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High clustering of hash function #20

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ENikS opened this issue May 4, 2023 · 9 comments
Open

High clustering of hash function #20

ENikS opened this issue May 4, 2023 · 9 comments

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@ENikS
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ENikS commented May 4, 2023

I've noticed that the dictionary has an unusually high rate of resizes even when the load factor is still in mid 50 - 55%.
Digging deeper, I found that the mixing algorithm used in the implementation is to blame:

        protected static int ReduceHashToIndex(int fullHash, int lenMask)
        {
            var h = (uint)fullHash;

            // xor-shift some upper bits down, in case if variations are mostly in high bits
            // and scatter the bits a little to break up clusters if hashes are periodic (like 42, 43, 44, ...)
            // long clusters can cause long reprobes. small clusters are ok though.
            h = h ^ h >> 15;
            h = h ^ h >> 8;
            h = h + (h >> 3) * 2654435769u;

            return (int)h & lenMask;
        }

I've attached two screenshots of GLSL shaders using the hash functions. The first screenshot is the original Wang/Jenkins hash method used by Dr. Cliff Click.

Jenkins

The second screenshot is the hash used by the C# implementation:
Sadov

As you can clearly see, there is a lot of clustering and, as a result, erroneous resizing even moderately empty tables.

@neon-sunset
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@ENikS Are you planning to contribute the change to this? If not, I was thinking about looking into this too :)

@ENikS
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ENikS commented May 6, 2023

@neon-sunset

I can add the code to my PR if the author has no objections. I personally like lowbias32 which performs consistently well according to this

@neon-sunset
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neon-sunset commented May 6, 2023

Hmm, I was thinking along the lines of matching the hashing behavior to what standard libraryConcurrentDictionary<K, V> does first and then evaluating general and resizing perf. characteristics. Arguably, you're more qualified on this topic but it might be a good start?
See:

@ENikS
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ENikS commented May 6, 2023

The method you are referencing uses prime-sized arrays and MOD to calc buckets. Normally it is less sensitive to inconsistent hashing but slower than the power of two tables. With FastMod it might be different though.

I would be interested to see benchmarks

@ENikS
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ENikS commented May 8, 2023

I've run a few benchmarks with lowbias32 and found that better hashing indeed improves performance. These are the results for single-threaded Add

BenchmarkDotNet=v0.13.5, OS=Windows 11 (10.0.22621.1635/22H2/2022Update/SunValley2)
12th Gen Intel Core i7-1260P, 1 CPU, 16 logical and 12 physical cores
.NET SDK=8.0.100-preview.2.23157.25
  [Host]     : .NET 7.0.5 (7.0.523.17405), X64 RyuJIT AVX2
  Job-LBSDVQ : .NET 7.0.5 (7.0.523.17405), X64 RyuJIT AVX2

InvocationCount=1  UnrollFactor=1  
Method N Mean Error StdDev Median
Add_Concurrent 1 1,104.0 ns 118.56 ns 349.6 ns 900.0 ns
Add_NonBlocking 1 493.0 ns 61.59 ns 181.6 ns 400.0 ns
Add_Experimental 1 592.0 ns 68.71 ns 202.6 ns 450.0 ns
Add_Concurrent 10 1,655.1 ns 117.56 ns 342.9 ns 1,500.0 ns
Add_NonBlocking 10 3,576.3 ns 222.32 ns 645.0 ns 3,400.0 ns
Add_Experimental 10 3,440.6 ns 201.95 ns 582.7 ns 3,300.0 ns
Add_Concurrent 100 9,233.7 ns 187.97 ns 348.4 ns 9,150.0 ns
Add_NonBlocking 100 22,891.7 ns 457.90 ns 903.9 ns 22,650.0 ns
Add_Experimental 100 16,071.9 ns 327.02 ns 757.9 ns 15,900.0 ns
Add_Concurrent 1000 74,595.0 ns 1,418.06 ns 1,633.0 ns 74,750.0 ns
Add_NonBlocking 1000 97,635.7 ns 1,854.58 ns 1,644.0 ns 97,800.0 ns
Add_Experimental 1000 92,435.7 ns 1,659.60 ns 1,471.2 ns 92,400.0 ns
Add_Concurrent 10000 820,619.4 ns 24,486.37 ns 71,427.9 ns 801,100.0 ns
Add_NonBlocking 10000 1,236,969.8 ns 24,408.56 ns 45,242.8 ns 1,228,100.0 ns
Add_Experimental 10000 1,213,119.2 ns 24,226.23 ns 33,161.1 ns 1,202,950.0 ns

@VSadov
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VSadov commented May 11, 2023

some clustering is a bit of intentional trade off as hinted in

small clusters are ok though

Some background on this:

In theory a good hash function maps any given set of keys to a uniformly distributed set of buckets.

Also the hashtable is not really in the business of hashing the keys. Ideally it could assume that GetHashCode is already as good as it gets and the table only needs to reduce the full range of int32 hash to the actual smaller number of buckets.
Ideally masking N bits of the hash would be all that is needed... Ideally.

In practice GetHashCode is not always good. Degenerate cases of GetHashCode like always returning 1 can't be helped, but there are also cases of uneven distribution of hashes. These are common and can cause clustering, thus additional reshuffle of the hash before reducing is helpful.
A mod-prime bucket-chaining ConcurrentDictionary cares much less about this, but we have a power-2 open addressing dictionary, which has many advantages, but is also more sensitive to poor hashing, so we need to shuffle.

