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Currently the imported Godot VRM shows only generic naming for blendshapes.
Morph 0 to Morph 53
The expected display in e.g. UniVRM as documented here
I suspect the lack of comparable proper naming issue (with respect to e.g. UniVRM) could be related to Godot GLTF implementation. Perhaps someone is able to suggest which issues are that and if that have been merged in Godot4 or back port to Godot 3.3
The text was updated successfully, but these errors were encountered:
The feature from Godot Engine is allowing the renaming of bones and [blendshapes], the vrm gdscript code still needs to parse the gltf2 vrm data and rename them.
Currently the imported Godot VRM shows only generic naming for blendshapes.
Morph 0 to Morph 53
![drawing](https://user-images.githubusercontent.com/49812372/117542590-84959a80-b019-11eb-9ba9-fcb588e3954f.png)
The expected display in e.g. UniVRM as documented here
![drawing](https://user-images.githubusercontent.com/49812372/117542651-c6bedc00-b019-11eb-8550-9169a4f32042.png)
I suspect the lack of comparable proper naming issue (with respect to e.g. UniVRM) could be related to Godot GLTF implementation. Perhaps someone is able to suggest which issues are that and if that have been merged in Godot4 or back port to Godot 3.3
The text was updated successfully, but these errors were encountered: