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Age Of Empire 3: Complete Collection (105450) #17

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Loooooouuuuu opened this issue Aug 22, 2018 · 85 comments
Open

Age Of Empire 3: Complete Collection (105450) #17

Loooooouuuuu opened this issue Aug 22, 2018 · 85 comments
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Game compatibility - Unofficial Games not expected to work without issues .NET Uses the .NET framework

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@Loooooouuuuu
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Hello !

I'm trying to install AOE 3 Complete Collection on Steam. The installation goes well, but I get this when I start the game:

image

When I type my CD key, I cannot type the first 5 characters. I'm limited to only 4.

I think it's related to this : https://bugs.winehq.org/show_bug.cgi?id=20456. In this, "alexandre.rozier" said

This problem appears when one has not installed the correct windows fonts. By installing with winetricks the "all fonts" package, this problem goes away and one can enter 5 chars into each field.

How can I do that using Proton ?

Thanks a lot. This project is amazing

@ghost
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ghost commented Aug 22, 2018

You can do that like so:

WINEPREFIX=/path/to/steam/steamapps/compatdata/APPID/pfx/ winetricks allfonts

Just replace the path & appid

I've made an issue about winetricks stuff over here: #54

@kisak-valve kisak-valve added the Game compatibility - Unofficial Games not expected to work without issues label Aug 22, 2018
@kisak-valve kisak-valve changed the title Can't type my CD key in Age Of Empire 3: Complete Collection Can't type my CD key in Age Of Empire 3: Complete Collection (105450) Aug 23, 2018
@kisak-valve
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Age of Empires III: Complete Collection - Error loading the PID generator DLL

Issue transferred from #369.
@Holzhaus posted on 2018-08-24T09:08:39:

After installing and starting Age of Empires III: Complete Collection, the Product Key window pops up. After entering my key, and clicking OK, the following error message pops up:

Error loading the PID generator DLL. The DLL could not be found! Please make sure the file is available int he installation directory and try again.

It's not possible to progress further.

EDIT: Logfile and system info can be found here: https://gist.github.com/Holzhaus/e1a5e7ad8b59d1b5a698a18042c109a8

EDIT 2: I'm using the flatpak installation of steam.


@arzardk commented on 2018-08-24T09:18:15

You need to attach game log file and your system specs via github gist to this issue. You can obtain log file if you running Proton with user settings, which you can find in your /home directory. Path to this folder is something like this /home/arzardk/.steam/steam/steamapps/common/Proton 3.7. In this folder you find file called user_settings.example.py or something similar. Just rename it to user_settings.py and run your game again. You can find log file in your /home directory after that.


@Holzhaus commented on 2018-08-24T09:39:41

Thanks for the info. I added the gist link to my original post.


@Holzhaus commented on 2018-08-24T09:46:10

PidGen.dll does exist:

$ cd ~/.var/app/com.valvesoftware.Steam/data/Steam/steamapps/common/Age Of Empires 3/bin
$ ls -l | grep -i pid
-rwxr-xr-x  1 user user    95248 22. Aug 14:51 mgspid.dll
-rwxr-xr-x  1 user user    92944 22. Aug 14:52 mgspidx.dll
-rwxr-xr-x  1 user user    82968 22. Aug 14:52 mgspidy.dll
-rwxr-xr-x  1 user user    48656 22. Aug 14:52 PidGen.dll
-rwxr-xr-x  1 user user    31040 22. Aug 14:50 PidGenX.dll
-rwxr-xr-x  1 user user    30912 22. Aug 14:49 pidgeny.dll

I already tried symlinking PidGen.dll to PIDGen.dll (filename from the logs), but that didn't help.


@arzardk commented on 2018-08-24T09:56:03

I have problems with flatpak version of Steam, like games with Proton unable to running at all. Have you tried running this game on default Steam?


@Holzhaus commented on 2018-08-24T10:15:39

No, but the issue that flatpak was unable to start any games with Proton should now be fixed: flathub/com.valvesoftware.Steam#152
And I can start games other than AOE3 using flatpak'ed steam, e.g. Fallout: New Vegas or Stronghold Crusader 2.

