Down Expand Up @@ -359,6 +359,8 @@ menu
LAF B3_CONTINGENCY_REDIRECT_INSTALL END

COPY ~.../B3Identify-inlined/copy/M_B3IDEN.lua~ ~override~
SPRINT remaining_uses_text @20000
EVALUATE_BUFFER

COPY_EXISTING ~UI.MENU~ ~override~

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