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Hunt Showdown (594650) #3898

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r3l0c opened this issue May 22, 2020 · 165 comments
Open
2 tasks done

Hunt Showdown (594650) #3898

r3l0c opened this issue May 22, 2020 · 165 comments
Labels
Game compatibility - Unofficial Games not expected to work without issues overlay Steam overlay is involved XAudio2 Uses the XAudio2 subsystem

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@r3l0c
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r3l0c commented May 22, 2020

Compatibility Report

  • Name of the game with compatibility issues: Hunt Showdown
  • Steam AppID of the game: 594650

System Information

  • GPU: AMD Radeon HD5700
  • Driver/LLVM version: Mesa 20.2
  • Kernel version: 5.6.0-050600-generic
  • Link to full system information report as Gist:
  • Proton version: Any version

I confirm:

  • that I haven't found an existing compatibility report for this game.
  • that I have checked whether there are updates for my system available.

PROTON_LOG=1 %command% steam-594650.log

game.log game.log

Symptoms

If proton version lower 4 then black screen and process info in task manager: kernel wait "pipe_read"
if proton version > 4 then Easy Anti Cheat cannot run with message box ERROR: Failed to create EAC game client interface.

Reproduction

Game not run any times, no need special reproducer

@kisak-valve kisak-valve added Game compatibility - Unofficial Games not expected to work without issues XAudio2 Uses the XAudio2 subsystem labels May 22, 2020
@KinLux
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KinLux commented Jul 31, 2021

Proton 6.3-5
30579.865:00fc:0108:fixme:kernelbase:AppPolicyGetThreadInitializationType FFFFFFFA, 01EDFEF8
30580.092:00fc:0104:fixme:winsock:server_ioctl_sock Unsupported ioctl 4004747b (device=4004 access=1 func=d1e method=3)
30580.092:00fc:0104:fixme:winsock:WSAIoctl unsupported WS_IOCTL cmd (SIO_IDEAL_SEND_BACKLOG_QUERY)
30610.918:00fc:0100:fixme:font:RemoveFontMemResourceEx (873942E9) stub

It freezes at the end of the loading bar:
grafik

My System:
Betriebssystem: openSUSE Tumbleweed 20210729
KDE-Plasma-Version: 5.22.4
KDE-Frameworks-Version: 5.84.0
Qt-Version: 5.15.2
Kernel-Version: 5.13.4-1-default (64-bit)
Grafik-Plattform: X11
Prozessoren: 12 × AMD Ryzen 5 3600 6-Core Processor
Speicher: 15,5 GiB Arbeitsspeicher
Grafikprozessor: NVIDIA GeForce GTX 1650/PCIe/SSE2

I'm using the latest driver for my GTX 1650
Downloaded the supported Script from Suse Community: https://www.opensuse-community.org/
https://www.nvidia.com/Download/driverResults.aspx/145182/en-us

https://pastebin.com/H2PLg3UV

@McMarius11
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McMarius11 commented Jan 1, 2022

Game does not even start anymore
Proton 6-3-8 Log:https://gist.github.com/McMarius11/0bbbdb6531f49234c5913f16494a9020

with ProtonGE EAC will pop up and freeze at the end.
https://gist.github.com/McMarius11/5cfec24bcd8f3d69196de7d696ffe494

OS: Manjaro Linux
KERNEL: 5.10.88-1-MANJARO
CPU: Intel Core i5-7600K @ 3.80GHz
GPU: NVIDIA GeForce GTX 1070
GPU DRIVER: NVIDIA 495.46
RAM: 24 GB

@mercifulboss
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Any updates on EAC support for this game?

@JCDentonCore
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JCDentonCore commented Dec 18, 2022

Issue with Easy Anti Cheat, game not work!
showdownerror

@koloved
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koloved commented Feb 16, 2023

the devs add EAC support , it works pretty well, but i notice two issues with game

  1. LODs system in game not work correctly
  2. changing brightness not working in xorg and wayland

Screenshot__12

sys info - https://gist.github.com/koloved/e5e9ebde78c84383d87dedee54e4679b
logs - steam-594650.log

with RADV_DEBUG=nodcc nothing changes , the bug still there

@arne-fuchs
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arne-fuchs commented Feb 16, 2023

image
In my case, game still won't start because of eac.
Tested with Proton GE 49, 42, Experimental 7.0 and 6.3.
Also tested it on the steam deck with same results.
steam-594650.log

