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In GDScript, a user can use the following syntax to assign a value to a variable preemptively:
@onready var the_var : Node = $SceneRoot/ScenePath/TheNode
It would be helpful if users could do the same in Orchestrator without using the Init or Ready events.
No response
The text was updated successfully, but these errors were encountered:
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Description
In GDScript, a user can use the following syntax to assign a value to a variable preemptively:
It would be helpful if users could do the same in Orchestrator without using the Init or Ready events.
Implementation ideas
No response
The text was updated successfully, but these errors were encountered: