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test_cityTiler.py
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test_cityTiler.py
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import unittest
import pytest
from argparse import Namespace
from pathlib import Path
import psycopg2
import testing.postgresql
from py3dtilers.CityTiler.citym_cityobject import CityMCityObjects
from py3dtilers.CityTiler.citym_building import CityMBuildings
from py3dtilers.CityTiler.citym_relief import CityMReliefs
from py3dtilers.CityTiler.citym_waterbody import CityMWaterBodies
from py3dtilers.CityTiler.citym_bridge import CityMBridges
from py3dtilers.CityTiler.CityTiler import CityTiler
def get_default_namespace():
return Namespace(obj=None, loa=None, lod1=False, crs_in='EPSG:3946',
crs_out='EPSG:3946', offset=[0, 0, 0], with_texture=False, scale=1,
output_dir=None, geometric_error=[None, None, None],
split_surfaces=False, add_color=False, kd_tree_max=None, ids=[], texture_lods=0,
keep_ids=[], exclude_ids=[], no_normals=False, as_lods=False)
class Test_Tile(unittest.TestCase):
@classmethod
def setUpClass(cls):
try:
cls.postgresql = testing.postgresql.Postgresql()
cls.db = psycopg2.connect(**cls.postgresql.dsn())
except Exception:
pytest.skip("Failed to setup test database")
cls.cursor = cls.db.cursor()
with open('tests/city_tiler_test_data/test_data.sql') as f:
data = f.read()
cls.cursor.execute("CREATE EXTENSION IF NOT EXISTS postgis WITH SCHEMA public;")
cls.cursor.execute("SELECT PostGIS_Lib_Version();")
version = float(cls.cursor.fetchall()[0][0][0])
if version >= 3:
cls.cursor.execute("CREATE EXTENSION IF NOT EXISTS postgis_raster WITH SCHEMA public;")
cls.cursor.execute(data)
cls.cursor.execute("ALTER DATABASE " + cls.postgresql.dsn()['database'] + " SET search_path TO public, citydb;")
CityMCityObjects.set_cursor(cls.cursor)
@classmethod
def tearDownClass(cls):
cls.cursor.close()
cls.db.close()
cls.postgresql.stop()
@classmethod
def __del__(cls):
print("Can't connect to the PostgreSQL database. Make sure PostgreSQL and PostGIS are installed locally.")
def test_building_basic_case(self):
objects_type = CityMBuildings
city_tiler = CityTiler()
city_tiler.args = get_default_namespace()
city_tiler.args.output_dir = Path("tests/city_tiler_test_data/generated_tilesets/building_basic_case")
tileset = city_tiler.from_3dcitydb(self.cursor, objects_type)
tileset.write_as_json(Path(city_tiler.args.output_dir, 'tileset.json'))
def test_water_basic_case(self):
objects_type = CityMWaterBodies
city_tiler = CityTiler()
city_tiler.args = get_default_namespace()
city_tiler.args.output_dir = Path("tests/city_tiler_test_data/generated_tilesets/water_basic_case")
tileset = city_tiler.from_3dcitydb(self.cursor, objects_type)
tileset.write_as_json(Path(city_tiler.args.output_dir, 'tileset.json'))
def test_relief_basic_case(self):
objects_type = CityMReliefs
city_tiler = CityTiler()
city_tiler.args = get_default_namespace()
city_tiler.args.output_dir = Path("tests/city_tiler_test_data/generated_tilesets/relief_basic_case")
tileset = city_tiler.from_3dcitydb(self.cursor, objects_type)
tileset.write_as_json(Path(city_tiler.args.output_dir, 'tileset.json'))
def test_building_lod1(self):
objects_type = CityMReliefs
city_tiler = CityTiler()
city_tiler.args = get_default_namespace()
city_tiler.args.output_dir = Path("tests/city_tiler_test_data/generated_tilesets/building_lod1")
