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* hair color mask material, old lady hairdo and glass, moustache, and shell bowl Various art assets to make the townsfolk more unique. Bowl made from a giant shell. * Fix Plant Critter mesh scaling and name (#239) * Townsfolk_M animations, Palm2 * New tree type * simple fix for camera * Reset HasBeenPrewarmed (#243) * [WIP] Added some table furniture (#233) * Added some table furnitures * Corrected all furniture prefabs to be prefab variant * Added back recklol Dissolve effect (#217) * Added recklol dissolve effect with some tweaks * Added names to dissolve outputs * Added a dissolve effect option in contextual menu and add alpha cutoff in Toon_Disolve * [Bot] Automated dotnet-format update * Imported Smurjo's models, reorganised folders * Hotfix for null checking `ToState`. (#244) * Wiki and Readme images * Update README.md * Update README.md * Initial decoupling of CameraManager and SpawnSystem. Spawn system still needs reference to CameraManager, because it must provide it to Protagonist. * Updated prefabs * Added description to EventChannels * Introduced RuntimeAnchors Used in Spawn and CameraSystem for decoupling purposes * [Bot] Automated dotnet-format update * Changed the wait to EndOfFrame Co-authored-by: Smurjo <Johanna@johanland.de> Co-authored-by: treivize <42570903+treivize@users.noreply.github.com> Co-authored-by: Ciro Continisio <ciro@unity3d.com> Co-authored-by: Dave Rodriguez <drod7425@gmail.com> Co-authored-by: David Lischinsky <david.lischinsky@outlook.com> Co-authored-by: Jan Urbanec <UrbanecJ@seznam.cz>
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