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Welcome to the TextureSwapper user manual. With this guide, you will thoroughly understand how to configure, set up, and accommodate textures within Unity regardless of use case.
I originally developed this tool to make texture swapping with UniSWF and its dependencies in mind possible, but the system can work with any textures within a 3D mesh.
At first, the tool may look difficult to grasp, but once you have the basics down, it is a pretty repetitive process. I hope that this guide will help you understand the intricacies and processes involved with the TextureSwapper plugin for any of your future projects.
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