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chore: add boilerplate for ClientNetworkTransform sample #1168

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merged 2 commits into from Sep 11, 2021

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ThusSpokeNomad
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adding boilerplate/placeholder for upcomig ClientNetworkTransform component sample within the SDK

@ThusSpokeNomad ThusSpokeNomad changed the title chore: add boilerplate for clientnetworktransform sample chore: add boilerplate for ClientNetworkTransform sample Sep 10, 2021
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removing my approval. Since this will also apply to network animator, we should call this sample ClientComponents?

@ThusSpokeNomad ThusSpokeNomad merged commit 03264b0 into develop Sep 11, 2021
@ThusSpokeNomad ThusSpokeNomad deleted the chore/clientnetworktransform branch September 11, 2021 02:49
SamuelBellomo added a commit that referenced this pull request Sep 13, 2021
…nsform

* develop:
  fix: add `link.xml` to prevent IL2CPP stripping `Unity.PerformanceTesting` (#1172)
  chore: add boilerplate for `ClientNetworkTransform` sample (#1168)
  chore: remove `ClientNetworkVariable` (#1167)
  chore: Disable test while we reevaluate the assumption that INetworkM… (#1163)
  docs: rename Manual.md to Index.md
  Only track one metric for scene sync and do not report scene name (#1159)
  test: create job definitions for mobile build and test (#1152)
  test: make test runner scene ignored by default for BaseMultiInstanceTest (#1154)
  fix: remove left-over reference to SyncTransform (#1155)
  chore: remove unused SyncTransform.cs (#1153)
  chore!: remove NetworkNavMeshAgent (#1150)
  fix: NetworkObject parenting support in scene transitioning (#1148)
  chore!: rename Prototyping asmdef to Components (#1145)
  feat: add bootstrap sample to package (#1140)
  chore: remove `--yamato` param from `standards.py` (#1144)
  fix: MTT-504 connection approval messages and comparing networkconfig (#1138)
  refactor!: remove NetworkChannel and MultiplexTransportAdapter (#1133)

# Conflicts:
#	com.unity.netcode.gameobjects/Components/Interpolator.meta
#	com.unity.netcode.gameobjects/Components/Interpolator/BufferedLinearInterpolator.cs
#	com.unity.netcode.gameobjects/Components/Interpolator/BufferedLinearInterpolator.cs.meta
#	testproject/Assets/Prefabs/PlayerCube.prefab
mollstam pushed a commit to Keepsake-Games/com.unity.netcode.gameobjects that referenced this pull request Feb 13, 2023
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3 participants