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LinkList2.cs
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LinkList2.cs
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using System.Collections;
using System.Collections.Generic;
using System.Text;
using UnityEngine;
public class LinkList2<E>
{
private class Node
{
public E e;
public Node next;
public Node(E e, Node next)
{
this.e = e;
this.next = next;
}
public Node(E E)
{
this.e = E;
this.next = null;
}
public override string ToString()
{
return e.ToString();
}
}
private Node Head;
private Node tail;
private int N;
public LinkList2()
{
Head = null;
tail = null;
N = 0;
}
public int Count
{
get { return N; }
}
public bool IsEmpty
{
get { return N == 0; }
}
public void AddLast(E e)
{
Node node=new Node(e);
if (IsEmpty)
{
Head = node;
tail = node;
}
else
{
tail.next = node;
tail = node;
}
N++;
}
public E RemoveFirst()
{
if(IsEmpty)
Debug.Log("链表为空");
E e = Head.e;
Head = Head.next;
N--;
if (Head == null)
tail = null;
return e;
}
public E GetFirst()
{
return Head.e;
}
public override string ToString()
{
StringBuilder res = new StringBuilder();
Node cur = Head;
while (cur != null)
{
res.Append(cur + "->");
cur = cur.next;
}
res.Append("Null");
return res.ToString();
}
}