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IToken.cs
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IToken.cs
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namespace FightMasters
{
public interface IToken
{
public Damage? Damage { get; }
public static int Capacity { get; } //Number of max tokens of this type that can be applied on a character
}
//TOKENS
//1 - DEBUFFS
public class BurnToken : IToken
{
//Deals 2 damage per round. Lasts 1 round (2 turns). More tokens = more damage. Max 5 stacks.
public Damage Damage { get; } = new Damage ("Fire", 2);
public static int Capacity { get; } = 5;
public BurnToken() {}
public override string? ToString()
{
return "<B>";
}
}
class ShockToken : IToken
{
//Reduces lightning resist by 20%. Lasts until tokens are over. Stacks with more tokens. Max 2 stacks.
public Damage? Damage { get; } = null;
public static int Capacity { get; } = 3;
public bool On { get; set; } = true;
public ShockToken() { }
public override string? ToString()
{
return "<S>";
}
}
class ChillToken : IToken
{
//Reduces stamina next turn by 1. Lasts 1 round. Stacks with more tokens. Max 2 stacks.
public Damage? Damage { get; } = null;
public static int Capacity { get; } = 2;
public ChillToken() { }
public override string? ToString()
{
return "<C>";
}
}
class PoisonToken : IToken
{
//Deals 1 damage everytime that player tries to do damage and reduces their damage output by 10%.
//Lasts 1 round. More tokens = stacking effects. Max 3 stacks.
public Damage Damage { get; } = new Damage("Physical", 1);
public static int Capacity { get; } = 3;
public PoisonToken() {}
public override string? ToString()
{
return "<P>";
}
}
//Token damage pierces resistances.
//2- BUFFS
class BlockToken : IToken
{
//Reduces incoming damage by 50%. Lasts until player blocks. More tokens = more rounds. Max 2 stacks.
public Damage? Damage { get; } = null;
public static int Capacity { get; } = 2;
public BlockToken() { }
public override string? ToString()
{
return "<+>";
}
}
class DodgeToken : IToken
{
//Decreases chance to hit player by 50%. Lasts until player dodges. More tokens = more rounds. Max 2 stacks.
public Damage? Damage { get; } = null;
public static int Capacity { get; } = 2;
public DodgeToken() { }
public override string? ToString()
{
return "</>";
}
}
}