@kisak-valve kisak-valve changed the title Can't type my CD key in Age Of Empire 3: Complete Collection (105450) Age Of Empire 3: Complete Collection (105450) Aug 24, 2018
@ryao
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ryao commented Aug 25, 2018

A comment on winehq says:

All the problems can be solved with the following commands:

winetricks --force corefonts dsound l3codecx quartz
winetricks -q mfc42
winetricks d3dx9 dotnet20

Note that some of those winetricks (dotnet20) are requiring a 32-bits WINEPREFIX.

https://appdb.winehq.org/objectManager.php?sClass=version&iId=29559

Unfortunately, the prefix is 64-bit and dotnet20 requires 32-bit for some strange reason (why doesn't native Windows break the game over this?), so it isn't possible to make this work. If someone could figure out the .NET 2.0 issue, it should be possible to make the game play.

@ryao
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ryao commented Aug 25, 2018

The winetricks issue is here:

Winetricks/winetricks#222

If someone gets that working, I imagine it would be possible to play the game using the files the Steam client installs.

@ryao ryao mentioned this issue Aug 25, 2018
2 tasks
@ryao
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ryao commented Aug 25, 2018

I got it to work. Here are the commands:

# First try starting it from Steam. Then exit as soon as the product ID key is requested.

# Download the .NET framework 2.0
wget http://download.microsoft.com/download/a/3/f/a3f1bf98-18f3-4036-9b68-8e6de530ce0a/NetFx64.exe

# Install the .NET Framework 2.0
/tmp/proton_run $HOME/NetFx64.exe

# Install a bunch of other stuff.
env WINEPREFIX=$HOME/.local/share/Steam/SteamApps/compatdata/105450/pfx/ WINEPATH=$HOME/.local/share/Steam/SteamApps/common/Proton\ 3.7/dist/bin/wine winetricks -q winxp corefonts dsound l3codecx quartz mfc42

# Start it from Steam and enjoy

This was inspired by Lutris' script:

https://lutris.net/games/install/1914/view

@ryao
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ryao commented Aug 25, 2018

It turns out that if you have corefonts installed through your distribution's package manager, you don't need to install them via winetricks. My guess is that distributions are missing a proper substitute for one of the corefonts, so fixing #571 would at least mean one less thing is needed here.

@Holzhaus
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The PIDGen.dll problem can be easily fixed by installing mfc42 via winetricks.

@juanpmarin
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juanpmarin commented Aug 28, 2018

@ryao I tried your fix but it doesn't work

@srtomy
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srtomy commented Aug 28, 2018

this error of the PIDGen.dll was resolved installing mfc42.
Now I have black screen problem.

@ryao
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ryao commented Sep 2, 2018

@juanpmarin You will need to be more specific about how it doesn't work. Maybe you don't have /tmp/proton_run being generated from not using proton 3.7-3. There is also the possibility that you don't have winetricks installed.

@Raulvo
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Raulvo commented Sep 4, 2018

I'm also getting the error about the DLL:

Error loading the PID generator DLL. The DLL could not be found! Please make sure the file is available int he installation directory and try again.

@Holzhaus
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Holzhaus commented Sep 4, 2018

@Raulvo you can fix this by installing winetricks and running:

env WINEPREFIX=$HOME/.local/share/Steam/SteamApps/compatdata/105450/pfx/ WINEPATH=$HOME/.local/share/Steam/SteamApps/common/Proton\ 3.7/dist/bin/wine winetricks mfc42

@P4NCH1
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P4NCH1 commented Sep 12, 2018

Trying to run winetricks to fix the CD-key issue but in SteamOS I get permissions issues

Terminal i/o: aoe3.log

Should I've to add user steam to sudoers and install wine & wintricks logued-in there?

@Holzhaus
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@P4NCH1 No. Try giving the steam user write access to /tmp.

@P4NCH1
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P4NCH1 commented Sep 14, 2018

@P4NCH1 No. Try giving the steam user write access to /tmp.

It should have, @Holzhaus

desktop@steamos:/$ ls -l | grep tmp
drwxrwxrwt  17 root root  4096 Sep 14 02:17 tmp

@Holzhaus
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My guess: Your first attempt using the desktop user probably created /tmp/early_wine.err.txt. Thus, the steam user can't write to it since it does not have ownership of the file. If so, try to delete it.

@kb-elmo
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kb-elmo commented Sep 15, 2018

I got the game working with
env WINEPREFIX=$HOME/.local/share/Steam/steamapps/compatdata/105450/pfx/ WINEPATH=$HOME/.local/share/Steam/steamapps/common/Proton\ 3.7/dist/bin/wine winetricks -q d3dx9 winxp corefonts dsound l3codecx quartz mfc42
Key activation worked, no blackscreen and game is playable. But I got no sound. Only a few crackling noises.

@legluondunet
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I think we have to wait for Faudio integration in Proton before to be able to play this one.

@ryao
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ryao commented Sep 17, 2018

@elmo-space I am not sure why you had to install d3dx9. Also, sound works for me. You might want to try setting the dll overrides in winecfg that are used for Rise of Nations in #298. Those are dmime, dmsynth, dmusic, dsound, dswave and l3codecx. I do not recall needing to do that for AoE 3 though.

@Sanman96
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Sanman96 commented Sep 19, 2018

I've been using linux for almost a decade but WINE is relatively new to me... Never had a need to run it until now.

I am also getting the PID error. I have used the small script ryao provided along with other commands in this thread with no luck.

Tried installing mfc42 manually with the wine prefix and path, it installed successfully but AOE is still reporting the PID error.

Let me know what log files you need to help me troubleshoot. Thanks!

Also I got AOE2, MW3, and a few other games working in steam play. Just can't get this one working!

@P4NCH1
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P4NCH1 commented Sep 20, 2018

I still couldn't install mfc42 through winetricks:

steam@steamos:~$ env WINEPREFIX=$HOME/.local/share/Steam/steamapps/compatdata/105450/pfx/ WINEPATH=$HOME/.local/share/Steam/steamapps/common/Proton\ 3.7/dist/bin/wine winetricks -q mfc42

wine cmd.exe /c echo '%ProgramFiles%' returned empty string, error message 'wine: '/home/steam/.local/share/Steam/steamapps/compatdata/105450/pfx' is a 64-bit installation, it cannot be used with a 32-bit wineserver.'

Shouldn't that prefix be a 32-bit prefix?

btw, @Holzhaus , there isn't a /tmp/early_wine.err.txt file but seems that the error now is different.

@legluondunet
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@P4NCH1 kill all wine program stayed in your memory:
$ ps aux |grep wine
or simply reboot your computer

then I don't think your winepath is correct, should be:
WINEPATH="$HOME/.local/share/Steam/steamapps/common/Proton 3.7 Beta/proton"

@P4NCH1
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P4NCH1 commented Sep 20, 2018

steam@steamos:~$ ps aux | grep wine
steam    14553  0.0  0.0  34236  2288 pts/0    S+   03:54   0:00 grep wine
steam@steamos:~$ ls $HOME/.local/share/Steam/steamapps/common/Proton\ 3.7\ Beta/
dist  dist.lock  filelock.py  LICENSE  proton  proton_dist.tar.gz  __pycache__  toolmanifest.vdf  user_settings.sample.py  version
steam@steamos:~$ ls $HOME/.local/share/Steam/steamapps/common/Proton\ 3.7\ Beta/dist
bin  lib  lib64  share  version
steam@steamos:~$ ls $HOME/.local/share/Steam/steamapps/common/Proton\ 3.7\ Beta/dist/bin
wine  wine64  wine64-preloader  wine-preloader  wineserver
steam@steamos:~$ ls $HOME/.local/share/Steam/steamapps/common/Proton\ 3.7/
dist  dist.lock  filelock.py  filelock.pyc  LICENSE  proton  proton_dist.tar.gz  __pycache__  toolmanifest.vdf  user_settings.sample.py  version
steam@steamos:~$ ls $HOME/.local/share/Steam/steamapps/common/Proton\ 3.7/dist
bin  lib  lib64  share  version
steam@steamos:~$ ls $HOME/.local/share/Steam/steamapps/common/Proton\ 3.7/dist/bin
wine  wine64  wine64-preloader  wine-preloader  wineserver

