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Releases: V4NSH4J/dankgrinder

Buttons v2.1.0

16 Feb 18:43
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Dankgrinder v2.1.0
Following this release, subsequent updates (if any) will follow semantic versioning.

-> Made requests for pressing buttons and sending messages more legitimate possibly avoiding discord disabling accounts
-> Fixed Button clicks
-> Added some pls work events
-> Added ability to catch Krakens and Dragons
-> Added shop minigame (configurable in shop.json)

Some of the features were written back in September but never released, can't guarantee them to work. But issues related to discord are fixed. This is done to ensure that dankgrinder is always a good base for anyone who wants to build upon it.
I've only compiled the source for windows at the time of releasing this. If you're on another OS/Arch checkout the part on building GO code in the readme file.

Buttons v2.0

13 Sep 14:02
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Fixed the issue with Discord Mass-Disablng accounts for suspicious activity.
DankGrinder is again 100% safe to use in moderation.

Also added a rudimentary Auto-Mod Ban bypass so Blacklisted instances won't be banned.

Buttons v1.6

25 Aug 19:28
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This is the final release for the buttons update for dankgrinder. All major bugs have been fixed. Here are some from the top of my head:

  1. Scratch fixed
  2. Added pause above balance for blackjack to gamble over 10m
  3. Reduced the button press delay from 2 seconds to under 500 milliseconds
  4. Handled error 400

Buttons v1.5

04 Aug 15:14
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With this, the compatibility of dankgrinder with dankmemer's new update is complete. All new commands have been added and buttons have been made compatible. I've made my best effort to identify and fix bugs, if you find any DM me on discord CampingRunner#4408

-> Fixed bugs with blackjack
-> added Scratch command

Buttons v1.4

04 Aug 11:00
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Complete rewrite. Fixed every known issue. Fixed logging, better error handling, less rate limits.

Buttons v1.3

04 Aug 03:51
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Fixed a bunch of stuff. Added search/crime modes!
mode 0 -> Like the good old default dankgrinder
mode 1 -> completely random selection
mode 2 -> prioritizes search locations first then random selection

Buttons Update v1.2

02 Aug 14:17
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Rewrote the whole code since v1.1
Key features :
-> Problem with any and all rate limits solved
-> Search & Crime now work like the original dankgrinder, removed the confusing random option.
-> Fixed random buttons being pressed in highlow

Issues:
-> Autobuy doesn't work yet
-> Logging system is completely false. Need to have new triggers.

Buttons Update v1.1

01 Aug 17:59
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Minor changes upon v1.0
-> Fixed a spacing issue in config
-> Added crime as it's own seperate file instance/crime.go
-> Added Random crimes and priority crimes.
-> Changed how Random crimes & Random searches work to accomodate more use cases. Example:
If you want to prioritize 3-5 searches but do the other ones randomly, add the allowed searches and turn on the random search
if you want to prioritize 3-5 searches and do no other searches, add the allowed searches and turn off random search
if you want to do only random searches, add a fake search option in allowed searches and turn on random search
(same for crime)

Buttons Update

01 Aug 16:37
4270dd2
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Rudimentary buttons compatibility!
Feautures over Dankgrinder base ---->
-> Added support for buttons to blackjack, highlow, postmeme, search and trivia
-> added crime command
-> added random search option
-> removed search compatibility and post meme compatibility (replaced by buttons)
-> added all work hangmans and scrambles by default
-> added trivia
-> added work
-> added dig
-> fixed search
-> fixed autobuy