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BruteLOD

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@Valla-Chan Valla-Chan released this 18 Oct 03:16
· 9 commits to main since this release
1b50bc7

Forces most premade world objects in the game (Rocks, Trees, etc) to use their highest Level of Detail (LOD) at all times. Intended as a necessary bandaid to other graphics mods' inability to fully fix Spore's overzealous distance-based LODing.

UPDATE 11/10/22: fixed a bug that messed up collisions in adventures!
UPDATE 12/30/22: removed standalone package download, split the mod into one main file for LODs and an optional component to increase planet resolution
UPDATE 1/1/23: Fixed installer
UPDATE 6/14/23: Fixed invisible props in Adventure Editor

Can be used standalone or in conjunction with other graphics/textures mods such as SnekyGraphics: https://mega.nz/folder/5HNXUR5S#GuKsNWlfc8doPJE5kdL16g/file/JesV1YAD

(This mod manually edits or replaces a lot of base game files, so the package's low load priority is intentional to prevent most mod conflicts. Due to the nature of the mod, mods that edit the same files may individually overwrite aspects of BruteLOD. Some base-game distance culling issues are inherently tough to crack due to them being effects that cannot very well be overridden, so things like ground effects and trees still may derender at a typical distance.)