A discrete floating object.
"Floating Accessory.prefab" should go to the base of your Unity scene, which will give it base Unity scaling.
Unpack the prefab by right-clicking it.
Place "Floating Accessory" at the base of your avatar.
Remove "Floating Target" outside of "Floating Accessory" and place it anywhere in your avatar's hierarchy. Adjust the transforms as you need.
You can grab the latest version of the Floating Accessory in Releases.
Floating Accessory is available as-is under MIT. For more information see LICENSE.
If you need help, our support channel is on Discord.