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dynamicsdraw.cpp
103 lines (89 loc) · 2.94 KB
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dynamicsdraw.cpp
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/************************************************************************/
/* */
/* This file is part of VDrift. */
/* */
/* VDrift is free software: you can redistribute it and/or modify */
/* it under the terms of the GNU General Public License as published by */
/* the Free Software Foundation, either version 3 of the License, or */
/* (at your option) any later version. */
/* */
/* VDrift is distributed in the hope that it will be useful, */
/* but WITHOUT ANY WARRANTY; without even the implied warranty of */
/* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the */
/* GNU General Public License for more details. */
/* */
/* You should have received a copy of the GNU General Public License */
/* along with VDrift. If not, see <http://www.gnu.org/licenses/>. */
/* */
/************************************************************************/
#include "dynamicsdraw.h"
DynamicsDraw::DynamicsDraw() :
m_debugMode(DBG_NoDebug)
{
DRAWABLE drawable;
drawable.SetLineSize(1.0);
drawable.SetDrawEnable(true);
drawable.SetColor(1, 0, 0);
drawable.SetVertArray(&m_contacts);
m_node.GetDrawlist().debug_lines.insert(drawable);
drawable.SetColor(0, 0, 1);
drawable.SetVertArray(&m_shapes);
m_node.GetDrawlist().debug_lines.insert(drawable);
}
DynamicsDraw::~DynamicsDraw()
{
// dtor
}
void DynamicsDraw::drawLine(
const btVector3& from,
const btVector3& to,
const btVector3& color)
{
int vcount = 6;
float verts[6] = {from.x(), from.y(), from.z(), to.x(), to.y(), to.z()};
int vsize;
const float* vbase;
m_shapes.GetVertices(vbase, vsize);
m_shapes.SetVertices(verts, vcount, vsize);
}
void DynamicsDraw::drawContactPoint(
const btVector3& pointOnB,
const btVector3& normalOnB,
btScalar distance,
int lifeTime,
const btVector3& color)
{
btVector3 from = pointOnB;
btVector3 to = pointOnB + normalOnB;
int vcount = 6;
float verts[6] = {from.x(), from.y(), from.z(), to.x(), to.y(), to.z()};
int vsize;
const float* vbase;
m_contacts.GetVertices(vbase, vsize);
m_contacts.SetVertices(verts, vcount, vsize);
}
void DynamicsDraw::reportErrorWarning(const char* warningString)
{
// not implemented
}
void DynamicsDraw::draw3dText(const btVector3& location, const char* textString)
{
// not implemented
}
void DynamicsDraw::setDebugMode(int debugMode)
{
m_debugMode = debugMode;
}
int DynamicsDraw::getDebugMode() const
{
return m_debugMode;
}
SCENENODE & DynamicsDraw::getNode()
{
return m_node;
}
void DynamicsDraw::clear()
{
m_contacts.Clear();
m_shapes.Clear();
}