I have SteamOS, @legluondunet

steam@steamos:~$ env WINEPREFIX=$HOME/.local/share/Steam/steamapps/compatdata/105450/pfx/ WINEPATH=$HOME/.local/share/Steam/steamapps/common/Proton\ 3.7/proton winetricks -q mfc42
------------------------------------------------------
wine cmd.exe /c echo '%ProgramFiles%' returned empty string, error message 'wine: '/home/steam/.local/share/Steam/steamapps/compatdata/105450/pfx' is a 64-bit installation, it cannot be used with a 32-bit wineserver.'
------------------------------------------------------
steam@steamos:~$

@ryao
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ryao commented Sep 21, 2018

I just tried it out and it still works, but there have been changes to proton that require adjustments to the old instructions. Here are new instructions:

# Wipe out wine prefix directory to get a fresh one.
rm -r "${HOME}/.steam/steam/steamapps/compatdata/105450"

# Set launch options: PROTON_DUMP_DEBUG_COMMANDS=1 %command%
# Run Age of Empires III and then exit as soon as product key is requested
# You may remove the launch options after doing that.

# Fetch a 64-bit .NET 2.0 package
wget http://download.microsoft.com/download/a/3/f/a3f1bf98-18f3-4036-9b68-8e6de530ce0a/NetFx64.exe

# Install .NET 2.0
/tmp/proton_${USER}/run "${PWD}/NetFx64.exe"

# Fetch winetricks and protontricks
wget https://raw.githubusercontent.com/Sirmentio/protontricks/master/protontricks
wget https://raw.githubusercontent.com/Winetricks/winetricks/master/src/winetricks

# Set them as executable
chmod u+x "${PWD}/protontricks" "${PWD}/winetricks"

# Add final workarounds
WINESERVER="${HOME}/.local/share/Steam/SteamApps/common/Proton 3.7/dist/bin/wineserver" WINETRICKS="${PWD}/winetricks" ${PWD}/protontricks 105450 mfc42 winxp l3codecx corefonts

# Start Age of Empires III, enter the product key and enjoy

Also, sound works for me.

@BloodyIron
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While it is good to know the steps to overcome this issue, the fact we need to use winetricks to do this really defeats the point of Proton to begin with: Convenience.

This needs to get baked in already! This needs to be part of Proton so gamers don't need to winetricks each time they install AoE3. There are many gamers who are intimidated by this kind of work, and this completely defeats Proton's primary goals.

Please VALVe, bake this in already!

@Holzhaus
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Holzhaus commented Dec 8, 2019

@BloodyIron They simply can't. This would violate Microsoft's license and request after request won't change that. What needs to happen is that someone implements an open-source version of the libraries listed above, to a degree that suffices to run AOE 3. This is a big undertaking. If you're willing to help out, head over to the wine project and send patches.

@EternalBlueFlame
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EternalBlueFlame commented Dec 12, 2019

@Holzhaus pre-including a series of winetricks calls for a game installer/updater has nothing to do with microsoft licensing, they already use similar tricks for thousands of other games both on and off windows, ever see that occasional window that pops up saying "Installing Microsoft VC Redist Package"?

The amount of necessary additional DLL development for wine to cover the features, mfc42 for example, on it's own, is far more outreachingly difficult than steam just adding one additional line of configs.

@thawkins
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thawkins commented Dec 12, 2019 via email

@Holzhaus
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Holzhaus commented Dec 13, 2019

@Holzhaus pre-including a series of winetricks calls for a game installer/updater has nothing to do with microsoft licensing, they already use similar tricks for thousands of other games both on and off windows, ever see that occasional window that pops up saying "Installing Microsoft VC Redist Package"?

