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LEGO® The Lord of the Rings (214510) #1836
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Hello @danieldukic, please add |
Same result for me: You launch the game, the logo screen appeared then the game crashed. |
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That command is very likely to make things worse as it will use whichever standard version of Wine you have installed outside Proton, Wine4.0 is not the same as Wine 3.16. |
Fair enough, but when shit goes wrong, they can just delete the |
yep that's what I had to do twice. Got it working now though, performance isn't great but it's at least playable. |
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https://github.com/wine-mirror/wine/blob/master/libs/wpp/ppy.y#L96 0x0001 is SIZE_CHAR |
Note that it never creates expressions with type cv_uchar or cv_schar, which suggests memory corruption or something. |
Further observations: the game requires D3DX9_41.DLL but doesn't do anything to install it, so it ends up using Wine's implementation which is incompatible. The question is how did it ever work in the first place on Windows? Purely by coincidence based on the user's likelihood of having other Steam games installed which already installed the necessary dependencies? This might be fixed by adding in the "228990 DirectX Jun 2010 Redist" depot to the packages, but that probably needs cooperation from Traveller's Tales and/or Warner Interactive. |
So did anyone make this work? |
@yajo yeah I followed some instructions from https://www.protondb.com/app/214510 and it works great.
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Crashes for me on Ubuntu 18.04 Same with proton-4.11-12 and 5.0 |
There are multiple problems with this game. 1-) Changes made into 3-) Game needs |
Steam Link on NVIDIA Shield TV - Lego The Lord of the Rings - stutter when destroying things Issue transferred from ValveSoftware/steam-for-linux#7695. Your system information
Please describe your issue in as much detail as possible:First of all, a huge thank you for your work on Proton, making it possible to play games on Linux! Second, thank you very much for supporting Remote Play from Linux hosts supporting AMD Hardware! I've recorded a video illustrating the issue with debug information turned on at https://youtu.be/6Aw1l0pAXgI I've tried several client setups using the exact same host setup:
The stuttering only happens when streaming to the Steam Link app running on a NVIDIA Shield TV (I have two of them, a regular Shield TV and a Pro version and both show the same problem). I'm playing many LEGO and other Games using this Remote Play setup and so far it is only in the LotR one where I've observed these drops below 20 FPS when destroying things. I've also played extensively with changing quality and the streaming bandwidth settings. The stuttering remains the same in all cases. While the video shows a sequence about 10% into the game, the issue manifests right away. Just start the game and start walking around in the Shire destroying things and you'll observe the stuttering when using Remote Play via Steam Link to a NVIDIA Shield TV. Here are my settings (also noted in the video description): Setup Host: Ubuntu 20.04.2 Setup Client: Nvidia Shield TV Version 8.2.2 (32.6.509.0) Here are the requested log files: Steps for reproducing this issue:
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Hit a bug on latest proton experimental. I have the fix installed mentioned here, and it has worked great for about 15 hrs of gameplay. There is one part of the game in the 2 towers section, Warg attack, at the end, where it reliably freezes. The fix is to disable esync and fsync if they are enabled in your proton. Not sure which is responsible, but we hit the freeze at the same time, 5 times in a row, after killing two Warg riders, where only audio keeps playing. I disabled esync/fsync, and did not hit the freeze thereafter. |
got |
I did the following things on my Ubuntu 22.04 LTS and the problem solved. Though I'm not really sure which step(s) solved the issue exactly. The actions I have done are here:
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(214510) LEGO The Lord of the Rings does not start Issue transferred from ValveSoftware/steam-for-linux#9070. Your system information
Please describe your issue in as much detail as possible:When starting the game the screen goes black and shows a copyright notice. After about 3s it crashes back to desktop. The last relevant message shown is: The system is using an Intel on board graphics card. I tried proton 7.0.5, experimental and 6.x. I've attached to proton logfiles of the runs with 7.0.5 and experimental: |
I confirm that installing (thanks @berksudan) |
Game boots up fine on my deck, however it seems to have an issue where the water is all rainbow seizurey. It can be seen as soon as you get to the title screen and goes away if you use protontricks to install d3dx9_41 or use proton ge |
Compatibility Report
System Information
I confirm:
Symptoms
The game launches, shows attached screen and then crashes.
Reproduction
Start the game.
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