Skip to content

Latest commit

 

History

History
27 lines (14 loc) · 1.2 KB

File metadata and controls

27 lines (14 loc) · 1.2 KB
////WIP

User Management

The input system supports multi-user management through a separate plugin. This comprises both user account management features on platforms that have respective capabilities built into them (such as Xbox and PS4) as well as features to manage device allocations to one or more local users.

NOTE: The user management API is quite low-level in nature. If the stock functionality provided by PlayerInputManager (see Components) is sufficient, this provides an easier way to set up user management. The API described here is mainly for when more control over user management is desired.

Device Pairing

Initial Engagement

Loss of Device

Control Scheme Switching

Rebinding

User Account Management

Debugging

NOTE: This feature currently only works for local players and does not yet work for showing input users from connected/remote players.

In the editor, the currently active users along with their paired devices and active actions are shown in the input debugger during gameplay under "Users". To open the input debugger, select "Windows >> Input Debugger" from the main menu.

Users in Input Debugger