Here are the parts which might be interesting:
897.849:0130:0134:trace:module:load_dll looking for L"EasyAntiCheat/easyanticheat_x64.dll" in L"Z:\home\arne\.local\share\Steam\steamapps\common\Hunt Showdown\bin\win_x64;Z:/home/arne/.local/share/Steam/steamapps/common/Hunt Showdown;C:\windows\system32;C:\windows\system;C:\windows;C:\Program Files (x86)\Steam;C:\windows\system32;C:\windows;C:\windows\system32\"...
897.850:0130:0134:trace:module:get_load_order looking for L"Z:\home\arne\.local\share\Steam\steamapps\common\Hunt Showdown\EasyAntiCheat\easyanticheat_x64.dll"
897.850:0130:0134:trace:module:get_load_order got hardcoded b for L"Z:\home\arne\.local\share\Steam\steamapps\common\Hunt Showdown\EasyAntiCheat\easyanticheat_x64.dll", as the eac unix library is present
897.850:0130:0134:warn:module:find_builtin_dll cannot find builtin library for L"\??\Z:\home\arne\.local\share\Steam\steamapps\common\Hunt Showdown\EasyAntiCheat\easyanticheat_x64.dll"
897.850:0130:0134:warn:module:load_dll Failed to load module L"EasyAntiCheat/easyanticheat_x64.dll"; status=c0000135

@koloved
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koloved commented Feb 16, 2023

@arne-fuchs hello! Did you install EAC from your library? EAC should be installed from library like any other games in steam

@arne-fuchs
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arne-fuchs commented Feb 16, 2023

@koloved Yes I did installed it over steam
Edit: no I did not. Though you meant the game.

@arne-fuchs
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@koloved Thanks! It workes now. Will post performance results soon

@arne-fuchs
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arne-fuchs commented Feb 16, 2023

image
image
Some areas looks a bit weird but overall it runs great especially with FSR enabled!

Edit: Setting graphics settings higher and vram target higher resolved the problem with the textures. It can be, that textures might still "pop" in.
Running on a RX 5800 XTX

@koloved
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koloved commented Feb 16, 2023

@arne-fuchs set Video Memory usage target >90% and the bug fixed , nice! thanks!

@arne-fuchs
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arne-fuchs commented Feb 16, 2023

I have the issue that I can't connect to any region. Hunt says it blocked some areas because of connection issues. So I can't play any online game
Found this in the logs:
1672.418:0130:027c:warn:seh:dispatch_exception Thread 027c renamed to "Network"

@LukeDearden
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@arne-fuchs set Video Memory usage target >90% and the bug fixed , nice! thanks!

This doesn't fix the LOD/Texture loading issue for me. I've tried various combinations of Mem Usage target and graphical settings.

@kisak-valve
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Hunt Showdown (594650)

Issue transferred from #6549.
@LukeDearden posted on 2023-02-18T07:16:59:

Compatibility Report

  • Name of the game with compatibility issues: Hunt Showdown
  • Steam AppID of the game: 594650

System Information

I confirm:

  • [ x] that I haven't found an existing compatibility report for this game.
  • [ x] that I have checked whether there are updates for my system available.

Symptoms

Game starts out looking fine but then textures stop loading and the graphics look blobby. Some kind of LOD issue

Adjusting graphics settings (memory usage target/texture quality) doesn't help

Reproduction

Play a round of Bounty Hunt and traverse the map


@LukeDearden commented on 2023-02-18T07:30:47:

I'm unable to attach files to this issue for some reason


@an9949an commented on 2023-02-18T08:03:03:

The same on my RTX3050 mobile. Issue start happens when vram usage go close to the maximum (2 minutes of gameplay on minimal textures). Also I can see that VRAM usage is much much higher than on windows (~1.4gb more on the same settings).

@an9949an
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@kisak-valve Actually this original issue was solved because it was an EAC problem. But EAC support was enabled by Crytek 2 days ago. So, maybe it's better to close this old outdated issue and create a new one? I feel that it's kinda important to focus on fixing it as fast as possible to make this anticheat support as successful as possible.

@WebsiteDeveloper
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I only have the issue with connection to regions, otherwise the game seems to mostly run fine:
Attaching log for debugging help
steam-594650.log

@arne-fuchs
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@WebsiteDeveloper You can work around that if you just join a party.

