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Sea Of Thieves (1172620) #3931
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The crash stack is unsymbolicated but is inside
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I am also able to reproduce this error, however I was able to get further than @mdiluz using Proton-5.8-GE-2-MF. I was successfully able to do the following:
The game will then crash at the 'Loading Journal' section. Log: steam-1172620.log |
Does not crashing on proton 5.0-7 with win7, after login stuck on "ship supplies" message (or something) and then gives this error Log - steam-1172620.log |
Hello @ga2mer, |
Just in case it matters I've also confirmed I have the same issue with Proton |
Same with Proton-5.9-GE-1-MF (with
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Has anyone found a workaround or fix for Sea Of Thieves yet? Also confirmed not working with proton or proton-ge on archlinux. |
Would also love to know if anyone's got a workaround yet, but my bug report is a little different:
I'll figure out how to get a debug log or something and report back here. Edit: Here's the log |
I believe this is an issue that's been around since 2018-ish? Or at least has been apparent. Child Window rendering dxvk bug: Felix Hädicke seems to have committed a patch last year to address some of these issues. But even with this patch from Felix Hädicke, it seems that someone needs to figure out "Option 114" for "winhttp:request_set_option" in order to progress any further. WinHttpRequest-Option Reference Might be speaking out of my buttocks by this, but did anyone try using native winhttp instead of builtin? I don't own the game on steam yet so I've yet to try. wininet=builtin winihttp=native EDITED: My bad, forgot to put options for wine/protontricks. |
I can't get the game to run at all with the settings from the above comment. I will play around a bit more. |
Looks like game wants websocket in winhttp, i returned true with 114 request_set_option and it's crashed on |
I can link my account now, perhaps because I install protontricks (but I don't use it for launch) and launch it with 4.11, it works now withon proton 5.0 or 4.11, I wasn't able to link account before. |
For what it is worth people saying that proton 4.11 is working better than 5.0 it is because proton 4.11 defaulted to windows 7 and proton 5.0 defaults to windows 10. It was posted earlier in this bug that windows 7 works better... I don't believe that there is any other reason why the older proton would be any better. Hope that this helps. EDIT: Also has anyone tried installing "windows dlls/components" in proton tricks? |
I agree, for me it's working also with 5.0 (but same error "Daffodibeard"). EDIT : there it is ùy sources : |
I tried DMZ earlier but it didn't help. I have not disabled ipv6 yet though. |
I try with a manual IP connection, but that's still don't work |
Update from me: After installing some dlls and components as suggested by @l33tlinuxh4x0r , SoT is now crashing on Proton 5: steam-1172620-after-dll-components.log Downgrading to Proton 4.11-13, I started getting Cyanbeard again, as before: steam-1172620-proton-4_11-13.log |
I can confirm that adding wininet and winhttp causes issues described above. |
Hi, |
I tried to use protontricks and here is what happened : Perhaps people who have pop up crashes have their proton's winecfg on windows 10 and the DoffodilBeard's other window 7 ? I don't know if that will help... |
System information: I comfirmed this problem, plz fix it =) |
Same problem. Please fix it. I believe you can do it! |
winhttp dll | source/patch for wine Issue - websockets, I wrote bad code for implement few methods (upgrade and send) and looks like it's working |
@l33tlinuxh4x0r Looks like they posted an edit. Exciting! I'll try this solution out once I get time. |
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OK so previous game update broke the game on Proton, current game update unbroke the game on Proton. |
Sea of Thieves Issue transferred from #7810. Compatibility Report
System Information
I confirm:
SymptomsIn the last month when I start the game, it asks me to sign in even though I already have my Xbox account linked. However, when the sign in window opens up, its completely black with no way to input anything. This has prevented me from playing the game for a while now with no workarounds to be seen. Reproduction
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Delete your prefix, make sure in Steam Settings you have selected Proton 9 as a version, check in the game Properties in Steam if you have a custom version of Proton selected, and disable it if so (to use the version set in Steam Settings; no customization). It should recreate a fresh Proton prefix when you'll start the game, in which you will have to login. |
@Iancooles I tried the game with a clean prefix with both proton 9 and the release candidate for 9.0.2 and the sign-in loaded both times. The login window is initially black, but it shows properly after a few seconds. |
This hasn't worked for me as I've left it open for minutes on end, and each time the login window doesn't change from its black color. I don't know what I'm doing wrong. |