The VC redistributable is included by game devs, not Steam/Proton. Also, Steam cannot legally wrap winetricks AFAIK. Some stuff available via winetricks can only be installed if you own a copy of Windows, e. g. the dotnet4 (used by lots of game launchers) EULA states:

If you are licensed to use Microsoft Windows operating system software (for which this supplement is applicable) (the “software”), you may use this supplement. You may not use it if you do not have a license for the software. You may use a copy of this supplement with each validly licensed copy of the software.

Also, if I was a Valve employee I wouldn't want to maintain a list of winetricks commands for every Windows steam game in existence. It just doesn't scale. Those man hours are better spent with implementing these libraries in wine.

@thawkins
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thawkins commented Dec 13, 2019 via email

@EternalBlueFlame
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If a simple bash-script can be used to create a "Patch" for a game, then a much much larger population of contributors would be able to contribute these files. all that is needed is the ability to integrate those scripts into the proton framework. They could even be placed in a separate repository and proton could sync them from there. the chances of getting these "libraries" coded in C/C++ is low, and there are not many people with the required skills to do it, however i see people providing solution recipes in these issue tickets, that if created as scripts instead could provide the solution required, all that is needed is for the game launcher to look for the scripts if they exist and apply them.

The Lutris community is actually good proof this concept works astoundingly well, if Steam implemented similar capabilities or even lent a hand to lutris for some proper proton support, that could go a very long way.
https://lutris.net/games/
Not to mention if the community had better ability to fix it themselves in ways like this, valve could track the fixes and use that information to better prioritize what libraries need what kind of work in proton/wine themselves. A point in the right direction like that might even speed up such work.

@EternalBlueFlame
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The VC redistributable is included by game devs, not Steam/Proton. Also, Steam cannot legally wrap winetricks AFAIK. Some stuff available via winetricks can only be installed if you own a copy of Windows, e. g. the dotnet4 (used by lots of game launchers)

It's included by the devs and wrapped/run by steam itself, thus why the installer uses the steam UI, if the game includes dotnet4, as some do so they can install and run on windows 7 and older that don't pre-include it, you would be met with the same potential legal issue.
Additionally if steam is just calling a terminal command of a 3rd party program, such as winetricks, as you would expect some more lazy bash scripts to do, the legal issue falls on how winetricks obtains and uses the software, not how steam would obtain and use winetricks.

@BloodyIron
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Whether STEAM calls winetricks or the user calls winetricks the legal issue is the same, it's legally fine. If Microsoft had an issue with how winetricks installed .NET and such, they would have taken action by now, they're no legal slouches.

This kind of an automation/scripting/streamlining is effectively identical to how STEAM already installs directx and other aspects games need on first launch (this is the same in Linux and Windows). So it is a moot point.

We've clearly identified what it takes to get past this bug, we just need to add it to the Proton steps that STEAM automatically takes, otherwise why even bother developing Proton?... if we can't bridge small steps like this, it's pointless IMO.

@Holzhaus
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IMHO it's not legally the same. When a user runs winetricks consciously, he implicitly agrees with it's EULA. You can't really say this for users that just install a game via Steam, because might not even know that it pulls Microsoft dependencies that require a valid Windows license. I might be wrong though.

In any case, Proton already is a great addition to Steam and not pointless at all. Since it's open source so you can propose a feature, and if no dev picks it up you can implement it yourself and send a Pull Request. Being an open-source developer myself I can assure you that just repeatedly demanding stuff and acting entitled on a bug tracker is absolutely not helpful and kills motivation.

@BloodyIron
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When a game installs DirectX or .NET through STEAM already (like, Windows game on Windows), they're never prompted for that dialogue either.

I didn't say Proton was pointless, what I was trying to say that not automating things like winetricks produces a very significant roadblock to the whole reasoning behind Proton. If we're not going to have winetricks stuff baked into Proton then we might as we just use Lutris instead of Proton.

@aeikum
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aeikum commented Dec 20, 2019

The "PID generator DLL" error, caused by missing mfc42, should be fixed in Proton 4.11-11. However, you will still need the other workarounds for now.

@Echelon9
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A report of what doesn't work with Proton 4.11-11, whilst trying to avoid any winetricks/protontricks hacks.

