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ARK: Survival Evolved (346110) #3218

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2 tasks done
Nayr438 opened this issue Nov 13, 2019 · 90 comments
Open
2 tasks done

ARK: Survival Evolved (346110) #3218

Nayr438 opened this issue Nov 13, 2019 · 90 comments
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Game compatibility - Unofficial Games not expected to work without issues XAudio2 Uses the XAudio2 subsystem

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@Nayr438
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Nayr438 commented Nov 13, 2019

Compatibility Report

  • Name of the game with compatibility issues: ARK: Survival Evolved
  • Steam AppID of the game: 346110

System Information

I confirm:

  • that I haven't found an existing compatibility report for this game.

  • that I have checked whether there are updates for my system available.

Symptoms

Some areas of water don't render. This mostly occurs where the water is supposed to be more clear.

Reproduction

load into the Valguero Map on ARK and look for water sources.

Notes

A Linux version of this game is available however the game is almost unplayable and currently in a much worse state than running the windows version through proton.

steam-346110.log

@Nayr438
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Nayr438 commented Nov 13, 2019

I just tried loading in using AMDVLK instead of libvulkan_radeon. That fixes the water but causes the shadows in game to become blocky and also comes with a big performance hit. I also tried the AMDGPU-PRO-Vulkan and so far that was the worst out of them all.

@kisak-valve kisak-valve added the Game compatibility - Unofficial Games not expected to work without issues label Nov 13, 2019
@kisak-valve kisak-valve changed the title ARK: Survival Evolved ARK: Survival Evolved (346110) Nov 13, 2019
@kisak-valve
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Hello @Nayr438, can you check if adding RADV_PERFTEST=llvm %command% to the game's launch options affects the game's rendering behavior?

@kisak-valve kisak-valve added Mesa drivers Possibly involves an issue with a Mesa video driver XAudio2 Uses the XAudio2 subsystem labels Nov 13, 2019
@Nayr438
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Nayr438 commented Nov 13, 2019

llvm and aco both have the same issue. llvm just seems to add stutter.

@hakzsam
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hakzsam commented Nov 14, 2019

Can you upload a screenshot of the problem? Can you also record a capture with renderdoc please?

@hakzsam
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hakzsam commented Nov 14, 2019

Did you do anything to avoid the "DX11 feature level 10.0 is required to run the engine" popup message?

@Nayr438
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Nayr438 commented Nov 15, 2019

I never got a error message or did any workarounds. The game just works, apart from battleye.

DXVK with Mesa
11-14-2019_18:39:59

Windows 10
20191114201241_1

renderdoc
https://mega.nz/#!eBxUSA4L!ZMDxaSINTSSbKX9p5Wys-hWVrjytyuXZne8lUeMASGE

@hakzsam
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hakzsam commented Nov 15, 2019

Can you upload your savegame please?

@Nayr438
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Nayr438 commented Nov 15, 2019

Heres my entire Save Directory containing my Settings and a fresh valguero map (mods / workshop content was disabled) with it saved at that location. I play on unofficial servers.
Saved.tar.gz

@hakzsam
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hakzsam commented Nov 19, 2019

Where should I put this Saved directory ?

@Ruedii
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Ruedii commented Nov 20, 2019

Everything is functional at gold level (minor graphic artifacts) except BattlEye (which is a separate bug). Should we link the BattlEye bug?

I've noticed some blockey artifacts on distant objects. It seems related to truesky as when I turn the sky quality to off it goes away. Should I file a separate bug report for this?

@kisak-valve
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Hello @Ruedii, we're using one issue report per unofficially supported game, so this is the right place to discuss any issues you see with this game. Also, please copy your system information from Steam (Steam -> Help -> System Information) and put it in a gist, then include a link to the gist in this issue report.

@Ruedii
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Ruedii commented Nov 23, 2019

Here is my system info.

https://gist.github.com/Ruedii/79c6e6b7b668bbf598b1b8b8e69483f0

As a note, cloning over the Linux quirks profile for ARK in .drirc drastically reduced the artifacts in question from substantial artifacts all along the edges of objects to tiny artifacts on a very small number of object edges.

The quirk in question is "Clear DB Cache before fast depth clear"

They are definitely truesky related as they don't occur at all with truesky off. I am suspecting the particle cloud effects between depth layers. (That effect is so pretty too.)

@kisak-valve
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Hello @Ruedii, are you sure you're testing this game with Proton?