@kisak-valve
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Hunt: Showdown (594650)

Issue transferred from #6569.
@SamPurple22 posted on 2023-02-25T12:39:37:

Compatibility Report

  • Name of the game with compatibility issues: Hunt: Showdown
  • Steam AppID of the game: 594650

System Information

  • GPU: Radeon RX 7900 XTX
  • Driver/LLVM version: Mesa 23.3.3
  • Kernel version: 6.1.13-x64v3-xanmod1
  • Link to full system information report as Gist:
  • Proton version: Proton Experimental or 7.0-6 (and GE-Proton-49 and Proton 6.3 etc)
  • Distro: Debian 12 (bookworm/testing)

I confirm:

  • that I haven't found an existing compatibility report for this game.
  • that I have checked whether there are updates for my system available.

Proton log: steam-594650.tar.gz

Symptoms

Game starts and works for offline play, like Tutorial mission or Trial mission. Does not work for online play, Bounty or Quickplay. When trying to play online you always need to choose your network regions, and it does not move forward from there.
The choose your network region dialog is also missing the ping, latency indicators on the buttons.

Reproduction

Install the game, start it, try to play online. Cannot see latency indicators on select network region dialog. Cannot start online game.

Additional info found in game.log:
<11:53:34> [Hunt Online] [Account] Initializing.
<11:53:34> [Hunt Online] [Online Account] Platform initializing: waiting for authentication token.
<11:53:35> [Hunt Online] [Account] Initializing online services for client with 'live' settings
<11:53:35> [Hunt Online] CProfileInboxService::Init: successfully initialized
<11:53:35> [CryCloud] Trying to establish connection with 'capi1-lv-lw-wc.huntshowdown.com:61088' open
<11:53:35> [CryCloud] Connection Succeeded
<11:53:41> [CryCloud] Sending request: Invoke (0x01000000) remotely on server with messageId = 1, grainId = 0, bodysize = 528
<11:53:41> [CryCloud] [Warning] Obtaining RTT of TCP connection is not supported
<11:53:42> [CryCloud] RECV messageid: 1
<11:53:42> [CryCloud] [Client Session] Authentication succeed

gamelog.tar.gz

@SamPurple22
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SamPurple22 commented Feb 27, 2023

Hi,
Update regarding the online functionality, it seems it's a Debian related issue. Game works online, can start a match, the latency indicators are present on network region dialog, with Fedora 37 and Proton Experimental on the same hardware and internet connection.

Update 2: Solution for Debian found, it's related to ICMP sockets. Specifically for Debian, one needs to configure: net.ipv4.ping_group_range="0 1000", here 1000 is my current user gid.

Steps:

  1. id (note the number after gid=, example gid=1000)
  2. sudo sysctl -w net.ipv4.ping_group_range="0 1000" (changes the setting for runtime, temporary)

for persistent config, sudo /etc/sysctl.d/local.conf, put the line net.ipv4.ping_group_range="0 1000" there, save the file. After restarting your computer, check with sudo sysctl net.ipv4.ping_group_range, it should show the value configured.

  1. start Steam normally and then launch the game, Region dialog should have latency indicators and colors and work normally. Starting an online match should also work OK.

Current Debian discussion about changing this setting: https://bugs.debian.org/cgi-bin/bugreport.cgi?bug=1027773
And Fedora 's default is: "net.ipv4.ping_group_range=0 2147483647"

Voodoo time!

@kisak-valve Maybe Steam could check and issue a console warning message regarding this setting, "your user is not in the net.ipv4.ping_group_range allowed groups, no ICMP functionality" ?

@larsgrah
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larsgrah commented Mar 2, 2023

Compatibility Report

Hunt: Showdown (594650)

System Information

  • GPU: RTX 3070 TI
  • Driver/LLVM version: nvidia-525.89.02_1
  • Kernel version: 6.1.14_1
  • Full System Info Gist
  • Proton version: Proton Experimental or 7.0-6 (and GE-Proton-49 and Proton 6.3 etc)

I confirm:

  • that I have checked whether there are updates for my system available.

steam-594650.log

Symptoms

Upon launching the game, it immediatly goes to a popup that says: Easy Anti-Cheat Hash Catalogue not found.

Troubleshooting steps already taken:

Reinstalled the game
Installed Proton EAC from steam library
Verified Gamefiles

Reproduction

Launch the game

@grego9
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grego9 commented Mar 3, 2023

Setting VRamUsage to 100 in steamapps/common/Hunt Showdown/user/profiles/default/attributes.xml seems to solve the LOD issue.