  • With Proton 4.11-11, the "PID generator DLL" error, caused by missing mfc42, is fixed.
  • Game crashes at first frame of what appears to be an opening cinematic (perhaps relying on some middleware video decoder that proton doesn't support as is, and which winetricks provided?)
  • There is no change in the bug, when using the +noIntroCinematics Age of Empires III command line option. Still crashes at first frame.

IMHO it is indeed a different legal position when a user manually copies these non-distributable files vs. an embedded script shipped by Valve. Licenses for software stuff actually matters.

Microsoft might indeed go after Valve if they adopted this questionable route, as they have deep pockets, even if Microsoft can't be bothered doing the same for individuals.

@thawkins
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I can confirm it is working on fedora 31/steam with following, the below are all typed into a terminal as is:

  1. sudo dnf install winetricks
  2. pip3 install protontricks --user
  3. protontricks 105450 mfc42 winxp l3codecx d3dx9

Then started up the game and it all works

Note: The above was after assigning the latest version of Proton (4.11-11) to steam play in settings (and waiting until all the resulting downloads had completed) and starting the game up and putting the CD key in, where it stalled at the opening screen, I then rebooted the machine to clean up the processes and applied the procedure above.

The only issues i saw during the install was:

0024:err:winediag:xrandr12_init_modes Broken NVIDIA RandR detected, falling back to RandR 1.0. Please consider using the Nouveau driver instead.
0024:err:xrandr:xrandr10_init_modes xrandr 1.2 support required
0009:err:winediag:xrandr12_init_modes Broken NVIDIA RandR detected, falling back to RandR 1.0. Please consider using the Nouveau driver instead.
0009:err:xrandr:xrandr10_init_modes xrandr 1.2 support required

I have the nvidia proprietary drivers installed via rpmfusion which i need to have because of the CUDA support, as i work on ML tools as my role. But the above error seems to be more a warning about using v1.0 xrandr instead of 1.2, and it does not seem to effect the games.

So now i have AOE2HD, AOE3 and AOM all working, all i need to sort out now is AOE2DE which stalls on video screen initialization in the same way as AOE3 did before the fix above was deployed.

I'm tempted to try the same fix, but with the AOE2DE gameID

@thawkins
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for the relevant folks, the AOE II DE version can be fixed by using the steam client to show the game files and then renaming resources/_common/movies to something else. it appears that the video playback is dieing,

it may be possible that
protontricks [nnnn] l3codecx
may fix it,as that is the same symptoms that aoeIII suffered from too.

@yurikoles
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Could not load DATAP.BAR :(

Screenshot_20200229_195201

@kisak-valve kisak-valve mentioned this issue Mar 28, 2020
6 tasks
414n pushed a commit to 414n/Proton that referenced this issue Jul 6, 2020
@aidalgol
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I have tried all the tricks described on this issue and the DLL overrides described on #298 to fix sound, and I still have a major sound issue. I have sound during the intro cinematics and on the menu, but sound almost completely dies after a few seconds into the tutorial. I can hear my unit callouts for the first move command I give him, and then I only hear a short loop of water splashing from then on.

I am using Proton 5 with the flathub distribution of Steam on Debian 10.

@legluondunet
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@yurikoles I just had same error message as you and resolved like this:
uninstall game
delete compdata folder:
...Steam/steamapps/compatdata/105450/
reinstall the game

@BloodyIron
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Do we still need to take manual steps to be "allowed" to enter the CD Key? Or is that actually baked in now and I can play the game without having to winetricks all the things?

@wwagner33
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wwagner33 commented Jul 23, 2021

Hi,

I installed AoE3 in my ElementoryOs (based in Ubuntu 18.04), but when I click in Play the program show me the message: I could not load DATAPX.BAR. Can you help me? I use Steam Play on Linux.

Thanks a lot! Itś a amazing project. Congratulations!

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@wwagner33
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Hi, everyone!

I installed the Age of Empire II HD Edition and the AoE3 Complete Collection executed correctally. I did not undestand the problem but it is solved.

Thanks.