You have to use the per-game override if you want to experiment with Proton on games that have a native linux release. The quirk you've mentioned shouldn't have any effect on a d3d11/dxvk -> radv render path.

@Nayr438
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Nayr438 commented Nov 23, 2019

@hakzsam, It goes in the ARK ShooterGame Folder eg. steamapps/common/ARK/ShooterGame/Saved/

I haven't personally noticed any artifacts on my particular setup using the Proton version, The linux version however is full of them along with random texture loss, random crashes, and Graphics that haven't been updated since early access.

@Ruedii
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Ruedii commented Dec 19, 2019 via email

@Ruedii
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Ruedii commented Dec 19, 2019 via email

@Nayr438
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Nayr438 commented Dec 19, 2019

Valguero has missing water in some places, The custom map olympus has no water. Water issue occurs using RADV and seems to be the only issue, AMDVLK the water is present but there is blocky lighting and shadows. AMDVLK also has constant stuttering and FPS drops along with its blocky shadows and lighting.

@Nayr438
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Nayr438 commented Dec 19, 2019

I see protondb reports for ARK with people using other AMD Cards without issues, my issue may be related to NAVI.

@hakzsam
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hakzsam commented Dec 19, 2019

@Nayr438 Can you please pull your Mesa repo? I wonder if https://gitlab.freedesktop.org/mesa/mesa/commit/f3cccd05d9f6e9d05c18d1a3a5f9eb863e4f264b fixes the water issue for you.

@Nayr438
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Nayr438 commented Dec 19, 2019

@hakzsam The water issue is fixed.

@kisak-valve kisak-valve removed the Mesa drivers Possibly involves an issue with a Mesa video driver label Dec 20, 2019
@Ruedii
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Ruedii commented Dec 22, 2019 via email

@Nayr438
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Nayr438 commented Jan 1, 2020

GPU: AMD Radeon 5700 XT (NAVI10)
Driver/LLVM version: 4.5 Mesa 20.0.0-devel (git-525cbe85ef) LLVM 10.0.0
Kernel version: 5.4.6-15linux-tkg-pds-zen2
System Information Gist: https://gist.github.com/Nayr438/7edd0775c30dc932ed0e6bb8a31259d6
Proton version: 4.11-11
Processors: 12 × AMD Ryzen 5 3600 6-Core Processor
Memory: 15.6 GiB of RAM

If I use the standard kernels available in Manjaro or Arch 5.3 - 5.5 ARK gives a out of memory error. I thought it was a hardware error since memtest detected a fault. I have since fixed this and the error still occurs. The error does seem to go away when using this custom build of the kernel I found in the Chaotic-AUR linux-tkg-pds-zen2 5.4.6-15 ( https://github.com/Tk-Glitch/PKGBUILDS/tree/master/linux54-tkg ). Using latest Mesa-Git and llvm-git from the Chaotic-AUR, it gets updated like twice a day so I assume its recent. When using linux-tkg-pds-zen2, I do occasionally get a random drop in frames, and it seems to stay low for a couple minutes, then fixes itself. The highest ARK has reached on System memory is 10GB out of 16GB. The crash happens randomly. Sometimes as soon as i load into the main menu, join a server, or start moving around in a map. switching between ACO and LLVM makes no difference and switching proton versions make no difference. I can reproduce this result on Ubuntu, Arch, and Manjaro. This also occurs on both mesa-git with llvm-git, and the standard mesa with llvm that is shipped in the distributions packages.

steam-346110.log

Ran out of memory allocating 1736704 bytes with alignment 0

@stevenlafl
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Will not launch on Proton 5.0-7. I think this is a regression. It works on 4.11-13.

@kisak-valve
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Hello @stevenlafl, please add PROTON_LOG=1 %command% to the game's launch options and drag and drop the generated $HOME/steam-$APPID.log into the comment box. Also, please copy your system information from Steam (Steam -> Help -> System Information) and put it in a gist, then include a link to the gist in this issue report.

@jazztickets
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jazztickets commented May 19, 2020

Anyone else having a problem where the first time you hit Alt, it shows up as NumLock in the game? Numlock on the keyboard isn't actually triggered, the game just interprets it as such the first time. Subsequent presses work. However, if you alt-tab out of the game and come back you have to hit alt twice for it to work. It's slightly annoying since i use it for orbiting the camera and the first time doesn't work.

EDIT: After testing some more, it appears the problem only happens when numlock is turned on.

To test, load up the game, go to the keyboard rebind options menu, click any action then hit alt (left or right). The first time it detects it as NumLock. If you do it again it'll show up correctly as alt.

System info:
Arch w/ XFCE 4.14.
https://gist.github.com/jazztickets/f07f40cf0896a257b911325fc21f5e1a

I don't have Alt set for any special function in the desktop, and it was working fine in the native linux version of ARK.

@kisak-valve
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Thanks for checking. I suspect that the game's wineprefix (~/.local/share/Steam/steamapps/compatdata/346110) is damaged or incomplete, but your terminal log looks healthy, so it's not clear why that has happened.

@blastermaster77
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Thanks for checking. I suspect that the game's wineprefix (~/.local/share/Steam/steamapps/compatdata/346110) is damaged or incomplete, but your terminal log looks healthy, so it's not clear why that has happened.

UPDATE: I installed steam from flatpak and now it works, with steam-manjaro it does not, I dont know why. Any ideas?

@slizersteam
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runs with proton 6.21-GE-1, but i feel like it runs slow.

@Trinsdar
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I seem to be having the same issue as blastermaster77, using proton experimental to run ark
here are relevant logs:
https://gist.github.com/Trinsdar/6dabe6729ca85c0e5ba5176bcb35a11b
https://gist.github.com/Trinsdar/8f57fe672f15a316247ccf355504716b

@blastermaster77
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blastermaster77 commented Dec 24, 2021 via email

@arch-user-france1
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ARK: Survival Evolved is for linux. No proton required anymore.

@alan-cugler
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unless something has changed we still use proton for Ark despite it being "native" to Linux because the proton version performs better.

@rastermann
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@debian-user-france1 Yes - there is a native Linux ARK port. It has problems. Using the Proton one is just better.

  1. Wildcard will update the Windows client, update official servers then lock out Linux and Mac users for hours, days or even weeks. Since the clients on these platforms sometimes take that long to update... it becomes impossible to play. You are locked out for weeks - your dinos on the server end up starving or Your generators run out of Gas if you did not have them 100% stocked up etc.
  2. Ground clutter is broken on Linux - the map is much more bare without it and the whole look suffers. With Proton ground clutter works and things like much better.

@arch-user-france1
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arch-user-france1 commented Dec 27, 2021

Yes, these are 2 bad things. But since I have my own dedicated server this isn't a problem and the ground bug isn't that annoying. I didn't know that people use proton anyways because I have bad experiences (instability) with wine. I guess my dedicated server that runs without wine will be behind too? So the epic Games version will get updates faster (I don't have Windows anymore so no epic games ARK anymore)?

@Nayr438
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Nayr438 commented Dec 29, 2021

Not sure when it happened but BattlEye works now, which leaves no remaining issues for the game.

Whitelist Request

  • Name of the game to be whitelisted: ARK: Survival Evolved
  • Steam AppID of the game: 346110

System Information

I confirm:

that pressing the Play button in the Steam client is sufficient.

Issues

I haven't experienced any issues.

@arch-user-france1
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arch-user-france1 commented Dec 29, 2021

@debian-user-france1 Yes - there is a native Linux ARK port. It has problems. Using the Proton one is just better.

  1. Wildcard will update the Windows client, update official servers then lock out Linux and Mac users for hours, days or even weeks. Since the clients on these platforms sometimes take that long to update... it becomes impossible to play. You are locked out for weeks - your dinos on the server end up starving or Your generators run out of Gas if you did not have them 100% stocked up etc.
  2. Ground clutter is broken on Linux - the map is much more bare without it and the whole look suffers. With Proton ground clutter works and things like much better.

Oh may I ask this last question in this issue?

Well. I went to the north (at a hill with snow) and the hill had many places without snow and a texture-not-found texture like the developers forgot to ads some snow textues. Also happens when looking from far away: the mountains has places that aren't white and if you look from like the mountain next to a snow Mountain on The Island.

I'm trying it with proton now. Scared that I've lost everything but made a backup of game.
Can this issue be related to the issues that come with the Linux Build?

@Nayr438
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Nayr438 commented Dec 29, 2021

Can this issue be related to the issues that come with the Linux Build?

The Linux Build of the Game is minimally maintained and is fairly unstable. The Linux Build still uses the old Render, if you take the Windows build of Ark and set it to the old renderer and put it on the lowest possible settings, that's basically the Linux Build at Max settings. The Rain, if it's working, often causes a rainbow artifact effect on everything. Textures are often missing. Game usually crashes after a few hours. During updates it tends to be left in the dark, where you end up waiting hours to months for a update to bring it back up to date, which I have seen on several occasions just leave Ark in a completely unplayable state until the next update. If you plan to use workshop content, that's also a whole other mess of compatibility issues.

