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Gateway map fixes (#550)
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* Fixes some bugs

* Fixes the sound issue with beaches, sort of.

* Gateway touch-up

- The Gateway is no longer its own area.
- Removed turrets
- Added stuff for missions
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SpadesNeil committed Sep 12, 2016
1 parent 1b7aa81 commit 9273bc8
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Showing 5 changed files with 127 additions and 128 deletions.
5 changes: 3 additions & 2 deletions code/game/area/Space Station 13 areas.dm
Original file line number Diff line number Diff line change
Expand Up @@ -2670,7 +2670,8 @@ area/space/atmosalert()
lighting_use_dynamic = 0
requires_power = 0
ambience = list()
var/sound/mysound = null
// Vorestation Removal - This is very broken. Sounds do not stop when you leave the area.
/* var/sound/mysound = null
New()
..()
Expand Down Expand Up @@ -2718,7 +2719,7 @@ area/space/atmosalert()
spawn(sound_delay)
H << S
spawn(60) .()
spawn(60) .()*/

/////////////////////////////////////////////////////////////////////
/*
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4 changes: 2 additions & 2 deletions maps/RandomZLevels/beach.dm
Original file line number Diff line number Diff line change
Expand Up @@ -13,8 +13,6 @@

/area/awaymission/beach
base_turf = /turf/simulated/floor/beach/sand
valid_mobs = list(/mob/living/simple_animal/crab)
valid_flora = list(/obj/effect/overlay/palmtree_r,/obj/effect/overlay/palmtree_l, /obj/effect/overlay/palmtree_r,/obj/effect/overlay/palmtree_l, /obj/effect/overlay/coconut)

/area/awaymission/beachexit // This serves only to stop the sound spam of the beach before leaving. Maybe.
icon_state = "red"
Expand All @@ -33,6 +31,8 @@

/area/awaymission/beach/jungle
icon_state = "green"
valid_mobs = list(/mob/living/simple_animal/crab)
valid_flora = list(/obj/effect/overlay/palmtree_r,/obj/effect/overlay/palmtree_l, /obj/effect/overlay/palmtree_r,/obj/effect/overlay/palmtree_l, /obj/effect/overlay/coconut)
mobcountmax = 10
floracountmax = 5000

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