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Releases: Unity-Technologies/GenericFrameRecorder

v0.2 - QA build

05 Oct 17:58
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v0.2 - QA build Pre-release
Pre-release

introducing Animation recorder
various fixes.

Asset store release v0.1

12 Sep 15:01
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Package released to the asset store, version: 0.1.170912-10

Asset store release RC2

01 Sep 20:22
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Pre-release
  • tidied stuff up and added user manual
  • added about box with
  • general bug fixes
  • added an option for automatic bitrate selection for mp4 and webm

Asset store release RC1

15 Aug 20:39
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Pre-release

1st release candidate for Asset Store inclusion.

Two packages are included in this release:

  • Recorder.unitypackage : contains the minimal set that comprises the generic recorder framework and includes a basic image sequence recorder.
  • Recorder(full).unitypackage : contains the generic recorder framework also, but in addition is includes FrameCapturer project.

both packages are stand alone and self sufficient.

Asset store release Alpha, build 8

25 Jul 21:02
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Pre-release

bug fixing.

Alpha 1, build 7

19 Jul 13:54
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Alpha 1, build 7 Pre-release
Pre-release
  • Added vertical flip settings in editor for CBRendertextureEditor
  • Fixed Time management regession where output was at incorrect frame rate (in Constant fps mode)

Alpha 1, build 6

18 Jul 19:55
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Alpha 1, build 6 Pre-release
Pre-release

Time management related fixes.

Alpha 1, build 5

14 Jul 19:33
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Alpha 1, build 5 Pre-release
Pre-release

various stability fixes.

Alpha 1, build 4

12 Jul 21:13
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Alpha 1, build 4 Pre-release
Pre-release

bug fixes.

Frame Capturer working properly now inside Frame Recorder

Alpha 1, build 2

12 Jul 17:14
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Alpha 1, build 2 Pre-release
Pre-release

Added auto-detection of FrameCapturer package that, when detected, will unpackaged the integration scripts for use of FrameCapturer within the Generic Frame Recorder environment,