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Get Texture Coords From ARMeshManager? #485

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yanivx4x opened this issue May 25, 2020 · 7 comments
Closed

Get Texture Coords From ARMeshManager? #485

yanivx4x opened this issue May 25, 2020 · 7 comments
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arkit Specific to or involving ARKit meshing

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@yanivx4x
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Hello,
I am using the ARMeshManager with ARFoundation 4.0.0 and marking the Texture Coordinates as true on the component (which of course means I want them to be generated).
After receiving all the new/updated mesh filters through the meshesChanged event I do not have anything in the uv property of the mesh or in the vertex attributes.

Am I missing something?
Thanks in advance!

@tdmowrer
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The ARMeshManager is platform agnostic, so it includes all the options you can ask for, but not all platforms support all features. ARKit (I assume you are testing on ARKit) does not supply texture coordinates for its meshes. See ARMeshGeometry.

@yosun
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yosun commented Dec 24, 2020

Just apply planar UV and project from video. I am surprised texturing has not been included as a sample since it is probably one of the most requested features for meshing.

@tdmowrer tdmowrer added arkit Specific to or involving ARKit meshing labels Jan 4, 2021
@chaoslife
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will texturing for meshing be supported future?

@tdmowrer
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If Apple's ARKit supports it, then Unity will support it in our ARKit XR Plugin package. You can request this feature using Apple's feedback assistant.

@MarcoLavoro
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Just apply planar UV and project from video. I am surprised texturing has not been included as a sample since it is probably one of the most requested features for meshing.

There is an example to how to do it?

@MarcoLavoro
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The ARMeshManager is platform agnostic, so it includes all the options you can ask for, but not all platforms support all features. ARKit (I assume you are testing on ARKit) does not supply texture coordinates for its meshes. See ARMeshGeometry.

what devices supports ARMeshManager texture?

@tdmowrer
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I don't think any do at the moment.

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