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Cmpm-163-HW-1

This repository contains file for HW 1 for the CMPM 163 class at UCSC.

Contents:

Note: My Phong Shader in part A was not working in the build version and I did not have time to debug it. I inculded a video I recorded of it working as expected in editor with the build files.

Part A summary: 3 effects:

  • Vertex distortion (on the sphere)
  • Phong w/ Texture (on the cube)
  • Phong w/ 2 Blended Textures (faces and noise) (on the capsule) Lights: There is a red point light that moves with the sphere There is a green point light which move back and forth horizontally There is a directional light

Part B summary: I adapted a version of the blur effect shown in class to affect the whole screen (as a screen shader). The intensity of the effect is controlled by moving the mouse left and right. It uses box blending.

Part C summary: A cellular automata effect I came up with

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Various shaders and VFX implemented in Unity 3D

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