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Configurator #467
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Merged
Configurator #467
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…oject instead of clicking it
…it is not yet completely tested. Also some features are missing, such as arranging the modules at the same position as when they were saved. Also exception checks are missing completely, so beware. Still, better than no import
…ues. Also encountered new issues with inconsistent naming in lua project files, fix is in progress
… reads the confPos of the corresponding modules. Adapted the load function to now correctly read and load modules if the name in the lua file does not contain the project name (see testspheres.lua for example)
check of separate configurator changes
…would go out of bounds and added a feature: pressing middle mousebutton while hovered over a module now removes the (top) module
…e in the lua loadfunction caused errors
…slashes got doubled every time the file was read
tobiasrau
requested changes
Nov 7, 2019
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The configurator changes should be separated from the rest of the changes in this pull request.
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<<<<<<< HEAD | ||
gl_FragColor = vec4(LocalLighting(ray, normal, lightPos.xyz, color), 1.0); | ||
======= | ||
normal = rotMatIT * normal; | ||
ray = rotMatIT * ray; | ||
gl_FragColor = vec4(LocalLighting(ray, normal, lightDir.xyz, color), 1.0); | ||
>>>>>>> upstream/master |
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There is definitely something wrong...
tobiasrau
added
missing in changelog
List the changes in the wiki, please!
enhancement
labels
Nov 7, 2019
tobiasrau
approved these changes
Nov 11, 2019
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lua import and slot name highlighting with right click connection