@yurikoles
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yurikoles commented Jul 23, 2021

@wwagner33 Thanks for CD Key, frakin saved!

@minionprocyk
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Sharing my recent experience with Proton 6.3-6 and a fresh install. Game loads without any extra workarounds. Multiplayer tends to desync when playing with other windows players w/ AI. But seems to work just fine without AI. Maybe an msxml issue? Skirmishes/campaign/changing menu settings all work as you'd expect.

@danilo-bc
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Installed the game with Proton 6.3-8, only tested multiplayer and single player skirmish.

It properly connects to ESO and gets me into a match. I can either play against AI or a human opponent. The problem is that at the end of the match I'm thrown out of ESO because it says I don't have the proper file permissions to load my Home City. I suspect this is something to do about how Proton changed from 5.x to 6.x in regards to sandboxing the games for compatibility.

I tested creating a city and changing a few cards in Skirmish and I don't have the same problem as I have for ESO, BUT the city and deck choices don't save (probably an invisible "can't write file because of permissions" error).

After this I switched back to 5.13-6 and I could access my home cities and have them saved. I could finish a multiplayer game with AI on a game I didn't host and, in the end, I could upgrade my home city cards and keep playing.

I currently can't test it (time to wipe prefix, reinstall, etc), but I think the game doesn't work by default on 5.13-6, but installing it through 6.x, running it once, then downgrading did the trick.

Lastly, I checked there was a Multiplayer patch by the creators of the game. I installed it, but everyone else is still using the unpatched client, so I had CRC errors. I recommend postponing the patch until the server truly come offline, then.

@AJuujarvi
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@danilo-bc Hi, I tested this and was unable to recreate the issue and the game worked flawlessly. As far as I could tell though, I had to use the multiplayer patch since I didn't have an installation pre multiplayer patch release.

Is this issue with your Home City still happening for you pre-multiplayer patch? Are you having any issues still post-multiplayer patch?

@danilo-bc
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@danilo-bc Hi, I tested this and was unable to recreate the issue and the game worked flawlessly. As far as I could tell though, I had to use the multiplayer patch since I didn't have an installation pre multiplayer patch release.

Is this issue with your Home City still happening for you pre-multiplayer patch? Are you having any issues still post-multiplayer patch?

Hi @AJuujarvi, thank you for replying. Since it's been about 11 months, the issue seems to be solved in newer Proton versions. I can play Multiplayer and edit my home cities. I have found, though, that applying the multiplayer patch hindered my ability to play with my friend. Since we only play with each other and bots, we decided not to apply the patch to simplify the process.

I want to note that all this testing has occurred several months before I post this reply, so the situation may have changed either in terms of ESO or in Proton compatibility.

As far as Proton itself is concerned, it seems to have improved greatly.

@evan699
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evan699 commented Jun 17, 2023

Replying to #17 (comment)

moi ca ma fait pareil

@jr1991-g
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jr1991-g commented Feb 7, 2024

With latest Proton 8.0-5 and Experimental I'm getting this issue.
Captura desde 2024-02-07 19-07-06

EDIT: This can be fixed if the game it's installed in the first drive, under .steam.
If it's installed on another disk under /mnt/xxxx with a long partition name the aforementioned bug occurs, at least on my laptop. Reproducible under ALL Proton versions, even proton-ge.

ThinkPad-E495 Kernel: 6.5.0-17-generic arch: x86_64 bits: 64
    Desktop: GNOME v: 45.2 Distro: Ubuntu 23.10 (Mantic Minotaur)
CPU:
  Info: dual core AMD Ryzen 3 3200U with Radeon Vega Mobile Gfx [MT MCP]
    speed (MHz): avg: 1397 min/max: 1400/2600
Graphics:
  Device-1: AMD Picasso/Raven 2 [Radeon Vega Series / Radeon Mobile Series]
    driver: amdgpu v: kernel
  API: OpenGL v: 4.6 Mesa 23.2.1-1ubuntu3.1 renderer: AMD Radeon Vega 3
    Graphics (raven LLVM 15.0.7 DRM 3.54 6.5.0-17-generic)

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