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Ragnar Engine v1.0

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@UriKurae UriKurae released this 16 Jan 02:04
· 3 commits to main since this release

Ragnar Engine is a video game engine created by two students from the university CITM(UPC): Lucas Pérez and Oriol Bernal. The goal of this engine is to create videogames with it. This is our complete version for now. After this release, the plan is to add features whenever it's posible to make a big engine.

This version is the same as the v.0.8, but adding a whole new audio component, capable of playing music and sounds. It is implemented with WWise and the engine has some functionalities (Noted in the key features and the readme) so it's easier for the user to use. Also, the engine has been optimized a bit more.

If this engine is used in the future, new components will be added, like physics, shaders, UI, animation, etc...

We hope that if you choose to download this engine, enjoy to work with it as much as we did developing it.

Key Features

  • Wwise implementation for the audio system.
  • Audio Source Component to play an audio clip at the position of the game object.
    • Different options to modify the volume, pitch, mute, etc...
  • Audio Listener Component attached to the main camera.
  • Audio Reverb Zone Component to distort the audio clip if it's inside the zone.
  • You can create this new components the same way as the other ones, by selecting it at the new component button.
  • The audio is affected by the play, stop and pause buttons.
    • The audio will play as soon as you hit the play button.
    • The pause button will pause the music, not stop it.
  • If you check "Generate Header File" on the Wwise settings and you put this file inside the Wwise folder, the engine will automatically load all the clips.
  • Some little changes on the style of the engine UI.

New Controls for this version

  • You have now multiple options in the audio source component to play, stop, pause and resume the musics/sounds without the need to play the whole game to listen them.
  • Mute the music will mute all the sounds for that source, but this does not mean that the music/sound is paused!