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Naming VRM Blendshapes #11

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GeorgeS2019 opened this issue May 8, 2021 · 3 comments
Closed

Naming VRM Blendshapes #11

GeorgeS2019 opened this issue May 8, 2021 · 3 comments
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enhancement New feature or request

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@GeorgeS2019
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GeorgeS2019 commented May 8, 2021

Currently the imported Godot VRM shows only generic naming for blendshapes.

Morph 0 to Morph 53
drawing

The expected display in e.g. UniVRM as documented here
drawing

I suspect the lack of comparable proper naming issue (with respect to e.g. UniVRM) could be related to Godot GLTF implementation. Perhaps someone is able to suggest which issues are that and if that have been merged in Godot4 or back port to Godot 3.3

@fire
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fire commented May 8, 2021

Can use the merged feature in Godot Engine.

godotengine/godot#42827

The blend shape renaming feature will be used to implement custom glTF blend shape naming extensions.

@fire fire changed the title Naming VRM Blenshapes Naming VRM Blendshapes May 8, 2021
@GeorgeS2019
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@fire I am using the latest (TODAY) godot 4, it seems the naming of blendshapes (as claimed MERGED) is still not resolved.

@fire
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fire commented May 8, 2021

The feature from Godot Engine is allowing the renaming of bones and [blendshapes], the vrm gdscript code still needs to parse the gltf2 vrm data and rename them.

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