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Unity 2018.3.0f2 and inputsystem 0.1.2
I'm using InputSystem.QueueStateEvent to feed mouse delta event manually(event data received from remote server). It works fine when Unity has current focus. But when Unity is in background, Vector2 got from CallbackContext.ReadValue is always (0,0). Run in background is already checked.
The text was updated successfully, but these errors were encountered:
@StayTalm Is it currently on by default in 2019.1.0a++? I get wrong results in Ubuntu 18.04 when using keys with Keyboard .wasPressedThisFrame and .wasReleasedThisFrame on Update or FixedUpdate methods.
Unity 2018.3.0f2 and inputsystem 0.1.2
I'm using InputSystem.QueueStateEvent to feed mouse delta event manually(event data received from remote server). It works fine when Unity has current focus. But when Unity is in background, Vector2 got from CallbackContext.ReadValue is always (0,0). Run in background is already checked.
The text was updated successfully, but these errors were encountered: