Post Processing Stack
Author VR in VR - See blog post for supporting downloads:
Mono open source ECMA CLI, C# and .NET implementation.
Unity new code review and collaboration tool
Scriptable Render Loop
Binary reference assemblies
High Level API Components for Runtime NavMesh Building
Editor tool for viewing and debugging asset bundle contents before and after builds
Compiler infrastructure and toolchain library for WebAssembly, in C++
Coverage tool for C++ code
The Boehm-Demers-Weiser conservative C/C++ Garbage Collector (libgc, bdwgc, boehmgc)
Infrastructure automation and management system
Salt Stack formula to manage Sensu.
A VR-Focused line renderer that mimics rendering with 3d capsules while only using two quads worth of geometry.
Cecil is a library to generate and inspect programs and libraries in the ECMA CIL form.
Unity's fork of Buildbot, a Python-based continuous integration testing framework!
Test scenes to use with Unity scriptable render loops
Powerful .NET library for benchmarking
Unity Component that can describes a physical camera's attributes.
This project demonstrates different cases when Unity has to break a batch while rendering.
A lightweight unit testing framework for C++
A unified testing framework for Graphics. Contains submodule for GraphicsTestFramework_Base. Fork this repository.
The code base for Graphics Test Framework
A subset of CSS (specifically flex-box) re-implemented as a stand alone project for use primarily on mobile. Used by react-native