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Novacat committed Dec 6, 2019
1 parent a3c48e6 commit d8392df
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Showing 3 changed files with 27 additions and 41 deletions.
27 changes: 24 additions & 3 deletions code/game/objects/items/weapons/melee/energy.dm
Expand Up @@ -23,6 +23,26 @@
slot_r_hand_str = 'icons/mob/items/righthand_melee.dmi',
)

/obj/item/weapon/melee/energy/sword/green/New()
colorable = FALSE
lcolor = "#008000"

/obj/item/weapon/melee/energy/sword/red/New()
colorable = FALSE
lcolor = "#FF0000"

/obj/item/weapon/melee/energy/sword/blue/New()
colorable = FALSE
lcolor = "#0000FF"

/obj/item/weapon/melee/energy/sword/purple/New()
colorable = FALSE
lcolor = "#800080"

/obj/item/weapon/melee/energy/sword/white/New()
colorable = FALSE
lcolor = "#FFFFFF"

/obj/item/weapon/melee/energy/proc/activate(mob/living/user)
if(active)
return
Expand Down Expand Up @@ -147,11 +167,12 @@
/obj/item/weapon/melee/energy/update_icon()
. = ..()
var/mutable_appearance/blade_overlay = mutable_appearance(icon, "[icon_state]_blade")
if(colorable)
blade_overlay.color = lcolor
if(rainbow || !colorable)
blade_overlay.color = lcolor
color = lcolor
if(rainbow)
blade_overlay = mutable_appearance(icon, "[icon_state]_blade_rainbow")
blade_overlay.color = "FFFFFF"
color = "FFFFFF"
cut_overlays() //So that it doesn't keep stacking overlays non-stop on top of each other
if(active)
add_overlay(blade_overlay)
Expand Down
17 changes: 1 addition & 16 deletions code/game/objects/items/weapons/melee/energy_vr.dm
Expand Up @@ -7,19 +7,4 @@

/obj/item/weapon/melee/energy/sword/imperial/activate(mob/living/user)
..()
icon_state = "sword1"

/obj/item/weapon/melee/energy/sword/green/New()
lcolor = "#008000"

/obj/item/weapon/melee/energy/sword/red/New()
lcolor = "#FF0000"

/obj/item/weapon/melee/energy/sword/blue/New()
lcolor = "#0000FF"

/obj/item/weapon/melee/energy/sword/purple/New()
lcolor = "#800080"

/obj/item/weapon/melee/energy/sword/white/New()
lcolor = "#FFFFFF"
icon_state = "sword1"
24 changes: 2 additions & 22 deletions code/modules/holodeck/HolodeckObjects.dm
Expand Up @@ -279,12 +279,10 @@ datum/unarmed_attack/holopugilism/unarmed_override(var/mob/living/carbon/human/u
flags = NOBLOODY
var/active = 0

/obj/item/weapon/holo/esword/green
New()
/obj/item/weapon/holo/esword/green/New()
lcolor = "#008000"

/obj/item/weapon/holo/esword/red
New()
/obj/item/weapon/holo/esword/red/New()
lcolor = "#FF0000"

/obj/item/weapon/holo/esword/handle_shield(mob/user, var/damage, atom/damage_source = null, mob/attacker = null, var/def_zone = null, var/attack_text = "the attack")
Expand Down Expand Up @@ -339,24 +337,6 @@ datum/unarmed_attack/holopugilism/unarmed_override(var/mob/living/carbon/human/u
H.update_inv_l_hand()
H.update_inv_r_hand()

/obj/item/weapon/holo/esword/AltClick(mob/living/user)
if(!in_range(src, user)) //Basic checks to prevent abuse
return
if(user.incapacitated() || !istype(user))
to_chat(user, "<span class='warning'>You can't do that right now!</span>")
return

if(alert("Are you sure you want to recolor your blade?", "Confirm Recolor", "Yes", "No") == "Yes")
var/energy_color_input = input(usr,"","Choose Energy Color",lcolor) as color|null
if(energy_color_input)
lcolor = sanitize_hexcolor(energy_color_input)
update_icon()


/obj/item/weapon/holo/esword/examine(mob/user)
..()
to_chat(user, "<span class='notice'>Alt-click to recolor it.</span>")

//BASKETBALL OBJECTS

/obj/item/weapon/beach_ball/holoball
Expand Down

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