Source https://www.protondb.com/app/594650#wb666TbhAF

@an9949an
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an9949an commented Mar 3, 2023

seems to solve the LOD issue.

@grego9
It's just postponed it a bit by adding 10% more VRAM. But generally it fixes nothing. Maybe on some setups with 6+ gb of VRAM it can make the issue not so painful but it is still there.

@LukeDearden
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seems to solve the LOD issue.

@grego9 It's just postponed it a bit by adding 10% more VRAM. But generally it fixes nothing. Maybe on some setups with 6+ gb of VRAM it can make the issue not so painful but it is still there.

This matches up with my findings I'm running a GTX 1660 Super with 6GB VRAM and I've tried all the suggested fixes/tweaks.

Sometimes it takes a while to happen other times it happens as soon as you go into a building or traverse the map to a different compound.

@supertriodo
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It's a visual nightmare on my 1060 3GB

@jclc
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jclc commented Mar 8, 2023

Can confirm excessive VRAM usage with Nvidia GTX 1660 Ti using driver 525.85.05. Game looks like TF2 running on Pentium 4.

@Nicknakin
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Started happening to me after a system update the other night. https://pastebin.com/q6vJfrtT

@xpander69
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xpander69 commented Dec 13, 2023

i tried with proton-experimental Bleeding Edge, the game won't launch

PROTON_LOG=1 %command% then i guess. Or try verifying files just in case

Works without issues here with RTX 3080 and 535.43.20 (vulkan dev drivers)

ProtonExperiment_13122023_19 00 51

@razzeee
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razzeee commented Dec 13, 2023

Can confirm, overlay works fine with that on AMD too

@xpander69
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If you dont want constant bleeding edge updates you can copy the bleeding edge proton folder
put it into ~/.local/share/Steam/compatibilitytools.d

get a compatibilitytool.vdf file from Proton-GE folders for example and copy that into the same proton-experimental copy thats in
compatibilitytools.d and just edit that file to give a different name, so its nicely listed on steam as separate entry.
then switch the official proton-experimental back to normal branch

@Zorrototo
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Same here, game just doesn't create the window properly, process is started but it doesn't create the window. Maybe it requires Steam BETA too?

@xpander69
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Same here, game just doesn't create the window properly, process is started but it doesn't create the window. Maybe it requires Steam BETA too?

disable mangohud
seems it doesnt want to launch with mangohud enabled for some reason

@Zorrototo
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Zorrototo commented Dec 13, 2023

I don't have MangoHud enabled for this game. I have GameMode though. I tried a fresh prefix and it didn't help, will update when I find what's causing an issue but I doubt it is GameMode.

Nvidia 445 here.

//EDIT: removed all Launch options, and verified Proton Experimental files, game properly launches, and I can invite friend in game! Great! Thanks to whoever patched it.

//EDIT 2: yep seems like it is GameMode that creates an issue on my side.

@arne-fuchs
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I had to disable gamemode to get it running with proton bleeding edge. Mangohud works

@ThisNekoGuy
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For me, it doesn't work even if I do disable gamemode and use bleeding edge. :/

@gitWario
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gitWario commented Dec 16, 2023

With Proton Experimental [bleeding-edge] the overlay works as it should. I am able to invite people out of the game. With Proton 8.0-4 the overlay does not work but I am able to tab out and accept invites. I am using Arch Linux with GNOME 45.2.

OS: Freedesktop SDK 23.08 (Flatpak runtime)
KERNEL: 6.6.7-arch1-1
CPU: AMD Ryzen 7 5800X3D 8-Core
GPU: AMD Radeon RX 7700 XT (radeonsi, navi32, LLVM 17.0.6, DRM 3.54, 6.6.7-arch1-1)
GPU DRIVER: 4.6 Mesa 23.3.0 (git-1fbdd37d4c)
RAM: 32 GB

@HereticWay
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HereticWay commented Dec 17, 2023

With Proton Experimental Bleeding Edge, inviting works but it seems like using any wrappers causes the game to hang for me after the anticheat's splash screen. The game reads my SSD like crazy and does nothing with the following launch args:
mangohud %command%
gamemoderun %command%
LD_PRELOAD="$LD_PRELOAD:/usr/\$LIB/libgamemodeauto.so.0" %command%

However for some strange reason mangohud works with the MANGOHUD=1 env var set like this:
MANGOHUD=1 %command%

Steam (Runtime)
KDE Plasma
OS: Arch
KERNEL: 6.6.7-zen1-1-zen
CPU: AMD Ryzen 7 4800H
GPU: Nvidia GTX 1660 TI
GPU DRIVER: 545.29.06 (AUR: nvidia-beta-dkms)
RAM: 32 GB

@Zorrototo
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Indeed, any wrapper blocks the game from actually creating its window. I will have to test, but if I recall correctly, I think the overlay opens in the EAC splashscreen when you add a wrapper to startup command line, maybe it is related to the issue..

@alasky17
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alasky17 commented Dec 18, 2023

The launch failure with mangohud (and hopefully gamemode) should be fixed with the most recent bleeding-edge (thanks to @gofman again :D)

@ThisNekoGuy When you say "this doesn't work", is this any regressive behavior vs non-bleeding-edge Experimental? I'm not sure exactly what is failing for you.

@ThisNekoGuy
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@alasky17 What I meant was that, from Proton-8.0-4 to experimental bleeding-edge, attempting to use gamemode would prevent the game window from appearing; so, we appear to still be on the same page given what you said about mangohud possibly at least working

@HereticWay
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Can confirm, mangohud and gamemoderun wrappers work now with the new experimental bleeding edge update.

@an9949an
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an9949an commented Dec 25, 2023

I have had a very strange issue for a long time and want to ask if somebody saw something like this.
Sometimes average FPS becomes ~30% lower and GPU usage becomes ~70% into the places it was constant 100% all the time. For example on the shooting range: I just load, do nothing, look at the exact same point. In the good case I see 116 fps, in the bad case I see ~85 fps. It happens periodically. For example, last month it worked perfectly. But now it runs bad. Previously I also had bad and good periods.

I have no idea what it relates to. Maybe upgrade of some system components, or update of hunt itself, or even something hardware related (but I did a bunch of stuff to exclude it).

My system: MSI laptop, fedora 38, intel i5 10500h, 32gb ram, rtx 3050 mobile. I use clear openbox session for gaming (but issue reproduced on any session).

There is the things I tried to do with no luck:

  1. Installed other distro (on manjaro I saw the same behavior).
  2. Checked cpu frequencies to exclude throttling. Cpu frequencies ok and same in both cases.
  3. Disabled hyper threading, c-states and speed shift
  4. Checked RAM frequency, timings and result bandwidth and latency. Bandwidth and latency same in both cases.
  5. Tried different proton versions.
  6. Tried different kernels.
  7. Tried to tune kernel params based on archwiki
  8. Disabled zram and swap
  9. Disabled all vulnerability mitigations
  10. Disabled steam overlay
  11. Played with dxvk configuration (I don't know to much, just tried to enable/disable different things)
  12. Checked other games to indirectly exclude hardware issues. I used Sea of Thieves because it can work with high FPS (120-140) and high cpu usage on my system which is more or less similar to the Hunt system load scenario. And it works fine.

So, I have no idea whats going on and why nobody report this. Maybe it's some issue that happens only on laptops with hybrid graphics.

Here is the log of bad scenario.
steam-594650.log

@Zorrototo
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Zorrototo commented Dec 25, 2023

I also have FPS dips on Hunt, when it happens I also have sound issues like it crackle a bit and it is almost like on/off repeatedly multiple times a second, and when FPS goes back to 60 sound comes back OK. I guess it is the game itself.

Watch the VRAM usage, it might be that too.

@razzeee
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razzeee commented Dec 25, 2023

I don't think I ever had that with hunt currently at 170 hours on linux amd.

What I have is very rare random freezes. Maybe once a week?

@an9949an
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@Zorrototo The issue I described is completely different. In my case FPS becomes constantly lower CPU limited. If I look at Hunt HUD I see that MainThread time limits the total frame time. Also I am sure that it isn't a VRAM issue because VRAM usage is always under 100%. In the case of the shooting range it is much lower. Also if you play with 60 fps limit you will probably never see the issue I'm talking about. On my 10500h it's ~115 (gpu limited) in the good case and ~85 (cpu limited) in the bad case.

@razzeee Very strange indeed. Random freezes are something different, I also saw it sometimes.
Maybe my issue is something related to the hybrid nvidia graphics. Also it's possible to just not notice it if you are not too sensitive to the framerate changes and input lag.

@Milliw
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Milliw commented Dec 26, 2023

The launch failure with mangohud (and hopefully gamemode) should be fixed with the most recent bleeding-edge (thanks to @gofman again :D)

@ThisNekoGuy When you say "this doesn't work", is this any regressive behavior vs non-bleeding-edge Experimental? I'm not sure exactly what is failing for you.

Overlay works now with regular Proton Experimental.
But I am not able to view player profiles. If I click on "open profile" it just opens the built in web browser with the default web page.

@hatani
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hatani commented Dec 27, 2023 via email

@LukeDearden
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LukeDearden commented Dec 27, 2023

Replying to #3898 (comment)

ValveSoftware/steam-for-linux#9386 (comment)

I found that not having Steam maximised and instead running in a Window seems to let you view profiles and prevents the blank store page

@hatani
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hatani commented Dec 28, 2023 via email

@razzeee
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razzeee commented Jan 16, 2024

Trying to map & { } ( to keys in game, but the button presses don't get recognized, so I can't map them in the settings. This works fine on windows due to my latest tests. Similar buttons work and also get shown normally in the menu/ingame.

image

image

Edit: Proton-GE doesn't help with this problem

@arazadaz
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2. changing brightness not working in xorg and wayland

I can confirm this is still an issue. One of the biggest for me as it's a major disadvantage compared to people that can see properly.

@ZachAR3
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ZachAR3 commented Feb 22, 2024

  1. changing brightness not working in xorg and wayland

I can confirm this is still an issue. One of the biggest for me as it's a major disadvantage compared to people that can see properly.

Just setup VKBasalt with some gamma on it, that's what I do for it and dark and darker since my IPS monitor sucks for darks.

@arazadaz
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arazadaz commented Feb 25, 2024

  1. changing brightness not working in xorg and wayland

I can confirm this is still an issue. One of the biggest for me as it's a major disadvantage compared to people that can see properly.

Just setup VKBasalt with some gamma on it, that's what I do for it and dark and darker since my IPS monitor sucks for darks.

How exactly are you doing that? And I'm not so sure the game would support that action. They prevent matchmaking with ReShade, and this isn't very different than that after looking into it. Anyways I gave it an attempt and this game in particular I could not get to work with my vkBasalt.conf. I just wanna increase my gamma to the point where I see the logo above the gamma slider in game.

@ZachAR3
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ZachAR3 commented Feb 28, 2024

Replying to #3898 (comment)

As far as I know VKBasalt is fine, as it doesn't have access to a lot of the data that was being abused with reshade, and additionally, it doesn't have any modified DLL's present in the game folder it runs ontop of the game similar to something like Mangohud. I just used a global configuration, the only thing is it doesn't effect brightness when your out of the game, as it isn't properly detected as 3D yet. So in the main menu or settings it won't work, but once your in a game it works great! Try just using the default config file with a simple toggle key located in /home/.config/vkBasalt. You will need to download the reshade shaders, I personally use the tonemap one with the following config file:

toggleKey = Home
depthCapture = off
reshadeTexturePath = "/home/.local/share/reshade/Textures/"
reshadeIncludePath = "/home/.local/share/reshade/Shaders/"

effects=tonemap

tonemap=/home/.local/share/reshade/Shaders/Tonemap.fx
Gamma=0.8

If this isn't allowed though, please hunt devs clarify this. I assumed its fine since unlike reshade its impossible to see through walls or smoke or darkness since it doesn't have depth 3d data like reshade does, all it can do is act system gamma or recoloring.

@arazadaz
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arazadaz commented Feb 28, 2024

Replying to #3898 (comment)

So, my issue was I thought reshade would work with only the Tonemap.fx file. I needed the base reshade files still. Thanks anyhow for your response. It's good to know I don't need to worry about it being considered some sort of cheat.

@ZachAR3
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ZachAR3 commented Feb 29, 2024

Replying to #3898 (comment)

So, my issue was I thought reshade would work with only the Tonemap.fx file. I needed the base reshade files still. Thanks anyhow for your response. It's good to know I don't need to worry about it being considered some sort of cheat.

No problem, BTW while I'm sure enough to use it myself it's possible for something to happen, just like its possible for being banned just by using Linux so use at your own discretion, but it works quite differently to reshade so it should be safe IMO.

@Zorrototo
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To be fair you are less likely to being banned using Proton than touching shaders and/or manipulating the game thing in memory and all.

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