I've got the same issue as @Iancooles. Also RX7900XTX but in arch, tried proton experimental and proton 9.0-1 to no avail (removing the prefix between attempts). Steam Runtime System Info System Information Funny thing is, the black window seems to have a text entry field, when I hovered the cursor over some areas it changes to a text input cursor, and below them there are clickable sections. |
Proton log? |
Yeah, you were right. Removing the launch parameters didn't help, but switching to X11 (icewm) and launching the game allowed me to log in. Once I've logged in, I exited the game and went back to KDE 6 Plasma and started it again and it worked with me logged in. I suspect that next time my login cookie for this game expires, maybe using gamescope can help. |
Hello @Iancooles, @Patola, can you both note what version of xwayland you're using? I suspect it's 24.1.0 and you've encountered a regression that might be fixed with https://gitlab.freedesktop.org/xorg/xserver/-/merge_requests/1564. |
xorg-xwayland 24.1.0-1 with wayland 1.23.0-1 |
@Patola @Iancooles Testing on a wayland session I was able to reproduce the black sign in window, it 's the same issue mentioned by kisak, and having compiled xorg-xwayland with the mentioned merge request I can confirm that it lets it load normally, so the issue should be solved when there's a release with the merge request. |
about 60% of the time when i open the game it crashes with
and when it does open successfully it crashes after around 30 minutes i just reinstalled the game and got the md5 sum from all the pak files then started the game it crashed with the same error and when i checked the current hash of all the pak files including the one it says is corrupted it was the same as the hash after installing it |
why would it be corrupted after a reinstall |
The file is not corrupt. Many things to explore regarding the link, and potential issues on the system. Issue is on your end. |
proton 9 |
@DiarrheaMcgee What's the filesystem you installed sea of thieves on? I had that happen when sea of thieves was on a btrfs partition (with compression enabled) moving the game to an ext4 partition fixed that |
im using zfs but since steam zfs support broke for some reason i have it on a separate ssd using xfs |
should i just delete all the pak files and let steam redownload them |
The workaround that I found on ProtonDB for the Microsoft login window issues was to launch with This fixed the window not being visible on Sway and completely black on Game scope such that I was able to login and then remove the flag to actually play. |
This Launch Option is to disable Vulkan and use OpenGL to run the game. |
I am experiencing the same issue consistently just like @DiarrheaMcgee . I am running Alpine Linux. Artix and Void share one thing with Alpine: They don't use systemd. Could this be the underlying issue somehow? This is so far the only game I'm experiencing issues with. Edit: I would also like to note that I have had this exact install of the game running before, that is, before I installed Alpine over Debian. But aside from the distro, everything is the same, as the disk(s) with the game have gone untouched. |
I managed to figure it out! Sea of Thieves doesn't run for very long on non-systemd distributions because systemd overwrites the default limit of 4096 file descriptors, and So the solution was as follows, 524288 being the recommended/minimum amount for ESYNC:
I guess it would be great if Proton could have a warning. There has been a FR in the past #1970 but has been dismissed due to the fact that systemd always has "fixed" the issue. My naive solution would be that Proton could simply run |
I guess such warnings could be added to Proton, but is that really Proton's issue to make sure your system can open enough files to run your applications? Especially if this is a requirement of some features of Proton? //EDIT: anyway, this will not be added as it is the default for
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(oops, sent the comment too early) If But to answer your question:
I would say that you've answered the question: It's a requirement of some of its features, so therefore it should at least give out a warning. |
For the sake of agruing, I would say if SystemD is expected (originally Proton was worked on on Ubuntu if I recall correctly, and now Arch, two SystemD based distros), then there is no issue. Only if you use a distro without SystemD would this warning be relevant and from my understanding, SystemD based distro is an implicit requirement. From what I know about Steam and Proton development, just move on, nothing will be done about that issue as it would probably considered a non issue. |
Compatibility Report
System Information
I confirm:
steam-1172620.log
Symptoms
The game loads up to the main menu, but clickingStart Game
tries to open the Xbox live sign-in window and then crashesUpdate for tracking current issues:
Reproduction
Start Game
Observe crashPlay game and observe above issuesThe text was updated successfully, but these errors were encountered: