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Bryan edited this page May 13, 2024 · 7 revisions

Welcome to the TextureSwapper user manual. With this guide, you will thoroughly understand how to configure, set up, and accommodate textures within Unity regardless of use case.

I originally developed this tool to make texture swapping with UniSWF and its dependencies in mind possible, but the system can work with any textures within a 3D mesh.

At first, the tool may look difficult to grasp, but once you have the basics down, it is a pretty repetitive process. I hope that this guide will help you understand the intricacies and processes involved with the TextureSwapper plugin for any of your future projects.

Please consider starring the project on its official GitHub page. Your support would greatly benefit the project's continued development, and your star would be a small token of appreciation.


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Table of Contents

Initial Setup

Texture Management

Skeleton Data Management

Real-Time Texture Swapping

Extra Information