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Movement Scripts update

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@UniTrader UniTrader released this 30 Aug 19:42
· 154 commits to master since this release

Added new Set of Movement Scripts for this Script to use instead of Vanilla ones
(standalone Version also available)

Changes compared to Vanilla:
= Group Coordination for Boosting and Jumping implemended (unused and untested so far)
= Added jump slow charge animation (unused in Vanilla)
= more intelligent Behavior for Gate Passage:

Global Queue for Gate Passage Added (only one Ship per direction will enter the Gate simultaneously)
Ships always enter Gates from the back to leave front clear for incoming Traffic
Ships immediately boost away after Gate passage to clear it asap = Changed/Improved Jump Beacon behavior
implemented Jump to random Object in target Sector instead of JB (in standalone used by Pirates, in main its a Setting for Captains)
uses really closest JB if there are multiple
if there are none the aforementoined random jump will be used instead
will jumpout in random direction, but never looking towards the Beacon

==> Important note: Autorefuel not implemented in move script. will solve it diffrently in my Project as it would have clashed with coordinated group jumps - Group will wait until everyone without fuel has finished the slow charge

hope i didnt forget any important changes - thats everything

also other smaller bugfixes i encountered