There is also one common scenario where keys are integers - 42, 43, 44, 45,... Someone will certainly use the dictionary as a lock-free arraylist. It also could be phone numbers or postal codes, memory addresses, or some other numbers.
Such keys are not only presenting poor hash functions (mapping an int to itself is far from random), but they also often have locality of access - someone will access the hashtable in the key order - 1, 2, 3, 4... Use it in for loops, use just a few keys that are close to each other, and the like.

In such case preserving some clustering is useful. The keys with "good" GetHashCode, like strings, will not lose much either way - as long as the shuffle is a reversible function, we will map random to random, but for keys that naturally have locality of access it is a tradeoff. Do we want to completely randomize 1, 2, 3, 4, ... or we want to keep small runs together?

Right now the shuffle will preserve short runs of consecutive hashes, up to 8, if I recall correctly. After that it should scatter the hashes. The picture that the shader map shows is expected.

erroneous resizing even moderately empty tables.

I assume this happens only when dictionary is small and the keys are integers. Once the dictionary gets much bigger than 8, the fact that we preserve runs of 8 in the shuffle will no longer matter.

So far I think the tradeoffs are reasonable, but let me think more about the alternatives.

@ENikS
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ENikS commented May 11, 2023

I started researching this implementation because I see it as a promising algorithm for Unity Container's new storage method. I trust Dr. Click that it is faster than MOD-based hashes and scales better. Unfortunately, all the benchmarks I am running are quite disappointing. In theory, it should be much faster, but as you can see from benchmarks, it is not the case.

@ENikS
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ENikS commented May 12, 2023

I've removed the mixing method altogether and used the worst-case scenario for the hash values. I used consecutive hash codes from 0 to N. Considering this issue there is a hash conflict on every other insertion.

These are the benchmarks:

BenchmarkDotNet=v0.13.5, OS=Windows 11 (10.0.22621.1702/22H2/2022Update/SunValley2)
12th Gen Intel Core i7-1260P, 1 CPU, 16 logical and 12 physical cores
.NET SDK=7.0.300-preview.23179.2
  [Host]     : .NET 6.0.16 (6.0.1623.17311), X64 RyuJIT AVX2
  Job-XVWKVQ : .NET 6.0.16 (6.0.1623.17311), X64 RyuJIT AVX2

InvocationCount=1  UnrollFactor=1  
Method N Mean Error StdDev Median
Add_Concurrent 1 1,136.4 ns 95.26 ns 279.4 ns 1,100.0 ns
Add_NonBlocking 1 223.2 ns 52.20 ns 153.1 ns 200.0 ns
Add_Experimental 1 199.0 ns 53.69 ns 157.5 ns 200.0 ns
Add_Concurrent 10 1,527.6 ns 91.93 ns 268.2 ns 1,500.0 ns
Add_NonBlocking 10 2,738.4 ns 236.67 ns 694.1 ns 2,400.0 ns
Add_Experimental 10 2,470.2 ns 220.29 ns 628.5 ns 2,200.0 ns
Add_Concurrent 100 9,119.8 ns 186.31 ns 522.4 ns 9,000.0 ns
Add_NonBlocking 100 18,237.2 ns 367.65 ns 717.1 ns 18,050.0 ns
Add_Experimental 100 13,853.6 ns 282.75 ns 820.3 ns 13,700.0 ns
Add_Concurrent 1000 71,986.7 ns 1,384.40 ns 1,295.0 ns 71,900.0 ns
Add_NonBlocking 1000 75,135.5 ns 1,467.62 ns 2,241.2 ns 74,300.0 ns
Add_Experimental 1000 71,261.5 ns 1,130.33 ns 943.9 ns 71,300.0 ns
Add_Concurrent 10000 794,375.0 ns 11,790.12 ns 9,205.0 ns 796,700.0 ns
Add_NonBlocking 10000 1,029,300.0 ns 20,234.87 ns 24,850.2 ns 1,023,650.0 ns
Add_Experimental 10000 909,333.3 ns 8,171.22 ns 7,643.4 ns 907,200.0 ns

The point I am attempting to make is this: mixing should probably be either improved or removed as redundant. As it is right now, it creates overhead without improving performance. Personally, I'd vote for removing it and enjoy an instant bump in performance.

@VSadov
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VSadov commented May 25, 2023

Sorry for not getting to this earlier. It has been pretty busy time.

My current thinking is that we still need the mixing. It is correct that mixing is redundant when keys are already random or otherwise well-behaving. However a general-purpose hashtable also must avoid perf traps if keys are not well-behaved.

For example keys that are multiples of big ^2 numbers - like {1 * 0x100000, 2 * 0x100000, 3 * 0x100000, 4 * 0x100000, ...} may hash poorly into a ^2 table without some mixing. A possibility that someone will use such keys is pretty real.
As a result we need to balance - we do some mixing to avoid degenerate behaviors, but not too much, so that we could benefit from some sequential locality. Since the typical CPU cache line is 64 to 128 bytes, preserving runs of 8, seems reasonable.

I understand the desire to be able to say "my keys are well-behaved, please do not mix" through some API or flag when the hashtable is created and enjoy the performance boost, but I can't think of an efficient way to support that.

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