only support
uniform vec3 iResolution; // viewport resolution (in pixels)
uniform float iGlobalTime; // shader playback time (in seconds)
uniform vec4 iMouse;
current shader.fs is from https://www.shadertoy.com/view/ldsGRH
1, enter your valid Bundle Identifier to this project
2, edit shader.fs
3, run on device
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ShaderToy(https://www.shadertoy.com/) shader run on iOS
Ushio/ShaderToyForiOS
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