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No reflection from enviroment and it is black #438
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Can you please post your Unity version, URP package version, and did you update your shaders https://docs.unity3d.com/Packages/com.unity.xr.arfoundation@3.0/manual/ar-camera-background-with-scriptable-render-pipeline.html |
@DavidMohrhardt yeah i did all that, unity :2019.3.0f3 ,URP :7.1.6 |
I get this error whenever i am in preview with the object, |
Solved,Thank you |
What was the solution? |
@kingkimohero69 what was your solution to this issue? |
Dude, it's so rude to just be like "Solved, thanks" and not tell anyone what the solution was lol |
Hi everyone,
I am using Arfoundation 3.0.1 with Universal render pipeline and get a black reflection when using metallic in material whenever i increases metallic near 1, using android mi 9T to be specified,
Real environment probe does not work in android i think so i tried to disable it and used probe near my object and used baked lightmapping but it is still black.
I do not know what makes it like that.
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