In this update, I focused on improving geometry of streets and tracks especially. In OSM, curves are simply a list of (many) nodes, while TPF2 needs tangent vectors. Using spline interpolation improved the geometry of curves compared to the previous approach. But tracks were still zig-zag sometimes. This because nodes are often mapped unprecisely, resulting in low curve speed. Thus, I added functionalities to remove "wrong" and unnecessary nodes, which improves curvature and also save a lot of edges in the game.
Also, I wanted to simplify the use of the Converter part for users that don't want to mess with Python. Windows users can now use a exe file with arguments. Please refer to the documentation.
Download of v1.2 exe: https://drive.google.com/file/d/1_t_NRogJMWE84J7FTSXZHoMuSCbXBCde/view?usp=sharing
Changelog:
- add progress window
- add step info to Converter log
- improve docu
- natural spline interpolation for edge curves
- remove imprecise nodes creating high curvature
- remove short unnecessary nodes/edges
- alternative installation of converter as exe
Full Changelog: v1.1...v1.2