city_tiler.args.lod1 = True
tileset = city_tiler.from_3dcitydb(self.cursor, objects_type)
tileset.write_as_json(Path(city_tiler.args.output_dir, 'tileset.json'))
def test_building_loa(self):
objects_type = CityMBuildings
city_tiler = CityTiler()
city_tiler.args = get_default_namespace()
city_tiler.args.output_dir = Path("tests/city_tiler_test_data/generated_tilesets/building_loa")
city_tiler.args.loa = Path("tests/city_tiler_test_data/polygons")
tileset = city_tiler.from_3dcitydb(self.cursor, objects_type)
tileset.write_as_json(Path(city_tiler.args.output_dir, 'tileset.json'))
def test_building_loa_lod1(self):
objects_type = CityMBuildings
city_tiler = CityTiler()
city_tiler.args = get_default_namespace()
city_tiler.args.output_dir = Path("tests/city_tiler_test_data/generated_tilesets/building_loa_lod1")
city_tiler.args.loa = Path("tests/city_tiler_test_data/polygons")
city_tiler.args.lod1 = True
tileset = city_tiler.from_3dcitydb(self.cursor, objects_type)
tileset.write_as_json(Path(city_tiler.args.output_dir, 'tileset.json'))
def test_building_BTH(self):
objects_type = CityMBuildings
CityMBuildings.set_bth()
city_tiler = CityTiler()
city_tiler.args = get_default_namespace()
city_tiler.args.output_dir = Path("tests/city_tiler_test_data/generated_tilesets/building_BTH")
tileset = city_tiler.from_3dcitydb(self.cursor, objects_type)
tileset.write_as_json(Path(city_tiler.args.output_dir, 'tileset.json'))
CityMBuildings.with_bth = False
def test_building_split_surface(self):
objects_type = CityMBuildings
city_tiler = CityTiler()
city_tiler.args = get_default_namespace()
city_tiler.args.output_dir = Path("tests/city_tiler_test_data/generated_tilesets/building_split_surface")
city_tiler.args.split_surfaces = True
tileset = city_tiler.from_3dcitydb(self.cursor, objects_type)
tileset.write_as_json(Path(city_tiler.args.output_dir, 'tileset.json'))
def test_relief_split_surface(self):
objects_type = CityMReliefs
city_tiler = CityTiler()
city_tiler.args = get_default_namespace()
city_tiler.args.output_dir = Path("tests/city_tiler_test_data/generated_tilesets/relief_split_surface")
city_tiler.args.split_surfaces = True
tileset = city_tiler.from_3dcitydb(self.cursor, objects_type)
tileset.write_as_json(Path(city_tiler.args.output_dir, 'tileset.json'))
def test_water_split_surface(self):
objects_type = CityMWaterBodies
city_tiler = CityTiler()
city_tiler.args = get_default_namespace()
city_tiler.args.output_dir = Path("tests/city_tiler_test_data/generated_tilesets/water_split_surface")
city_tiler.args.split_surfaces = True
tileset = city_tiler.from_3dcitydb(self.cursor, objects_type)
tileset.write_as_json(Path(city_tiler.args.output_dir, 'tileset.json'))
def test_building_texture(self):
objects_type = CityMBuildings
city_tiler = CityTiler()
city_tiler.args = get_default_namespace()
city_tiler.args.output_dir = Path("tests/city_tiler_test_data/generated_tilesets/building_texture")
city_tiler.args.with_texture = True
tileset = city_tiler.from_3dcitydb(self.cursor, objects_type)
tileset.write_as_json(Path(city_tiler.args.output_dir, 'tileset.json'))
def test_building_texture_lods(self):
objects_type = CityMBuildings
city_tiler = CityTiler()
city_tiler.args = get_default_namespace()
city_tiler.args.output_dir = Path("tests/city_tiler_test_data/generated_tilesets/building_texture_lods")
city_tiler.args.with_texture = True
city_tiler.args.texture_lods = 5
