We read every piece of feedback, and take your input very seriously.
To see all available qualifiers, see our documentation.
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Found using d9b7c25
Device: iPad Pro using Apple Pen
The text was updated successfully, but these errors were encountered:
Now it's always stuck on None Version 2019.2.0a7 (dddf9ae2be01) Wed, 20 Feb 2019 14:24:01 GMT Branch: trunk
Package github b223957
Sorry, something went wrong.
@Rene-Damm Native PenInputState doesn't have phase variable, but in C# we have this code in Pen.cs
// "Park" unused controls. [InputControl(name = "radius", layout = "Vector2", usage = "Radius", offset = InputStateBlock.kInvalidOffset)] [InputControl(name = "pointerId", layout = "Digital", offset = InputStateBlock.kInvalidOffset)] // Will stay at 0. [InputControl(name = "phase", layout = "PointerPhase", offset = InputStateBlock.kInvalidOffset)] ////TODO: this should be used
Please advise
Closing. Tracked here: https://issuetracker.unity3d.com/issues/ios-pen-phase-doesnt-go-past-began
No branches or pull requests
Found using d9b7c25
Device: iPad Pro using Apple Pen
The text was updated successfully, but these errors were encountered: