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DayZ (221100) #3899

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2 tasks done
h1z1 opened this issue May 22, 2020 · 108 comments
Open
2 tasks done

DayZ (221100) #3899

h1z1 opened this issue May 22, 2020 · 108 comments
Labels
Game compatibility - Unofficial Games not expected to work without issues .NET Uses the .NET framework Regression Confirmed working on an older version of Proton

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@h1z1
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h1z1 commented May 22, 2020

Compatibility Report

  • Name of the game with compatibility issues: DayZ
  • Steam AppID of the game: 221100

System Information

  • GPU: NVIDIA 1080 TI
  • Driver/LLVM version: nvidia-435.24.02
  • Kernel version: 4.20
  • Link to full system information report as Gist:
  • Proton version: 5.0-7

I confirm:

  • that I haven't found an existing compatibility report for this game.
  • that I have checked whether there are updates for my system available.

No log generated.

Symptoms

Unable to launch DayZ.

Reproduction

  1. Download DayZ (free weekend)
  2. Confirm steam play enabled
  3. Launch
  4. Observe popup error after install:

Screenshot_2020-05-22_05-41-59

Edit:
While the previous errors were indeed errors I don't believe they are related to DayZ rather how proton was being launched. DayZ does start but crashes while loading possibly still related to XAudio and ALSA.

Leaving this open for now.

wine: Call from 0x7b00fc3e to unimplemented function usp10.dll.ScriptBreak, aborting
wine: Unimplemented function usp10.dll.ScriptBreak called at address 000000007B00FC3E (thread 01f0), starting debugger...
ALSA lib pcm.c:8424:(snd_pcm_recover) underrun occurred
Can't attach process 01ec: error 87
@kisak-valve kisak-valve added .NET Uses the .NET framework .NET-WPF Game compatibility - Unofficial Games not expected to work without issues labels May 22, 2020
@h1z1
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h1z1 commented May 23, 2020

Update: There are still underlying issues with XAudio and ALSA given failure to initialize a sound device should not cause a crash. With that addressed, the unimplemented function error remains and is bizzar. I have no idea why this is not being detected? Dotnet 4 is installed

fwiw to address the audio crash you can set a couple variables before launching proton/wine. I used dummy for testing but SDL supports others (ie alsa). Strangely enough these vars are not passed from steam.

#   FAUDIO_LOG_API_CALLS=1 SDL_DRIVER=alsa \

{  PROTON_LOG=1 \
   FAUDIO_LOG_ALL=1 \
   FAUDIO_LOG_API_CALLS=1 \
   SDL_DRIVER=dummy \
   SDL_AUDIO_CHANNELS=2 \
   AUDIODEV=sysdefault:CARD=Generic \
   ./run cmd.exe 2> out.$$.lg ; }

@chorriwuarri
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this game not work on wine/proton
https://www.protondb.com/app/221100

@h1z1
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h1z1 commented May 26, 2020

Indeed, wasn't expecting battleeye to work but at least single player. Shame they wasted a good time to add more users with the free weekend.

@madewokherd
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Collaborator

With wine-mono upgraded so WPF can at least load, the launcher fails because it can't find steam_api.dll, which is in the game's files. This can be worked around by copying steam_api.dll from DayZ/Launcher to DayZ, but then it fails because wine-mono's WPF doesn't have text layout working.

@LiamDawe
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LiamDawe commented Dec 4, 2021

After trying it with the new BattlEye, it's not working here for me

steam-221100.log

Screenshot_20211204_111601

So it's the launcher being the first problem. Using the second launch option, I still get a black screen:

steam-221100.log

@DomiStyle
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Similar behaviour here, launcher doesn't launch with the exception above.

Second launch option launches the game and the loading screen appears but it gets stuck during loading.

@DomiStyle
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I was able to get it working by running this command:
​sudo sysctl -w vm.max_map_count=1048576

To make it permanent:
echo 'vm.max_map_count=1048576' | sudo tee /etc/sysctl.d/vm.max_map_count.conf

Taken from https://old.reddit.com/r/linux_gaming/comments/r86ziz/more_battleye_titles_for_proton_on_linux/hn6lxzm/

Game now loads and plays fine when started with the second launch option.

@LiamDawe
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LiamDawe commented Dec 4, 2021

I do have that set but it didn't stop the black screens for me.

@rserpent
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rserpent commented Dec 4, 2021

With proton 5.13 game successfully hits main menu, but can't connect to the servers, but with Experimental version only a black screen appears

@MrClyde07
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I have a similar problem... I have everything on Experimental - I have the new Proton Battleye Runtime downloaded. But when I launch the game it doesn't stop loading - after a while it just crashes.

@MrClyde07
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@DomiStyle Thank you very much. It worked for me!

@Alucard174
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I have no launcher running, the game starts, and everything works fine. I use Arch, with the last mesa. And without the command proposed above, the game was thrown out after about half an hour. After entering, you can play without problems. But there are a couple of problems, RAM is clogged. Maybe a swap file would help, but I don't use it. And another problem, due to the inability to launch the launcher, you can only play on vanilla servers. We haven't found a way to launch with mods yet. I tried on all the latest protons, everything is great, experimental, 6.3.8 and 6.22. There was an option to run through cmd, prescribing mods and so on, but nothing has turned out yet. Most likely I'm doing something wrong

@Stalkero
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Game starts, but i have black screen that's all. Tried all protons that i currently have. 6.3.8, Experimental, GE-6.21.
Logs here
https://pastebin.com/u4UPzFae
https://pastebin.com/iC066N1k

@echozio
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echozio commented Dec 13, 2021

I've had some black screens seemingly at random as well. It's always started working again, but with no apparent reason. Once when I managed to make it run again I coincidentally restarted Firefox before it started working again (after about 5 unsuccessful attempts). This would seem like I was out of memory, but I had over 50 GB free and my vm.max_map_count was set to 1Gi (1073741824). I'll post logs if it happens again.

@techy2493
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techy2493 commented Dec 19, 2021

I'm getting some black screens as well. No FF running, but had chromium. Twice was able to close chromium and attempt restart and it worked. Have not been able to repeat since. I do not believe there is a direct correlation.

Here is terminal output of steam when the app fails to render past black screen. I will see if I can capture the successful output in a few minutes.
: LaunchApp changed task to ShowLaunchOption with ""
GameAction [AppID 221100, ActionID 9] : LaunchApp waiting for user response to ShowLaunchOption ""
GameAction [AppID 221100, ActionID 9] : LaunchApp continues with user response "1"
GameAction [AppID 221100, ActionID 9] : LaunchApp changed task to ProcessingInstallScript with ""
esync: up and running.
wine: RLIMIT_NICE is <= 20, unable to use setpriority safely
GameAction [AppID 221100, ActionID 9] : LaunchApp changed task to SynchronizingCloud with ""
GameAction [AppID 221100, ActionID 9] : LaunchApp changed task to SynchronizingControllerConfig with ""
GameAction [AppID 221100, ActionID 9] : LaunchApp changed task to SiteLicenseSeatCheckout with ""
GameAction [AppID 221100, ActionID 9] : LaunchApp changed task to CreatingProcess with ""
GameAction [AppID 221100, ActionID 9] : LaunchApp waiting for user response to CreatingProcess ""
GameAction [AppID 221100, ActionID 9] : LaunchApp continues with user response "CreatingProcess"
/bin/sh\0-c\0/home/techy/.local/share/Steam/ubuntu12_32/reaper SteamLaunch AppId=221100 -- '/home/techy/.local/share/Steam/steamapps/common/SteamLinuxRuntime_soldier'/_v2-entry-point --verb=waitforexitandrun -- '/home/techy/.local/share/Steam/steamapps/common/Proton - Experimental'/proton waitforexitandrun  '/mnt/steam/SteamLib/steamapps/common/DayZ/DayZ_BE.exe' -exe DayZ_x64.exe\0
Game process added : AppID 221100 "/home/techy/.local/share/Steam/ubuntu12_32/reaper SteamLaunch AppId=221100 -- '/home/techy/.local/share/Steam/steamapps/common/SteamLinuxRuntime_soldier'/_v2-entry-point --verb=waitforexitandrun -- '/home/techy/.local/share/Steam/steamapps/common/Proton - Experimental'/proton waitforexitandrun  '/mnt/steam/SteamLib/steamapps/common/DayZ/DayZ_BE.exe' -exe DayZ_x64.exe", ProcID 914114, IP 0.0.0.0:0
chdir /mnt/steam/SteamLib/steamapps/common/DayZ
ERROR: ld.so: object '/home/techy/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
ERROR: ld.so: object '/home/techy/.local/share/Steam/ubuntu12_64/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS64): ignored.
ERROR: ld.so: object '/home/techy/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
ERROR: ld.so: object '/home/techy/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
ERROR: ld.so: object '/home/techy/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
pid 914118 != 914115, skipping destruction (fork without exec?)
GameAction [AppID 221100, ActionID 9] : LaunchApp changed task to WaitingGameWindow with ""
GameAction [AppID 221100, ActionID 9] : LaunchApp changed task to Completed with ""
esync: up and running.
wine: RLIMIT_NICE is <= 20, unable to use setpriority safely
Game process updated : AppID 221100 "/home/techy/.local/share/Steam/ubuntu12_32/reaper SteamLaunch AppId=221100 -- '/home/techy/.local/share/Steam/steamapps/common/SteamLinuxRuntime_soldier'/_v2-entry-point --verb=waitforexitandrun -- '/home/techy/.local/share/Steam/steamapps/common/Proton - Experimental'/proton waitforexitandrun  '/mnt/steam/SteamLib/steamapps/common/DayZ/DayZ_BE.exe' -exe DayZ_x64.exe", ProcID 914269, IP 0.0.0.0:0
Setting breakpad minidump AppID = 221100
Steam_SetMinidumpSteamID:  Caching Steam ID:  76561197989345857 [API loaded no]
Game process updated : AppID 221100 "/home/techy/.local/share/Steam/ubuntu12_32/reaper SteamLaunch AppId=221100 -- '/home/techy/.local/share/Steam/steamapps/common/SteamLinuxRuntime_soldier'/_v2-entry-point --verb=waitforexitandrun -- '/home/techy/.local/share/Steam/steamapps/common/Proton - Experimental'/proton waitforexitandrun  '/mnt/steam/SteamLib/steamapps/common/DayZ/DayZ_BE.exe' -exe DayZ_x64.exe", ProcID 914337, IP 0.0.0.0:0
Setting breakpad minidump AppID = 221100
Steam_SetMinidumpSteamID:  Caching Steam ID:  76561197989345857 [API loaded no]
Fossilize INFO: Overriding serialization path: "/mnt/steam/SteamLib/steamapps/shadercache/221100/fozpipelinesv6/steamapprun_pipeline_cache".
corrupted size vs. prev_size
pid 914271 != 914270, skipping destruction (fork without exec?)
Game process removed: AppID 221100 "/home/techy/.local/share/Steam/ubuntu12_32/reaper SteamLaunch AppId=221100 -- '/home/techy/.local/share/Steam/steamapps/common/SteamLinuxRuntime_soldier'/_v2-entry-point --verb=waitforexitandrun -- '/home/techy/.local/share/Steam/steamapps/common/Proton - Experimental'/proton waitforexitandrun  '/mnt/steam/SteamLib/steamapps/common/DayZ/DayZ_BE.exe' -exe DayZ_x64.exe", ProcID 914337
Game 221100 created interface STEAMAPPLIST_INTERFACE_VERSION001 / AppList
Game 221100 created interface STEAMAPPS_INTERFACE_VERSION008 / Apps
Game 221100 created interface STEAMHTMLSURFACE_INTERFACE_VERSION_004 / HTMLSurface
Game 221100 created interface STEAMHTTP_INTERFACE_VERSION002 / HTTP
Game 221100 created interface STEAMINVENTORY_INTERFACE_V002 / Inventory
Game 221100 created interface STEAMMUSICREMOTE_INTERFACE_VERSION001 / MusicRemote
Game 221100 created interface STEAMMUSIC_INTERFACE_VERSION001 / Music
Game 221100 created interface STEAMPARENTALSETTINGS_INTERFACE_VERSION001 / ParentalSettings
Game 221100 created interface STEAMREMOTESTORAGE_INTERFACE_VERSION014 / RemoteStorage
Game 221100 created interface STEAMSCREENSHOTS_INTERFACE_VERSION003 / Screenshots
Game 221100 created interface STEAMUGC_INTERFACE_VERSION010 / UGC
Game 221100 created interface STEAMUNIFIEDMESSAGES_INTERFACE_VERSION001 / UnifiedMessages
Game 221100 created interface STEAMUSERSTATS_INTERFACE_VERSION011 / UserStats
Game 221100 created interface STEAMVIDEO_INTERFACE_V002 / Video
Game 221100 created interface SteamController005 / Controller
Game 221100 created interface SteamFriends015 / Friends
Game 221100 created interface SteamMatchMaking009 / Matchmaking
Game 221100 created interface SteamMatchMakingServers002 / MatchmakingServers
Game 221100 created interface SteamNetworking005 / Networking
Game 221100 created interface SteamUser019 / User
Game 221100 created interface SteamUtils009 / Utils
Game 221100 method call count for IClientAppManager::BIsDlcEnabled : 2
Game 221100 method call count for IClientAppManager::IsAppDlcInstalled : 3
Game 221100 method call count for IClientApps::BGetDLCDataByIndex : 2
Game 221100 method call count for IClientApps::GetDLCCount : 1
Game 221100 method call count for IClientUtils::RecordSteamInterfaceCreation : 23
Game 221100 method call count for IClientUtils::GetAppID : 24
Game 221100 method call count for IClientUser::BIsSubscribedApp : 3
Game 221100 method call count for IClientUser::GetSteamID : 3
Game 221100 method call count for IClientUser::BLoggedOn : 1
Uploaded AppInterfaceStats to Steam
No cached sticky mapping in ActivateActionSet.

@Stalkero
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Game starts, but i have black screen that's all. Tried all protons that i currently have. 6.3.8, Experimental, GE-6.21. Logs here https://pastebin.com/u4UPzFae https://pastebin.com/iC066N1k

FIXED. Disabled Steam shader precaching and dayz starts normally

@techy2493
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techy2493 commented Dec 20, 2021

I've attempted disabling precache and deleting my precache folder for dayz and I am still getting the same black screen. I have looked through proton logs for 6.3-8 and Experimental (6.3-20) and have found one major difference in the file that relates to video, neither loads but I am hoping the additional information from experimental might shed some light on whats going on.

See Partial Log
1221254.231:00fc:0100:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\XAudio2_7.dll" at 00007F9F24560000: builtin
info:  Game: DayZ_x64.exe
info:  DXVK: v1.9.2
info:  Built-in extension providers:
info:    Win32 WSI
info:    OpenVR
info:    OpenXR
1221254.295:00fc:0100:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\wineopenxr.dll" at 00007F9F24060000: builtin
warn:  OpenXR: Unable to get required Vulkan instance extensions size
info:  Enabled instance extensions:
info:    VK_KHR_get_surface_capabilities2
info:    VK_KHR_surface
info:    VK_KHR_win32_surface
warn:  OpenXR: Unable to get required Vulkan Device extensions size
1221255.339:00fc:0100:trace:loaddll:free_modref Unloaded module L"C:\\windows\\system32\\wineopenxr.dll" : builtin
info:  NVIDIA GeForce RTX 2080 Ti:
info:    Driver: 495.44.0
info:    Vulkan: 1.2.186
info:    Memory Heap[0]: 
info:      Size: 11264 MiB
info:      Flags: 0x1
info:      Memory Type[7]: Property Flags = 0x1
info:    Memory Heap[1]: 
info:      Size: 48183 MiB
info:      Flags: 0x0
info:      Memory Type[0]: Property Flags = 0x0
info:      Memory Type[1]: Property Flags = 0x0
info:      Memory Type[2]: Property Flags = 0x0
info:      Memory Type[3]: Property Flags = 0x0
info:      Memory Type[4]: Property Flags = 0x0
info:      Memory Type[5]: Property Flags = 0x0
info:      Memory Type[6]: Property Flags = 0x0
info:      Memory Type[8]: Property Flags = 0x6
info:      Memory Type[9]: Property Flags = 0xe
info:    Memory Heap[2]: 
info:      Size: 246 MiB
info:      Flags: 0x1
info:      Memory Type[10]: Property Flags = 0x7
info:  DXGI: NvAPI workaround enabled, reporting AMD GPU
info:  D3D11CoreCreateDevice: Probing D3D_FEATURE_LEVEL_11_1
info:  D3D11CoreCreateDevice: Using feature level D3D_FEATURE_LEVEL_11_1
info:  Device properties:
info:    Device name:     : NVIDIA GeForce RTX 2080 Ti
info:    Driver version   : 495.44.0
info:  Enabled device extensions:
info:    VK_EXT_4444_formats
info:    VK_EXT_conservative_rasterization
info:    VK_EXT_custom_border_color
info:    VK_EXT_depth_clip_enable
info:    VK_EXT_extended_dynamic_state
info:    VK_EXT_host_query_reset
info:    VK_EXT_robustness2
info:    VK_EXT_shader_demote_to_helper_invocation
info:    VK_EXT_shader_viewport_index_layer
info:    VK_EXT_transform_feedback
info:    VK_EXT_vertex_attribute_divisor
info:    VK_KHR_buffer_device_address
info:    VK_KHR_create_renderpass2
info:    VK_KHR_depth_stencil_resolve
info:    VK_KHR_draw_indirect_count
info:    VK_KHR_driver_properties
info:    VK_KHR_image_format_list
info:    VK_KHR_sampler_mirror_clamp_to_edge
info:    VK_KHR_shader_float_controls
info:    VK_KHR_swapchain
info:    VK_NVX_binary_import
info:    VK_NVX_image_view_handle
info:  Device features:
info:    robustBufferAccess                     : 1
info:    fullDrawIndexUint32                    : 1
info:    imageCubeArray                         : 1
info:    independentBlend                       : 1
info:    geometryShader                         : 1
info:    tessellationShader                     : 1
info:    sampleRateShading                      : 1
info:    dualSrcBlend                           : 1
info:    logicOp                                : 1
info:    multiDrawIndirect                      : 1
info:    drawIndirectFirstInstance              : 1
info:    depthClamp                             : 1
info:    depthBiasClamp                         : 1
info:    fillModeNonSolid                       : 1
info:    depthBounds                            : 1
info:    multiViewport                          : 1
info:    samplerAnisotropy                      : 1
info:    textureCompressionBC                   : 1
info:    occlusionQueryPrecise                  : 1
info:    pipelineStatisticsQuery                : 1
info:    vertexPipelineStoresAndAtomics         : 1
info:    fragmentStoresAndAtomics               : 1
info:    shaderImageGatherExtended              : 1
info:    shaderStorageImageExtendedFormats      : 0
info:    shaderStorageImageReadWithoutFormat    : 1
info:    shaderStorageImageWriteWithoutFormat   : 1
info:    shaderClipDistance                     : 1
info:    shaderCullDistance                     : 1
info:    shaderFloat64                          : 1
info:    shaderInt64                            : 1
info:    variableMultisampleRate                : 1
info:  VK_EXT_4444_formats
info:    formatA4R4G4B4                         : 1
info:    formatA4B4G4R4                         : 1
info:  VK_EXT_custom_border_color
info:    customBorderColors                     : 1
info:    customBorderColorWithoutFormat         : 1
info:  VK_EXT_depth_clip_enable
info:    depthClipEnable                        : 1
info:  VK_EXT_extended_dynamic_state
info:    extendedDynamicState                   : 1
info:  VK_EXT_host_query_reset
info:    hostQueryReset                         : 1
info:  VK_EXT_memory_priority
info:    memoryPriority                         : 0
info:  VK_EXT_robustness2
info:    robustBufferAccess2                    : 1
info:    robustImageAccess2                     : 1
info:    nullDescriptor                         : 1
info:  VK_EXT_shader_demote_to_helper_invocation
info:    shaderDemoteToHelperInvocation         : 1
info:  VK_EXT_transform_feedback
info:    transformFeedback                      : 1
info:    geometryStreams                        : 1
info:  VK_EXT_vertex_attribute_divisor
info:    vertexAttributeInstanceRateDivisor     : 1
info:    vertexAttributeInstanceRateZeroDivisor : 1
info:  VK_KHR_buffer_device_address
info:    bufferDeviceAddress                    : 1
info:  Queue families:
info:    Graphics : 0
info:    Transfer : 1
err:   DxvkAdapter: Failed to create device, retrying without CUDA interop extensions
warn:  DXVK: No state cache file found
warn:  DXVK: Creating new state cache file
info:  DXVK: Using 7 compiler threads
1221255.445:00fc:0100:trace:seh:NtSetInformationThread (0x3a4,3,0xd3e2ec,4)
1221255.445:00fc:0100:trace:seh:NtSetInformationThread (0x3a8,3,0xd3e2ec,4)
1221255.445:00fc:0100:trace:seh:NtSetInformationThread (0x3ac,3,0xd3e2ec,4)
1221255.445:00fc:0138:trace:seh:NtSetInformationThread (0xfffffffffffffffe,38,0x24174fcd0,10)
1221255.445:00fc:0100:trace:seh:NtSetInformationThread (0x3b0,3,0xd3e2ec,4)
1221255.445:00fc:013c:trace:seh:NtSetInformationThread (0xfffffffffffffffe,38,0x2495bfcd0,10)
1221255.445:00fc:0100:trace:seh:NtSetInformationThread (0x3b4,3,0xd3e2ec,4)
1221255.445:00fc:0140:trace:seh:NtSetInformationThread (0xfffffffffffffffe,38,0x249acfcd0,10)
1221255.446:00fc:0100:trace:seh:NtSetInformationThread (0x3b8,3,0xd3e2ec,4)
1221255.446:00fc:0100:trace:seh:NtSetInformationThread (0x3bc,3,0xd3e2ec,4)
1221255.446:00fc:0144:trace:seh:NtSetInformationThread (0xfffffffffffffffe,38,0x249fdfcd0,10)
1221255.446:00fc:0148:trace:seh:NtSetInformationThread (0xfffffffffffffffe,38,0x24a4efcd0,10)
1221255.446:00fc:014c:trace:seh:NtSetInformationThread (0xfffffffffffffffe,38,0x24a9ffcd0,10)
1221255.446:00fc:0150:trace:seh:NtSetInformationThread (0xfffffffffffffffe,38,0x24af0fcd0,10)
1221255.446:00fc:0154:trace:seh:NtSetInformationThread (0xfffffffffffffffe,38,0x24b41f5f0,10)
1221255.450:00fc:0158:trace:seh:NtSetInformationThread (0xfffffffffffffffe,38,0x24b92fab0,10)
1221255.450:00fc:015c:trace:seh:NtSetInformationThread (0xfffffffffffffffe,38,0x24be3fab0,10)
1221255.478:00fc:0160:trace:seh:NtSetInformationThread (0xfffffffffffffffe,38,0x24c34fcd0,10)
1221255.478:00fc:0160:trace:seh:NtQueryInformationThread (0xfffffffffffffffe,12,0x24c34fe2c,4,(nil))
1221255.479:00fc:0154:trace:seh:NtQueryInformationThread (0xfffffffffffffffe,12,0x24b41fe2c,4,(nil))
1221255.479:00fc:0150:trace:seh:NtQueryInformationThread (0xfffffffffffffffe,12,0x24af0fe2c,4,(nil))
1221255.479:00fc:0138:trace:seh:NtQueryInformationThread (0xfffffffffffffffe,12,0x24174fe2c,4,(nil))
1221255.480:00fc:0140:trace:seh:NtQueryInformationThread (0xfffffffffffffffe,12,0x249acfe2c,4,(nil))
1221255.480:00fc:0144:trace:seh:NtQueryInformationThread (0xfffffffffffffffe,12,0x249fdfe2c,4,(nil))
1221255.480:00fc:0148:trace:seh:NtQueryInformationThread (0xfffffffffffffffe,12,0x24a4efe2c,4,(nil))
1221255.480:00fc:013c:trace:seh:NtQueryInformationThread (0xfffffffffffffffe,12,0x2495bfe2c,4,(nil))
1221255.480:00fc:014c:trace:seh:NtQueryInformationThread (0xfffffffffffffffe,12,0x24a9ffe2c,4,(nil))
1221255.480:00fc:0158:trace:seh:NtQueryInformationThread (0xfffffffffffffffe,12,0x24b92fe2c,4,(nil))
1221255.480:00fc:015c:trace:seh:NtQueryInformationThread (0xfffffffffffffffe,12,0x24be3fe2c,4,(nil))
warn:  GetMonitorFormatBpp: Unknown format: 11
warn:  GetMonitorFormatBpp: Unknown format: 11
warn:  GetMonitorFormatBpp: Unknown format: 11
warn:  GetMonitorFormatBpp: Unknown format: 11
warn:  GetMonitorFormatBpp: Unknown format: 11
warn:  GetMonitorFormatBpp: Unknown format: 11
warn:  GetMonitorFormatBpp: Unknown format: 11
warn:  GetMonitorFormatBpp: Unknown format: 11
warn:  GetMonitorFormatBpp: Unknown format: 11
warn:  GetMonitorFormatBpp: Unknown format: 11
warn:  GetMonitorFormatBpp: Unknown format: 11
warn:  GetMonitorFormatBpp: Unknown format: 11
warn:  GetMonitorFormatBpp: Unknown format: 11
warn:  GetMonitorFormatBpp: Unknown format: 11
warn:  GetMonitorFormatBpp: Unknown format: 11
warn:  GetMonitorFormatBpp: Unknown format: 11
warn:  GetMonitorFormatBpp: Unknown format: 11
warn:  GetMonitorFormatBpp: Unknown format: 11
warn:  GetMonitorFormatBpp: Unknown format: 11
warn:  GetMonitorFormatBpp: Unknown format: 11
warn:  GetMonitorFormatBpp: Unknown format: 11
warn:  GetMonitorFormatBpp: Unknown format: 11
warn:  GetMonitorFormatBpp: Unknown format: 11
warn:  GetMonitorFormatBpp: Unknown format: 11
warn:  GetMonitorFormatBpp: Unknown format: 11
warn:  GetMonitorFormatBpp: Unknown format: 11
warn:  GetMonitorFormatBpp: Unknown format: 11
warn:  GetMonitorFormatBpp: Unknown format: 11
warn:  GetMonitorFormatBpp: Unknown format: 11
warn:  GetMonitorFormatBpp: Unknown format: 11
warn:  GetMonitorFormatBpp: Unknown format: 11
warn:  GetMonitorFormatBpp: Unknown format: 11
warn:  GetMonitorFormatBpp: Unknown format: 11
warn:  GetMonitorFormatBpp: Unknown format: 11
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warn:  GetMonitorFormatBpp: Unknown format: 11
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warn:  GetMonitorFormatBpp: Unknown format: 11
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warn:  GetMonitorFormatBpp: Unknown format: 11
warn:  GetMonitorFormatBpp: Unknown format: 11
warn:  GetMonitorFormatBpp: Unknown format: 11
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warn:  GetMonitorFormatBpp: Unknown format: 11
warn:  GetMonitorFormatBpp: Unknown format: 11
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warn:  GetMonitorFormatBpp: Unknown format: 11
warn:  GetMonitorFormatBpp: Unknown format: 11
warn:  GetMonitorFormatBpp: Unknown format: 11
warn:  GetMonitorFormatBpp: Unknown format: 11
warn:  GetMonitorFormatBpp: Unknown format: 11
warn:  GetMonitorFormatBpp: Unknown format: 11
warn:  GetMonitorFormatBpp: Unknown format: 11
warn:  GetMonitorFormatBpp: Unknown format: 11
warn:  GetMonitorFormatBpp: Unknown format: 11
warn:  GetMonitorFormatBpp: Unknown format: 11
warn:  GetMonitorFormatBpp: Unknown format: 11
warn:  GetMonitorFormatBpp: Unknown format: 11
warn:  GetMonitorFormatBpp: Unknown format: 11
warn:  GetMonitorFormatBpp: Unknown format: 11
warn:  GetMonitorFormatBpp: Unknown format: 11
warn:  GetMonitorFormatBpp: Unknown format: 11
warn:  GetMonitorFormatBpp: Unknown format: 11
warn:  GetMonitorFormatBpp: Unknown format: 11
warn:  GetMonitorFormatBpp: Unknown format: 11
warn:  GetMonitorFormatBpp: Unknown format: 11
warn:  GetMonitorFormatBpp: Unknown format: 11
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warn:  GetMonitorFormatBpp: Unknown format: 11
warn:  GetMonitorFormatBpp: Unknown format: 11
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warn:  GetMonitorFormatBpp: Unknown format: 11
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warn:  GetMonitorFormatBpp: Unknown format: 11
warn:  GetMonitorFormatBpp: Unknown format: 11
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warn:  GetMonitorFormatBpp: Unknown format: 11
warn:  GetMonitorFormatBpp: Unknown format: 11
warn:  GetMonitorFormatBpp: Unknown format: 11
warn:  GetMonitorFormatBpp: Unknown format: 11
warn:  GetMonitorFormatBpp: Unknown format: 11
warn:  GetMonitorFormatBpp: Unknown format: 11
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warn:  GetMonitorFormatBpp: Unknown format: 11
warn:  GetMonitorFormatBpp: Unknown format: 11
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warn:  GetMonitorFormatBpp: Unknown format: 11
warn:  GetMonitorFormatBpp: Unknown format: 11
warn:  GetMonitorFormatBpp: Unknown format: 11
warn:  GetMonitorFormatBpp: Unknown format: 11
warn:  GetMonitorFormatBpp: Unknown format: 11
warn:  GetMonitorFormatBpp: Unknown format: 11
warn:  GetMonitorFormatBpp: Unknown format: 11
warn:  GetMonitorFormatBpp: Unknown format: 11
warn:  GetMonitorFormatBpp: Unknown format: 11
warn:  GetMonitorFormatBpp: Unknown format: 11
warn:  GetMonitorFormatBpp: Unknown format: 11
warn:  GetMonitorFormatBpp: Unknown format: 11
warn:  GetMonitorFormatBpp: Unknown format: 11
warn:  GetMonitorFormatBpp: Unknown format: 11
warn:  GetMonitorFormatBpp: Unknown format: 11
warn:  GetMonitorFormatBpp: Unknown format: 11
warn:  GetMonitorFormatBpp: Unknown format: 11
warn:  GetMonitorFormatBpp: Unknown format: 11
warn:  GetMonitorFormatBpp: Unknown format: 11
warn:  GetMonitorFormatBpp: Unknown format: 11
warn:  GetMonitorFormatBpp: Unknown format: 11
warn:  GetMonitorFormatBpp: Unknown format: 11
warn:  GetMonitorFormatBpp: Unknown format: 11
warn:  GetMonitorFormatBpp: Unknown format: 11
warn:  GetMonitorFormatBpp: Unknown format: 11
warn:  GetMonitorFormatBpp: Unknown format: 11
warn:  GetMonitorFormatBpp: Unknown format: 11
warn:  GetMonitorFormatBpp: Unknown format: 11
warn:  GetMonitorFormatBpp: Unknown format: 11
warn:  GetMonitorFormatBpp: Unknown format: 11
warn:  GetMonitorFormatBpp: Unknown format: 11
warn:  GetMonitorFormatBpp: Unknown format: 11
warn:  GetMonitorFormatBpp: Unknown format: 11
warn:  GetMonitorFormatBpp: Unknown format: 11
warn:  GetMonitorFormatBpp: Unknown format: 11
warn:  GetMonitorFormatBpp: Unknown format: 11
warn:  GetMonitorFormatBpp: Unknown format: 11
warn:  GetMonitorFormatBpp: Unknown format: 11
warn:  GetMonitorFormatBpp: Unknown format: 11
warn:  GetMonitorFormatBpp: Unknown format: 11
warn:  GetMonitorFormatBpp: Unknown format: 11
warn:  GetMonitorFormatBpp: Unknown format: 11
warn:  GetMonitorFormatBpp: Unknown format: 11
warn:  GetMonitorFormatBpp: Unknown format: 11
warn:  GetMonitorFormatBpp: Unknown format: 11
warn:  GetMonitorFormatBpp: Unknown format: 11
warn:  GetMonitorFormatBpp: Unknown format: 11
warn:  GetMonitorFormatBpp: Unknown format: 11
warn:  GetMonitorFormatBpp: Unknown format: 11
warn:  GetMonitorFormatBpp: Unknown format: 11
warn:  GetMonitorFormatBpp: Unknown format: 11
warn:  GetMonitorFormatBpp: Unknown format: 11
warn:  GetMonitorFormatBpp: Unknown format: 11
warn:  GetMonitorFormatBpp: Unknown format: 11
warn:  GetMonitorFormatBpp: Unknown format: 11
warn:  GetMonitorFormatBpp: Unknown format: 11
warn:  GetMonitorFormatBpp: Unknown format: 11
warn:  GetMonitorFormatBpp: Unknown format: 11
warn:  GetMonitorFormatBpp: Unknown format: 11
warn:  GetMonitorFormatBpp: Unknown format: 11
warn:  GetMonitorFormatBpp: Unknown format: 11
warn:  GetMonitorFormatBpp: Unknown format: 11
warn:  GetMonitorFormatBpp: Unknown format: 11
warn:  GetMonitorFormatBpp: Unknown format: 11
warn:  GetMonitorFormatBpp: Unknown format: 11
warn:  GetMonitorFormatBpp: Unknown format: 11
warn:  GetMonitorFormatBpp: Unknown format: 11
warn:  GetMonitorFormatBpp: Unknown format: 11
warn:  GetMonitorFormatBpp: Unknown format: 11
warn:  GetMonitorFormatBpp: Unknown format: 11
warn:  GetMonitorFormatBpp: Unknown format: 11
warn:  GetMonitorFormatBpp: Unknown format: 11
warn:  GetMonitorFormatBpp: Unknown format: 11
warn:  GetMonitorFormatBpp: Unknown format: 11
warn:  GetMonitorFormatBpp: Unknown format: 11
warn:  GetMonitorFormatBpp: Unknown format: 11
warn:  GetMonitorFormatBpp: Unknown format: 11
warn:  GetMonitorFormatBpp: Unknown format: 11
warn:  GetMonitorFormatBpp: Unknown format: 11
warn:  GetMonitorFormatBpp: Unknown format: 11
warn:  GetMonitorFormatBpp: Unknown format: 11
warn:  GetMonitorFormatBpp: Unknown format: 11
warn:  GetMonitorFormatBpp: Unknown format: 11
warn:  GetMonitorFormatBpp: Unknown format: 11
warn:  GetMonitorFormatBpp: Unknown format: 11
warn:  GetMonitorFormatBpp: Unknown format: 11
warn:  GetMonitorFormatBpp: Unknown format: 11
warn:  GetMonitorFormatBpp: Unknown format: 11
warn:  GetMonitorFormatBpp: Unknown format: 11
warn:  GetMonitorFormatBpp: Unknown format: 11
warn:  GetMonitorFormatBpp: Unknown format: 11
warn:  GetMonitorFormatBpp: Unknown format: 11
warn:  GetMonitorFormatBpp: Unknown format: 11
warn:  GetMonitorFormatBpp: Unknown format: 11
warn:  GetMonitorFormatBpp: Unknown format: 11
warn:  GetMonitorFormatBpp: Unknown format: 11
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info:  DXGI: NvAPI workaround enabled, reporting AMD GPU
info:  D3D11CoreCreateDevice: Probing D3D_FEATURE_LEVEL_11_0
info:  D3D11CoreCreateDevice: Using feature level D3D_FEATURE_LEVEL_11_0
info:  Device properties:
info:    Device name:     : NVIDIA GeForce RTX 2080 Ti
info:    Driver version   : 495.44.0
info:  Enabled device extensions:
info:    VK_EXT_4444_formats
info:    VK_EXT_conservative_rasterization
info:    VK_EXT_custom_border_color
info:    VK_EXT_depth_clip_enable
info:    VK_EXT_extended_dynamic_state
info:    VK_EXT_host_query_reset
info:    VK_EXT_robustness2
info:    VK_EXT_shader_demote_to_helper_invocation
info:    VK_EXT_shader_viewport_index_layer
info:    VK_EXT_transform_feedback
info:    VK_EXT_vertex_attribute_divisor
info:    VK_KHR_buffer_device_address
info:    VK_KHR_create_renderpass2
info:    VK_KHR_depth_stencil_resolve
info:    VK_KHR_draw_indirect_count
info:    VK_KHR_driver_properties
info:    VK_KHR_image_format_list
info:    VK_KHR_sampler_mirror_clamp_to_edge
info:    VK_KHR_shader_float_controls
info:    VK_KHR_swapchain
info:    VK_NVX_binary_import
info:    VK_NVX_image_view_handle
info:  Device features:
info:    robustBufferAccess                     : 1
info:    fullDrawIndexUint32                    : 1
info:    imageCubeArray                         : 1
info:    independentBlend                       : 1
info:    geometryShader                         : 1
info:    tessellationShader                     : 1
info:    sampleRateShading                      : 1
info:    dualSrcBlend                           : 1
info:    logicOp                                : 1
info:    multiDrawIndirect                      : 1
info:    drawIndirectFirstInstance              : 1
info:    depthClamp                             : 1
info:    depthBiasClamp                         : 1
info:    fillModeNonSolid                       : 1
info:    depthBounds                            : 1
info:    multiViewport                          : 1
info:    samplerAnisotropy                      : 1
info:    textureCompressionBC                   : 1
info:    occlusionQueryPrecise                  : 1
info:    pipelineStatisticsQuery                : 1
info:    vertexPipelineStoresAndAtomics         : 0
info:    fragmentStoresAndAtomics               : 1
info:    shaderImageGatherExtended              : 1
info:    shaderStorageImageExtendedFormats      : 0
info:    shaderStorageImageReadWithoutFormat    : 1
info:    shaderStorageImageWriteWithoutFormat   : 1
info:    shaderClipDistance                     : 1
info:    shaderCullDistance                     : 1
info:    shaderFloat64                          : 1
info:    shaderInt64                            : 1
info:    variableMultisampleRate                : 1
info:  VK_EXT_4444_formats
info:    formatA4R4G4B4                         : 1
info:    formatA4B4G4R4                         : 1
info:  VK_EXT_custom_border_color
info:    customBorderColors                     : 1
info:    customBorderColorWithoutFormat         : 1
info:  VK_EXT_depth_clip_enable
info:    depthClipEnable                        : 1
info:  VK_EXT_extended_dynamic_state
info:    extendedDynamicState                   : 1
info:  VK_EXT_host_query_reset
info:    hostQueryReset                         : 1
info:  VK_EXT_memory_priority
info:    memoryPriority                         : 0
info:  VK_EXT_robustness2
info:    robustBufferAccess2                    : 1
info:    robustImageAccess2                     : 1
info:    nullDescriptor                         : 1
info:  VK_EXT_shader_demote_to_helper_invocation
info:    shaderDemoteToHelperInvocation         : 1
info:  VK_EXT_transform_feedback
info:    transformFeedback                      : 1
info:    geometryStreams                        : 1
info:  VK_EXT_vertex_attribute_divisor
info:    vertexAttributeInstanceRateDivisor     : 1
info:    vertexAttributeInstanceRateZeroDivisor : 1
info:  VK_KHR_buffer_device_address
info:    bufferDeviceAddress                    : 1
info:  Queue families:
info:    Graphics : 0
info:    Transfer : 1

Black Screen
Proton: 1639575425 experimental-6.3-20211215
https://pastebin.com/NE0E503b

Black Screen
Proton: 1638789187 proton-6.3-8c
https://pastebin.com/9JQ7a4u4

One thing I've noticed so far is all of the graphics cards in the logs I've read here are Nvidia 2080 series, do we have a driver issue here?

@h1z1
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h1z1 commented Dec 21, 2021

Maybe Liam would have better luck but I think it's worth testing again in general given the time this has been open. In my case it was 1080TIs which I don't have access to atm. Can't even login to steam because of their stupid 2fa garbage (hey Valve, people travel, shocking I know).

Edit: No idea what I was thinking, that bug involved optimus.

@LiamDawe
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LiamDawe commented Jan 4, 2022

@h1z1 nope, still a black screen here no matter what launch options people suggest.

@xcenter
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xcenter commented Jan 5, 2022

Same black screens here. 1/30 start somehow succeeds, then it works like a charm.
3070 with 495.46.0 driver, shader pre-caching is disabled.
Launch options are: -nosplash -skipintro -nolauncher

Proton 6.3-8 dies instantly with the following log: https://pastebin.com/W2wzGnAr
Proton experimental gets to the black screen: https://pastebin.com/UMJZhjez

System info: https://pastebin.com/1X2p5ikk

@mkuehn94
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same issue as xcenter, it works really rarely like 1/20 attempts to start the game.

system info:
OS: Arch Linux
KERNEL: 5.16.0-arch1-1
CPU: Intel Core i7-9750H @ 2.60GHz
GPU: NVIDIA GeForce RTX 2070 with Max-Q Design
GPU DRIVER: NVIDIA 495.46
RAM: 16 GB

full proton logfile: https://pastebin.com/ujtpMfSw

@gmcd2200
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gmcd2200 commented Mar 4, 2022

Hi
I have written a script for linux to see if anything useful can be gotten, ( script below )

The results show me that ( this is doing things when the game starts )
futex(0x7ff6c47590a8, FUTEX_WAKE, 2147483647) = 1
futex(0x7ff6c47590a8, FUTEX_WAKE, 2147483647) = 1
futex(0x7ff6c47590a8, FUTEX_WAKE, 2147483647) = 1

AND
This is stuck here when the game starts and the screen go's blank.
futex(0x7f793aa28990, FUTEX_WAIT_PRIVATE, 2, NULL) = -1 EAGAIN (Resource temporarily unavailable)
futex(0x7f793aa28990, FUTEX_WAKE_PRIVATE, 1) = 0
futex(0x7f793a911b80, FUTEX_WAIT_PRIVATE, 2, NULL) = ?

I hope this helps the minds that know a lot more than me.
Regards

me:~$ cat test_if_DayZ_is_not_starting_up.bash
#===============================================
while true 
do 

Day_Val=`date | awk '{print $2}'`
Time_Val=`date | awk '{print $5}'`

	S_VALE=0
	S_VALE=`ps -U me | grep -i enfMain | grep -v grep | awk '{print $1}'`
	if [[ ${S_VALE} -ge 1 ]]
	then
		echo "strace -p ${S_VALE}"
		sudo strace -p ${S_VALE} 2>${Day_Val}_${Time_Val}
	fi
	sleep 3
	echo "cycle"
done
#================================================

Computer:
CPU = AMD 2700x
GPU = Nvidia 3070
RAM: = 32 GB
Proton experimental

@h1z1
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h1z1 commented Mar 4, 2022

Worth noting to anyone adding pastebin links, they expire (as did those above). Probably better to use a gist or attach it here.

With any luck I should be able to recover my steam account in the next few days to test dayz again (exs are evil irl as in dayz!).

@gmcd2200
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gmcd2200 commented Mar 4, 2022

What is a pastebin ? is that where I have pasted text and highlighted it with italic ?

@h1z1
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h1z1 commented Mar 4, 2022

@gmcd2200 It's a third party site to Github where some of the logs above are posted.

Not that Github's gist's are perfect but you can at least edit them if needed.

@kwtalley
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kwtalley commented Mar 16, 2022

I have an nvidia optimus laptop and using steam flatpak. I was able to get the game to load a few random times after installation, but then never again no matter what different versions of proton I tried.

However, I found that setting the proton env variable PROTON_USE_WINED3D=1 at least got the game running every time, otherwise it was the same blank screen. Haven't tried a modded server yet either.

  • Fedora 35 Silverblue
  • Steam - flatpak
  • Proton - Experimental
    • PROTON_USE_WINED3D=1
  • nvidia quadro T2000 - proprietary drivers 510.47.03
  • launch options = -nosplash -skipintro -nolauncher

still experimenting with different settings and checking logs, will report any other info I find

@RangeMachine
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RangeMachine commented Nov 16, 2022

@Aberrance Um, maybe this might seem a strange question but this is a dayz github channel isn't it what does Titan Quest Anniversary Edition have to do with it ? Still i get if you are having similar issues the same fix may help. Also the newest stable nvidia driver can't hurt either.

I have same with TES Online. So I did put x64 files into ~/.steam/steam/steamapps/common/DayZ so only dayz use it and it worked perfectly. Not sure about BattlEye tho since it dont like modified files.

Edit: After a month i confirm its safe with BattlEye.

@chrisbward
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I've had no problems since dropping in the binaries from the Docker build instructions I posted earlier

@valters-tomsons
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valters-tomsons commented Apr 19, 2023

I created a patcher that fixes issues with installing/launching workshop mods and when using the official launcher.

Also tested on steam deck, though entering the directory is not elegant.

  1. Download release from here https://github.com/valters-tomsons/DayZLauncher-UnixPatcher
  2. Extract it and cd unixpatcher/bin/
  3. Run ./DayZLauncher.UnixPatcher.exe and provide path to your installation: (eg. "/primary/SteamLibrary/steamapps/common/DayZ/")
  4. Enjoy!

@Svampebob1
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I just noticed that the black screen issue suddenly had disappeared.
I thought I was using a patched version of GE-Proton, but have been running DayZ with the latest stable version of the official Proton.
Seems like this might have been fixed in version 1.20 of DayZ.

@chrisbward
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I now seem to be having an issue launching the launcher client, exits immediately after it opens - anyone else getting this?

@Aberrance
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I just tested. It runs with no problems for me.

@chrisbward
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hangs on boot after today's update (1.24)

@kisak-valve
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DayZ: attempting to connect to servers with Proton Experimental/9.0 returns "Connecting failed (0x00020009)"

Issue transferred from ValveSoftware/steam-for-linux#10542.
@aclist posted on 2024-02-28T02:41:21:

  • Steam client version (build number or date): 1708985249
  • Distribution (e.g. Ubuntu): Arch Linux
  • Opted into Steam client beta?: Yes
  • Have you checked for system updates?: Yes
  • GPU: Nvidia

Steps for reproducing this issue:

This appears to be a regression introduced in the new version of Proton.

  1. Set DayZ's compatibility tool to Proton Experimental or Proton 9.0 Beta
  2. Launch DayZ
  3. Select Play DayZ if prompted in the launch options dialog
  4. Use the quick server launcher or click Play to boot directly into the main menu
  5. Select any server (happens on any; for this example, use an Official server as a control)
  6. Click to connect and wait
  7. Returns an error dialog: Connecting failed (0x00020009)

The problem is resolved by rolling back to Proton 8.05.

@kisak-valve
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Hello @aclist, please add PROTON_LOG=1 %command% to the game's launch options, reproduce the regression, and attach the generated $HOME/steam-$APPID.log to this issue report as a file. (Proton logs compress well if needed.)

@Celivalg
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Celivalg commented Feb 28, 2024

Same issue as @aclist
I did a bit of digging, here is the log
steam-221100.log.gz

I did do some packet tracing with wireshark, and basically, the client sends packets of only 0 with 256 data length as soon as it's supposed to encrypt traffic (which is the 4rth packet the client sends on UDP p2302), repeats that 9 times, which I assume is it's attempts at trying again, I can provide the packet .pacpng to open with wireshark if you want to see (I also have someone's successful connection to compare with)

Edit: actually, easier to see here: (left is successful connection, right is 0x00020009, red is client sending, blue is server sending)
Compare

The big chunk of 0s is where the encryption is supposed to start for the client from my understanding, and in the server log, we get an error message Error decrypting message: error:04099079:rsa routines:RSA_padding_check_PKCS1_OAEP_mgf1:oaep decoding error which basically means it tried to decrypt the packets full of 0 (and failed obviously), that message is repeated 9 times, one for each packet.

note that this issue doesn't seem to happen with proton 8 (except that proton 8 crashes somewhere else for me) (edit: fixed that part, was a my bad issue)

@Celivalg
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I built 4366344 and launched the game with it but it still got 0x00020009, built experimental, same issue. I do have a working build environment tho so if you want me to test another build on my machine I can do it!

