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Perform consecutive slashes with motion.

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VRLabs/Weapon-Slash

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Weapon Slash

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A movement based weapon effect trigger system

WeaponSlash


How it works

  • A polar-limited PhysBone creates an offset for a Contact system to play animations when a slashing motion is done with your arm.
  • A networking layer animates a separate PhysBone hierarchy to account for IK smoothing.

Install guide

WeaponSlash.mp4
  • Download and import Cancerspace shader.
  • Merge the Animator Controller Weapon Slash FX to your own FX Controller, using the Avatars 3.0 Manager tool.
  • Merge the Expression Parameter List Weapon Slash Parameters to your own Expression Parameter List, using the Avatars 3.0 Manager tool.
  • Drag & drop the Weapon Slash prefab into the base of your Hierarchy.
  • Right click and unpack the prefab, then drag & drop it onto your avatar.
  • Expand the prefab hierarchy and find Weapon Slash -> Weapon
  • Move Weapon outside of Weapon Slash and place it on the left or right wrist of your avatar.
    • Adjust the position and rotation of Weapon to fit into your hand.
    • You can replace Weapon -> キューブソード with your own prop. Keep your prop in the same placement and facing the same way as the default prop.

How to use

  • WeaponSlash/Control parameter must be True for the system to be active.
  • WeaponSlash/HeavyActive parameter must be True for the Heavy Slash to be enabled.
  • Under the Weapon Slash/Effects/(Light or Heavy) Slash hierarchy are Containers. Place custom effects within these Containers. Weapon/(Light or Heavy) Effect Target is where these effects will appear.
  • You can edit Weapon Slash/Dynamics/PhysBone to change the force required for the slash. For further adjustment you can also change the radius of Weapon Slash/Dynamics/Receiver.

Performance stats

System:

Constraints:        12
Contact Receivers:  2
Contact Senders:    2
FX Animator Layers: 4
Parameter Memory:   3 
Phys Bones:         2

Default Weapon:

Material slots:     2
Mesh Renderers:     2

Default Effects:

Audio Sources:      7
Particle Systems:   11

Hierarchy layout

Weapon Slash
|-Dynamics
|  |-PhysBone
|  |-Receiver
|  |-Remote
|  |  |-PhysBone
|  |  |-Receiver
|-Effects
|  |-Light Slash
|  |  |-A
|  |  |  |-Container
|  |  |  |  |-Particle System
|  |  |  |  |-Audio
|  |  |-B
|  |  |  |-Container
|  |  |  |  |-Particle System
|  |  |  |  |-Audio
|  |  |-C
|  |  |  |-Container
|  |  |  |  |-Particle System
|  |  |  |  |-Audio
|  |-Heavy Slash
|  |  |-Weak
|  |  |  |-A
|  |  |  |  |-Container
|  |  |  |  |  |-Particle System
|  |  |  |  |  |  |-Particle System
|  |  |  |  |  |-Audio
|  |  |  |-B
|  |  |  |  |-Container
|  |  |  |  |  |-Particle System
|  |  |  |  |  |  |-Particle System
|  |  |  |  |  |-Audio
|  |  |  |-C
|  |  |  |  |-Container
|  |  |  |  |  |-Particle System
|  |  |  |  |  |  |-Particle System
|  |  |  |  |  |-Audio
|  |  |-Strong
|  |  |  |-Container
|  |  |  |  |-Particle System
|  |  |  |  |  |-Particle System
|  |  |  |  |-Audio
|-Weapon
|  |-キューブソード
|  |  |-Blade
|  |  |-Hilt
|  |-Light Effect Target
|  |-Heavy Effect Target

Contributors

License

Weapon Slash is available as-is under MIT. For more information see LICENSE.

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Perform consecutive slashes with motion.

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