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Game Audio Player
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README

Introduction to GAP
======================

Game Audio Player (GAP) is an utility capable of...
1) Searching various games resource files for various audio files (music/sfx/speech)
2) Extracting found files "as is" and converting them to WAVs
3) Playing found/added files with seeking and other features
4) Extracting any files from various resource archives

Features supported include...
1) Plug-in system: plug-ins for audio files and resource files
2) Playlist functionality: remove node(s), duplicate node, move up/down,
   clear, multiselect, add/scan directory, sort list
3) Saving/Converting multiple files at once using filename template
4) Game oriented playlist: options for loading/saving playlists so that they can
   be used on systems with different CD drive letters
5) Playback options: repeat one/all, shuffle, introscan, single-file playback
6) Drag'n'Drop support for main (playback) and playlist windows
7) Several ready-for-use playlists for CD-games: NFS, NFS2, NFS3, NFS4, NFS5,
   Command & Conquer, Red Alert, Dune 2000, C&C: Tiberian Sun, The Neverhood,
   Fallout, Fallout 2, Diablo, Diablo 2, StarCraft, NBA Live'96, NBA Live'99,
   Quake3, Torin's Passage, Gabriel Knight 1 & 2, Phantasmagoria 1 & 2,
   King's Quest 7 & 8, Leisure Suit Larry 7, Full Throttle, etc.

=============================================================================
			  GAP Source Code Notes
=============================================================================

This file contains some notes on GAP/plug-ins source code.
Please read it carefully before dealing with the code itself.
Written by Valery V. Anisimovsky.

==============
1. DISCLAIMER
==============

This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU General Public License for more details.

You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.

If you use any part of this code without any credit to me (or person on whose
work this code is based), there will be no tragedy, but I don't think that's
a good way for a programmer...

============
2. Building
============

IMPORTANT: if you plan to use gap.sln and *.vcxproj files in this package,
please do not change the directory structure!
Solution (gap.sln) and projects (*.vcxproj) depend on that strongly!

GAP.sln -- VS 2015 Express solution file: contains all projects: GAP and all plug-ins.
To build all, just load GAP.sln in MS Visual Studio and in the main menu
select Build->Rebuild Solution

NOTE: After the building finishes, GAP.EXE and all plug-in DLLs will be
placed into .\Release directory, NOT into Release dirs in .\Projects !
See projects options for more details.

.\Projects directory: project files (*.vcxproj) for specific EXE or DLL.
After the build there will appear .\Intermediate subdirectory containing 
intermediate files (*.obj, *.res, etc.), as well as .\Output subdirectory 
containing some output files for the projects (NOT the DLLs/EXE!).

.\Src directory: source code for GAP and all plug-ins: *.c, *.h, *.rc
(*.bmp, *.ico, too).

=====================
3. Source Code Notes
=====================

"// ???" in code means "no need, really" or "very doubtful".
The code is not really well-written and contains almost no comments.
In fact, it's very poorly written and many things may be implemented in a
much better way. It also may be GREATLY optimized.
If you succeed in improving this, please let me know!
Anyway, you're always welcome to mail me any questions/suggestions regarding
the source code: <son_of_the_north@mail.ru>

Things to do...

* Make use of MapViewOfFile() in RF plug-ins. It should speed up playback
for most audio formats. It should also speed up searching if a good algorithm
is used (see further).

* Note that all RF plug-ins MUST provide SetFilePointer function.
Nevertheless, handled RF format may not support easy seeking, but RF plug-in
may just use one of the following approaches:
-- make seek by any (even by slow byte-by-byte file reading) available means,
-- emulate seek,
-- fail and set internal failure flag to be used for consequent ReadFile call,
-- disable GAP's seeking by sending correspondent message to hWndMain.
In any such case there should be an option in RF plug-in configuration for
SetFilePointer behaviour.

* Searching for several audio files IDs in ScanResFile() should be somewhat
faster if it's rewritten basing on a good simultaneous searching algorithm.

* Code contains many duplications.

* Saving/Converting/Searching should be separate threads.

* Plug-in API may be greatly improved.

* AF plug-ins should be able to inform GAP of the wave stream parameters
changes (sample rate, resolution, channels number, etc.) while GAP should
react such changes appropriately.

* Support for non-wave streams: MIDI, FM (?), Redbook (?),...

* If a large number of plug-ins is to be handled it would be wise to implement
hashing in GetRFPlugin()/GetAFPlugin().

* Progress dialog jumps here and there if you click on any other window and
then on it.

* AFile and some other structures may be greatly optimized: buffers for
filenames should be allocated when filling these structures. The only AFile
field which should have fixed size large enough is afName because it can be
changed.

* ListView control slows down GAP when it contains too many files (>1000).

* Perhaps, it would be wise to rewrite RF plug-in filereader as a separate
thread (for all RF plug-ins).

* AF plug-in decoders might also be nicer if rewritten as separate threads.

* For almost all AF plug-ins there's some use in writing WinAmp input plug-ins
for supported formats (basing on the ready code). It's quite useful for the
games in which music/sfx/speech are stand-alone files.

* MMX, K6-2 3DNow!, etc. acceleration.

* Many more!

Things to take care of...

* Note that all plug-in API functions are __stdcall. Other (non-exported)
functions may be __fastcall or whatever you like.

* For ALL projects, both GAP and plug-ins, there should be the SAME structure
packing options. This is important, as plug-ins and GAP code share some
headers defining structures used by both.

* Usage of ListView_DeleteAllItems() seems to cause unreproduceable crashes
(when clearing playlist).

* Many more!

===============
4. Final Words
===============

Good luck! :-)

--- Valery V. Anisimovsky
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