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v1.2

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@Vacuum-Tube Vacuum-Tube released this 05 Apr 17:12
· 7 commits to main since this release

In this update, I focused on improving geometry of streets and tracks especially. In OSM, curves are simply a list of (many) nodes, while TPF2 needs tangent vectors. Using spline interpolation improved the geometry of curves compared to the previous approach. But tracks were still zig-zag sometimes. This because nodes are often mapped unprecisely, resulting in low curve speed. Thus, I added functionalities to remove "wrong" and unnecessary nodes, which improves curvature and also save a lot of edges in the game.

Also, I wanted to simplify the use of the Converter part for users that don't want to mess with Python. Windows users can now use a exe file with arguments. Please refer to the documentation.

Download of v1.2 exe: https://drive.google.com/file/d/1_t_NRogJMWE84J7FTSXZHoMuSCbXBCde/view?usp=sharing

Changelog:

  • add progress window
  • add step info to Converter log
  • improve docu
  • natural spline interpolation for edge curves
  • remove imprecise nodes creating high curvature
  • remove short unnecessary nodes/edges
  • alternative installation of converter as exe

Full Changelog: v1.1...v1.2