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XR : Haptics didn't work when using OpenVR driver #128
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This is being fixed :). |
Thanks! So if I understand correctly it's a problem from Unity 2018.2 b5? So that will be fixed in 2018.2 b6 right? |
You are so optimistic :) |
Yeah I was a little bit optimistic :) |
Does anyone still get this issue? I tried out the XRHaptics scene in Assets/QA/Tests/XRHaptics. Both of the Vive controllers are detected, but neither of them responses. Did I miss something to make it work? I am using Unity 2018.2.0f2 with the commit b679522. Update: Sometimes one of the controllers rumbles, but the rumple period seems to be random and the interval is also unexpected. |
Issue still present with Unity Editor 2018.2.1f1 and Unity-Technologies/InputSystem commit e1bc70c |
Still present on 2018.3.0b2 with 0.0.7-preview |
This seems to be fixed in 0.2.1-preview (Editor 2019.1.0b8). @KospY can you confirm? |
Seems fixed. Close. |
XRControllerWithRumble.SetIntensity() seem to only work with Oculus touch and the Oculus unity driver.
As soon as we use the OpenVR driver in Unity haptic do not work anymore for both Oculus and Vive controllers.
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