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[Bug] Unity crashes when running XR Simulation on Apple Silicon (M1) #994
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Please file a bug. https://unity3d.com/unity/qa/bug-reporting |
@ajayns Thank you for bringing this to our attention! Unity QA staff encountered this issue this week, and one of our AR Devs was able to reproduce this bug. We do not see the crash if we use the Intel version of the Unity Editor on an M1 Mac. We are continuing to investigate. |
I experience the same problem on my MacBook Pro (16" M1 Max). All AR Foundation scenes freeze as soon as I press the "Run" button in the Unity Editor Silicon Edition. Workaround Install Unity Editor Intel Edition and ran it with Rosetta |
Several AR Foundation Remote plugin users also experience crashes on the M1 chip with similar symptoms. |
We have created a public issue tracker for this bug: https://issuetracker.unity3d.com/issues/simulation-hangs-on-arm-macs-with-silicon-editor-build |
Fixed in AR Foundation 5.0.2: https://docs.unity3d.com/Packages/com.unity.xr.arfoundation@5.0/changelog/CHANGELOG.html |
Verified fix! Thanks a bunch guys! |
Describe the bug
For even the most basic AR setup in Unity, the app almost instantly hangs or does so when you interact with it once when in play mode.
It seems to be a macOS error, particularly even an M1 chipset thing cause I run the same thing on windows and it works fine.
Possibly related: https://forum.unity.com/threads/macbook-pro-m1-oculus-crash.1017730/
To Reproduce
Steps to reproduce the behavior:
Expected behavior
Runs simulation smoothly.
Actual behavior
Unity Crashed
Smartphone (please complete the following information):
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