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This repository has been archived by the owner on Mar 18, 2022. It is now read-only.

V-Sekai-archive/blender-skeletal-motion-animate

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Skeletal Motion Animate Plugin for Blender

This project is now archived due to creating a Godot retargeting method.

This plugin lets you retarget animations.

This project is derived from https://github.com/Rokoko/rokoko-studio-live-blender.

Requirements

  • Blender 2.83 or higher

Features

  • Easily retarget motion capture animations
  • VRM Bone renaming

Getting Started for Streaming

Make sure the model is ready for Studio Live

The character in Blender has to be in T-pose:

For SmartGloves: Make sure that the character's hands and fingers are posed as close as possible to the following pose to get the best possible retargeting of finger animation. All fingers should be straight and the thumb should be rotated 45 degrees away from the other fingers.

Retargeting

In order to retarget an animation in Blender you will need to do the following:

  • Open the Retargeting panel

  • Select an armature with an animation as the source armature, select an armature that should receive the animation as the target armature and then press "Build Bone List"

  • Check if the bones got filled in correctly and fix any incorrect or missing bones

  • Select "Auto Scale" if the armatures differ in size or resize them manually

  • In "Use Pose:" select the pose that should be used for retargeting

  • Important: Make sure that both armature are in the same pose for correct retargeting

  • Press "Retarget Animation"

About

This plugin lets you re-target animations.

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