@chrisbward
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hangs on boot after today's update (1.24)

I had to remove my shader cache and upgrade to the latest ProtonGE

@kisak-valve kisak-valve added the Regression Confirmed working on an older version of Proton label Feb 28, 2024
@10ked
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10ked commented Feb 28, 2024

i have usually had better luck with ProtonGE.

@kisak-valve
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DayZ connection stopped working in Proton 9 beta 12

Issue transferred from #7548.
@roadapathy posted on 2024-03-03T20:32:11:

Compatibility Report

  • Name of the game with compatibility issues: DayZ
  • Steam AppID of the game: 221100 (223350?)

System Information

  • GPU: AMD RX 6700 TX
  • Video driver version: OpenGL version string: 4.6 (Compatibility Profile) Mesa 23.2.1-1ubuntu3.1
  • Kernel version: Linux version 6.8.0-rc6joel (gcc ( Ubuntu 13.2.0-4ubuntu3 ) 13.2.0, GNU ld (GNU Binutils for Ubuntu) 2.41 ) SMP PREEMPT_DYNAMIC
  • and also Generic Ubuntu stock Kernel 6.5.0-21-generic
  • Link to full system information report as Gist: https://github.com/ValveSoftware/Proton/tree/proton_9.0
  • Proton version: 9 beta 12

I confirm:

  • that I haven't found an existing compatibility report for this game.
    steam-221100 - DayZ.log.tar.gz
  • that I have checked whether there are updates for my system available.

Symptoms

dayzbugProton9beta12

It will not connect to the game but previous versions of Proton do connect. Symptom appears within Proton 9 beta 12 from Steam but also from the version that I compiled myself from the GIT page.

Reproduction

This connection error appears in both the Generic Ubuntu Kernel and my own, which is the latest 6.8 mainline and both the Valve official Proton and the one that compiled from the GIT page.

I would like to also add that DayZ mods from Steam Workshop have never worked. I am forced to use an alternative launcher called DZGUI. The DZGUI launches Steam and somehow renames the mod files to where the game works. Otherwise, the game cannot use mods at all and Steam Workshop is useless- it becomes 100% vanilla DayZ.

@Celivalg
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Celivalg commented Mar 5, 2024

I want to add a comment about people say "use proton GE", while GE might come with useful tricks, it's not ProtonGE specifically that works, it's just that proton GE uses proton 8, and proton 8 works, the 0x00020009 error only happens on proton 9.

So use proton 8 if you encounter the 0x00020009 error.

@ice-HoTF
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ice-HoTF commented Mar 9, 2024

Try this for mods;

Easy mode

https://github.com/ice-HoTF/DayZ_Auto_Mod_Launcher

@roadapathy
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Try this for mods;

Easy mode

https://github.com/ice-HoTF/DayZ_Auto_Mod_Launcher

Thank you. I'm using DZGUI but I wish there was something like this for servers. I cannot run a server with mods at all.

@roadapathy
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Screenshot_2024-03-17_12-43-25

I still get this error for Beta 15 even though I read in the update "DayZ is able to connect to servers again." I'm not sure if I'm assuming the wrong thing, maybe Proton fixed the community server list? This happens when I try to connect to the game server that I saved on my favorites.

@nipnipj
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nipnipj commented Mar 24, 2024

The game closes itself at the very first loading screen. No error message is given.

@ice-HoTF
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The game closes itself at the very first loading screen. No error message is given.

Does this happen after running: sudo sysctl -w vm.max_map_count=1048576 in the terminal first? With proton8?

@nipnipj
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nipnipj commented Mar 24, 2024

The game closes itself at the very first loading screen. No error message is given.

Does this happen after running: sudo sysctl -w vm.max_map_count=1048576 in the terminal first? With proton8?

TY! This made the game work. I'll test some offical and unofficial server.

@ice-HoTF
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The game closes itself at the very first loading screen. No error message is given.

Does this happen after running: sudo sysctl -w vm.max_map_count=1048576 in the terminal first? With proton8?

TY! This made the game work. I'll test some offical and unofficial server.

Good! Now make the map count permanent:
echo 'vm.max_map_count=1048576' | sudo tee /etc/sysctl.d/vm.max_map_count.conf

Mods:
Try this:
https://github.com/ice-HoTF/DayZ_Mod_Launcher
(Still working on it, new release tomorrow)

@nipnipj
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nipnipj commented Mar 24, 2024

Replying to #3899 (comment)

I have corrupted mods. I'll try your launcher. I'm using linux mint, tho.

@ice-HoTF
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Replying to #3899 (comment)

I have corrupted mods. I'll try your launcher. I'm using linux mint, tho.

It should work with mint.
If my script doesn't work, make sure to unsubscribe from all the mods in steam workshop and try again. (The script is downloading mods locally, not subscribing through steam).

@nipnipj
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nipnipj commented Mar 24, 2024

The hardest part for me, because my games are not in the same place as my OS, was making mods work. I think I won't be able to use the launcher.
Anyways, I just downloaded al the mods required by a server through the default launcher. All of them were marked a corrupt. I just took these mods and put them into Days prefix from which I loaded them locally.

@ice-HoTF
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ice-HoTF commented Mar 24, 2024

The hardest part for me, because my games are not in the same place as my OS, was making mods work. I think I won't be able to use the launcher. Anyways, I just downloaded al the mods required by a server through the default launcher. All of them were marked a corrupt. I just took these mods and put them into Days prefix from which I loaded them locally.

Yeah. Keeping the steam games on separate disk or partition is not really recommended in general.

To use my script you need to change the default steam path to your steam path. You could just search for .steam in the script and replace the path on all of the search results with your path.

The DayZ vanilla launcher is not ready for Linux and downloading mods from there will often cause trouble. How will you keep the mods updated?

You can use this command in the terminal to download the mods directly:
steam steam+workshop_download_item 221100 1559212036
Where the mod id: 1559212036 is found in the workshop URL for the mod.

@10ked
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10ked commented Mar 24, 2024

@ nipnipj if https://github.com/ice-HoTF/DayZ_Mod_Launcher will not work you can try dzgui.sh and that actually worked in linux for me. here: https://github.com/aclist/dztui
It does all the updating and downloading of the mods. I tested it on Slackware 15 and with a bit of work
i managed to get it working and tested it on a modded server with good success. Still choice is good and if you are happy
with what you have i am good with it.

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