The recommended way to play Ark on Linux is through Proton and if you want to host a server use a Windows Machine or start up a Virtualized Windows Instance. If you decide to switch to the Windows build be sure to completely uninstall it and remove its game folder (Example Dir: "~/.steam/steam/steamapps/common/ARK/" ) from the steamapps directory, anyone who I have seen switch from the Linux build to the Windows build has had problems when this wasn't done.

@arch-user-france1
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arch-user-france1 commented Dec 29, 2021

Thank you so much for that! I always thought that these idk white glowy things that open appear near water are because of christmas or so but it seems to be a render-bug. Maybe I can afford enough money to get a better processor, but buying server already. Thank you! I'll take a look at the performance of Proton with ARK - Satusfactory worked pretty well but since U5 it's laggy (not sure why but prob. because it wont switch to vulcan shader or so). Since ARK has a Vulcan shader I have hope of a lag-free Gaming experience. The Linux Files are 88GB and the Windows ones 125GB...

Oh Primal Game Data needed litteraly 15mins to load on Linux Version. Seems to be faster now with Proton.

Can I let my dedicated Server run with Proton? How can I?

@rastermann
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@debian-user-france1 yes - that lack of snow is also a ground clutter problem. happens in the desert on ragnarok too - its all brown rock rather than yellow sand etc. - all in all the linux port has broken rendering/features where windows version running with proton is fully functional in these areas. there is also the "wildcard doesn't update the linux port" problem too to just make it so much worse.

I run a dedicated linux vm with steam + ark on it (i disabled battleye requirements because of proton + battleye) 51.15.11.63 is the server address (add it manually in steam's servers gui dialog then you can join it). it seems the linux SERVER doesn't have issues and gets updated reasonably and works. i've been running this for about a year now. it's running lost island now. it's set to pvp + orp so it's hopefully less toxic. :)

@arch-user-france1
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arch-user-france1 commented Dec 30, 2021

Yes, Linux Dedicated Servers seem to work. The devs only made some exception handling to the protocol and don't add any texture anymore. That's why also the Christmas thing that hits the ground all the time doesn't appear anymore client sided but the server knows that it exists and spawns it. But how can I use proton with my dedicated server? Do I have to launch the Windows start file with wine?

@rastermann
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i have no idea how you use proton for the dedicated server... but the linux native ark works fine on the server-side - its just client-side where you probably want to use proton.

@alan-cugler
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alan-cugler commented Jan 3, 2022

Thats correct. You can use Linux side server + mods, and then on the client side you use proton. Proton's main benefit is graphical stability. The server isn't responsible for graphics rendering, so no need to invent a proton headless mode.

@gangliaghost
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gangliaghost commented Jun 9, 2022

Just switched to window native run through proton on client side after discovering Linux native is terrible. Using NVIDIA from nvidia-driver-510 on Ubuntu Jammy Jellyfish release. Proton Experimental.

Game works great on medium graphic settings, especially with no camera shake or bob. One issue: Ark seems to be launching in No Sky launch setting regardless of which launch setting I choose. Wondering if there's a specific launch option in properties I should be using or something going on with the graphics driver. The sky is completely black.

EDIT: Found a thread on the steam community from 2015 discussing a similar problem on Windows 10 OS:
https://steamcommunity.com/app/346110/discussions/0/615086038661431873/?ctp=2

It sounds like a VCredist issue, which makes sense because each time I launch, I get a popup saying "Installing Microsoft VC redist [etc]"

GE-Proton7-19 resolves the issue and the sky appears normally. I'm not sure what changes between experimental and GE but it seemed to fix whatever was wrong with those files.

@NepNep21
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I seem to get stability (freezing) issues with dxvk on my system, wined3d works fine but i imagine it drops the performance significantly (120-150fps on low at 1080p, less than 30 on medium, the game itself says the medium settings are good for a 770, presumably measured on windows). Considering that, does anyone know workarounds (or may be able to patch something) for dxvk to work?

@NepNep21
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Update: using dxvk allows me to get 60-80fps on medium, however it still suffers from the freezing issue, where the entire system (even tty switching) becomes unresponsive, requiring me to log in remotely to restart sddm. Tested with proton next. Also the journal does not appear to have any useful information after the freeze.

@NepNep21
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Another update: running kwin on wayland but the game itself on xwayland seems to have stopped freezing issues, also note that kwin is not currently nvidia accelerated. If I do end up freezing again I will report back

@Windgott1910
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Hello, I just today installed Ark and wanted to play with my friend. However, I can somehow not connect to the server he is playing on. The progress bar in the loading screen keeps resetting itself, tho I don't know if that is related. I am using Proton Next, I have the AntiCheat Proton Version installed and my system information: https://gist.github.com/Windgott1910/d1baca0948fbd2bc0379406ae64b6232 The system keeps saying that there is already a player with my account connected (1 Player on the server, my friend) or that the game is already authenticating.

@kasiope86
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hello, nothing works, the game don't launch with all other proton 7, experimental or GE

@NepNep21
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Another update: running kwin on wayland but the game itself on xwayland seems to have stopped freezing issues, also note that kwin is not currently nvidia accelerated. If I do end up freezing again I will report back

So, turns out this was probably just a fluke, it started not working again.

@schrummy14
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schrummy14 commented Dec 13, 2023

Experiencing issues with starting ark.

Compatibility Report

  • Name of the game with compatibility issues:
  • Steam AppID of the game:

System Information

  • GPU: AMD Radeon RX 7900 XT (gfx1100, LLVM 15.0.7, DRM 3.51, 5.15.0-91-generic)
  • Video driver version: Mesa 23.1.0-devel
  • Kernel version: 5.15.0-91-generic
  • Link to full system information report as Gist:
  • Proton version: 8.0 and experimental

Adding PROTON_LOG=1 %command% does not generate a log file.

Symptoms

States that ark is "Launching" or "Running" but nothing is shown. Sometimes audio starts.

https://gist.github.com/schrummy14/17cbafcedbcba9e8feebbfccbd7d4dd0

@kisak-valve
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Hello @schrummy14, your system is to run 64 bit Vulkan games with AMDVLK. Can you test how the game behaves with mesa/RADV?

@schrummy14
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@kisak-valve , would you be able to tell me how to force mesa/radv?

@schrummy14
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schrummy14 commented Dec 13, 2023

@kisak-valve
Found the flag: AMD_VULKAN_ICD=RADV

Game never launches. Steam client says launching.

stdout from running the steam command:

steam.sh[4322]: Running Steam on ubuntu 20.04 64-bit
steam.sh[4322]: STEAM_RUNTIME is enabled automatically
setup.sh[5068]: Steam runtime environment up-to-date!
steam.sh[4322]: Steam client's requirements are satisfied
[2023-12-13 16:55:07] Startup - updater built Dec  8 2023 00:32:59
[2023-12-13 16:55:07] Startup - Steam Client launched with: '/home/mschramm/.local/share/Steam/ubuntu12_32/steam'
12/13 16:55:07 Init: Installing breakpad exception handler for appid(steam)/version(1702079146)/tid(5320)
Looks like steam didn't shutdown cleanly, scheduling immediate update check
[2023-12-13 16:55:07] Loading cached metrics from disk (/home/mschramm/.local/share/Steam/package/steam_client_metrics.bin)
[2023-12-13 16:55:07] Using the following download hosts for Public, Realm steamglobal
[2023-12-13 16:55:07] 1. https://client-update.akamai.steamstatic.com, /, Realm 'steamglobal', weight was 1000, source = 'update_hosts_cached.vdf'
[2023-12-13 16:55:07] 2. https://cdn.cloudflare.steamstatic.com, /client/, Realm 'steamglobal', weight was 1, source = 'update_hosts_cached.vdf'
[2023-12-13 16:55:07] 3. https://cdn.steamstatic.com, /client/, Realm 'steamglobal', weight was 1, source = 'baked in'
[2023-12-13 16:55:07] Checking for update on startup
[2023-12-13 16:55:07] Checking for available updates...
[2023-12-13 16:55:07] Downloading manifest: https://client-update.akamai.steamstatic.com/steam_client_ubuntu12
[2023-12-13 16:55:07] Manifest download: send request
[2023-12-13 16:55:07] Manifest download: waiting for download to finish
[2023-12-13 16:55:08] Manifest download: finished
[2023-12-13 16:55:08] Download skipped: /steam_client_ubuntu12 version 1702079146, installed version 1702079146, existing pending version 0
[2023-12-13 16:55:08] Nothing to do
[2023-12-13 16:55:08] Verifying installation...
[2023-12-13 16:55:08] Performing checksum verification of executable files
[2023-12-13 16:55:08] Verification complete

Steam logging initialized: directory: /home/mschramm/.local/share/Steam/logs

XRRGetOutputInfo Workaround: initialized with override: 0 real: 0xee81b910
XRRGetCrtcInfo Workaround: initialized with override: 0 real: 0xee81a140
/usr/share/themes/Yaru-dark/gtk-2.0/main.rc:775: error: unexpected identifier 'direction', expected character '}'
/usr/share/themes/Yaru-dark/gtk-2.0/hacks.rc:28: error: invalid string constant "normal_entry", expected valid string constant
steamwebhelper.sh[5480]: Runtime for steamwebhelper: defaulting to /home/mschramm/.local/share/Steam/ubuntu12_64/steam-runtime-heavy
steamwebhelper.sh[5480]: Using CEF sandbox (try with -no-cef-sandbox if this fails)
CAppInfoCacheReadFromDiskThread took 23 milliseconds to initialize
Steam Runtime Launch Service: starting steam-runtime-launcher-service
Steam Runtime Launch Service: steam-runtime-launcher-service is running pid 5660
bus_name=com.steampowered.PressureVessel.LaunchAlongsideSteam
ac_compute_device_uuid's output is based on invalid pci bus info.
BRefreshApplicationsInLibrary 1: 1ms
BuildCompleteAppOverviewChange: 236 apps
RegisterForAppOverview 1: 9ms
RegisterForAppOverview 2: 9ms
pressure-vessel-wrap[5871]: W: "opt/amdgpu/share/libdrm" is unlikely to appear in "/run/host"
pressure-vessel-wrap[5871]: W: "opt/amdgpu/share/libdrm" is unlikely to appear in "/run/host"
pressure-vessel-wrap[5871]: W: "opt/amdgpu/share/drirc.d" is unlikely to appear in "/run/host"
Proton: Upgrading prefix from 8.0-104 to 8.0-103 (/media/mschramm/SSD/SteamLibrary/steamapps/compatdata/346110/)
Proton: Removing stale builtin /media/mschramm/SSD/SteamLibrary/steamapps/compatdata/346110/pfx//drive_c/windows/system32/ir50_32.dll
Proton: Removing stale builtin /media/mschramm/SSD/SteamLibrary/steamapps/compatdata/346110/pfx//drive_c/windows/syswow64/ir50_32.dll
esync: up and running.
wine: RLIMIT_NICE is <= 20, unable to use setpriority safely
ac_compute_device_uuid's output is based on invalid pci bus info.
ac_compute_device_uuid's output is based on invalid pci bus info.
ac_compute_device_uuid's output is based on invalid pci bus info.
ac_compute_device_uuid's output is based on invalid pci bus info.
ac_compute_device_uuid's output is based on invalid pci bus info.
ac_compute_device_uuid's output is based on invalid pci bus info.
ac_compute_device_uuid's output is based on invalid pci bus info.
ac_compute_device_uuid's output is based on invalid pci bus info.
ac_compute_device_uuid's output is based on invalid pci bus info.
ac_compute_device_uuid's output is based on invalid pci bus info.
ac_compute_device_uuid's output is based on invalid pci bus info.
ac_compute_device_uuid's output is based on invalid pci bus info.
ac_compute_device_uuid's output is based on invalid pci bus info.
ac_compute_device_uuid's output is based on invalid pci bus info.
ac_compute_device_uuid's output is based on invalid pci bus info.
ac_compute_device_uuid's output is based on invalid pci bus info.
[2023-12-13 16:57:09] Background update loop checking for update. . .
[2023-12-13 16:57:09] Checking for available updates...
[2023-12-13 16:57:09] Downloading manifest: https://client-update.akamai.steamstatic.com/steam_client_ubuntu12?t=506735928
[2023-12-13 16:57:09] Manifest download: send request
[2023-12-13 16:57:10] Manifest download: waiting for download to finish
[2023-12-13 16:57:10] Manifest download: finished
[2023-12-13 16:57:10] Download skipped by HTTP 304 Not Modified
[2023-12-13 16:57:10] Nothing to do
ac_compute_device_uuid's output is based on invalid pci bus info.
ac_compute_device_uuid's output is based on invalid pci bus info.

@schrummy14
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I switched over to fedora 39 and things are running much better.
This probably is an issue with the AMD 7900 xt GPU and Ubuntu 20.04 still using kernel 5.x.x.

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Game compatibility - Unofficial Games not expected to work without issues XAudio2 Uses the XAudio2 subsystem
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