tileset = city_tiler.from_3dcitydb(self.cursor, objects_type)
tileset.write_as_json(Path(city_tiler.args.output_dir, 'tileset.json'))
def test_relief_texture(self):
objects_type = CityMReliefs
city_tiler = CityTiler()
city_tiler.args = get_default_namespace()
city_tiler.args.output_dir = Path("tests/city_tiler_test_data/generated_tilesets/relief_texture")
city_tiler.args.with_texture = True
tileset = city_tiler.from_3dcitydb(self.cursor, objects_type)
tileset.write_as_json(Path(city_tiler.args.output_dir, 'tileset.json'))
def test_bridge(self):
objects_type = CityMBridges
city_tiler = CityTiler()
city_tiler.args = get_default_namespace()
city_tiler.args.output_dir = Path("tests/city_tiler_test_data/generated_tilesets/bridge_basic_case")
tileset = city_tiler.from_3dcitydb(self.cursor, objects_type)
tileset.write_as_json(Path(city_tiler.args.output_dir, 'tileset.json'))
def test_bridge_split_surface(self):
objects_type = CityMBridges
city_tiler = CityTiler()
city_tiler.args = get_default_namespace()
city_tiler.args.output_dir = Path("tests/city_tiler_test_data/generated_tilesets/bridge_split_surface")
city_tiler.args.split_surfaces = True
tileset = city_tiler.from_3dcitydb(self.cursor, objects_type)
tileset.write_as_json(Path(city_tiler.args.output_dir, 'tileset.json'))
def test_building_color(self):
objects_type = CityMBuildings
city_tiler = CityTiler()
city_tiler.args = get_default_namespace()
city_tiler.args.output_dir = Path("tests/city_tiler_test_data/generated_tilesets/building_color")
city_tiler.args.add_color = True
tileset = city_tiler.from_3dcitydb(self.cursor, objects_type)
tileset.write_as_json(Path(city_tiler.args.output_dir, 'tileset.json'))
def test_building_keep_id(self):
objects_type = CityMBuildings
city_tiler = CityTiler()
city_tiler.args = get_default_namespace()
city_tiler.args.output_dir = Path("tests/city_tiler_test_data/generated_tilesets/building_keep_id")
city_tiler.args.keep_ids = ["BU_69381AS107"]
tileset = city_tiler.from_3dcitydb(self.cursor, objects_type)
tileset.write_as_json(Path(city_tiler.args.output_dir, 'tileset.json'))
def test_relief_keep_id(self):
objects_type = CityMReliefs
city_tiler = CityTiler()
city_tiler.args = get_default_namespace()
city_tiler.args.output_dir = Path("tests/city_tiler_test_data/generated_tilesets/relief_keep_id")
city_tiler.args.keep_ids = ["TIN_8184c814-97b6-4d26-a6f2-03ef4bd6e65d"]
tileset = city_tiler.from_3dcitydb(self.cursor, objects_type)
tileset.write_as_json(Path(city_tiler.args.output_dir, 'tileset.json'))
def test_waterbody_keep_id(self):
objects_type = CityMWaterBodies
city_tiler = CityTiler()
city_tiler.args = get_default_namespace()
city_tiler.args.output_dir = Path("tests/city_tiler_test_data/generated_tilesets/waterbody_keep_id")
city_tiler.args.keep_ids = ["a47bd1e2-f63a-450f-b0d4-4ce25798966d"]
tileset = city_tiler.from_3dcitydb(self.cursor, objects_type)
tileset.write_as_json(Path(city_tiler.args.output_dir, 'tileset.json'))
def test_bridge_keep_id(self):
objects_type = CityMBridges
city_tiler = CityTiler()
city_tiler.args = get_default_namespace()
city_tiler.args.output_dir = Path("tests/city_tiler_test_data/generated_tilesets/bridge_keep_id")
city_tiler.args.keep_ids = ["ID_58ee6b1f-48eb-4907-9c7a-679354adc73f"]
tileset = city_tiler.from_3dcitydb(self.cursor, objects_type)
tileset.write_as_json(Path(city_tiler.args.output_dir, 'tileset.json'))
if __name__ == '__main__':
unittest.main()