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Releases: UserR00T/UniversalUnityHooks

UniversalUnityHooks v2.1.3

05 Aug 17:46
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Version 2.1.3 - 2019-08-05

Fixed:

  • Added missing else keyword which caused injections to be injected double.

UniversalUnityHooks v2.1.2

05 Aug 15:58
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Version 2.1.2 - 2019-08-05

Fixed:

  • Fixed error that would try to add an already existing key to the dictionary. Fixes #7

UniversalUnityHooks v2.1.1

21 Jul 10:48
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Version 2.1.1 - 2019-07-21

Fixed:

  • Fixed error related to injected assembly location being copied to the wrong location.

UniversalUnityHooks v2.1.0

02 Jul 15:10
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Version 2.1.0 - 2019-07-02

Changed:

  • A lot of recoding.

Added:

UniversalUnityHooks v2.0.0

29 Nov 13:37
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Version 2.0.0 - 2018-11-29

Changed:

  • Re-coded UUH from the ground up. Please visit readme.md for install instructions.

.NET 4 Finally Works!

05 Oct 18:32
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One line.

However, BP-Essentials will now work!

Fixed mismatched .NET versions breaking things

09 Sep 19:59
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Hopefully .NET 4 features should work fully

Fixed Mono version issues

04 Sep 19:12
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Added System.Core to use the local game varient, If you need to use any more local DLL's as opposed to ones in the GAC, check line 49 of ScriptsCompiler.cs in HooksInjector.

Release 1.0

31 Jul 01:06
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First release, To run:

Drag HookAttribute.dll to $Gamedir/Game_data/Managed

Drag HooksInjector and it's DLL's to the main game directory.