[Feature] Block protagonist from starting dialogue if not in Gameplay state #433
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Forum link: https://forum.unity.com/threads/enemy-attacks-protagonist-during-a-dialogue.1103305/
This PR blocks protagonist from starting dialogue if game is currently in any state but Gameplay.
ResetToPreviousGameState
looses its purposeNote: I do apologies for whitespace noise... My editor is kinda picky...