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Grounded (962130) #4102

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2 tasks done
NTMan opened this issue Jul 28, 2020 · 52 comments
Open
2 tasks done

Grounded (962130) #4102

NTMan opened this issue Jul 28, 2020 · 52 comments
Labels
Game compatibility - Unofficial Games not expected to work without issues .NET Uses the .NET framework XAudio2 Uses the XAudio2 subsystem

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@NTMan
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NTMan commented Jul 28, 2020

Compatibility Report

  • Name of the game with compatibility issues: Grounded
  • Steam AppID of the game: 962130

System Information

  • GPU: AMD Radeon VII
  • Driver/LLVM version: 20.1.99/11.0.0
  • Kernel version: 5.8-rc6
  • Link to full system information report as Gist
  • Proton version: 5.0-10-rc4

I confirm:

  • that I haven't found an existing compatibility report for this game.
  • that I have checked whether there are updates for my system available.

steam-962130.log

Symptoms

The game crashes after protagonist selection.
Screenshot from 2020-07-29 00-11-12

Reproduction

  1. Launch the game
  2. Select "Single-player"
  3. New game
  4. Select the protagonist
  5. Start the game
  6. After some loading time, the game is crashed.
@kisak-valve kisak-valve added Game compatibility - Unofficial Games not expected to work without issues XAudio2 Uses the XAudio2 subsystem labels Jul 28, 2020
@surdaft
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surdaft commented Feb 2, 2021

Appending to base of existing report, same game but different issue.

Compatibility report

  • Name of the game with compatibility issues: Grounded
  • Steam AppID of the game: 962130

System Info

  • GPU: NVidia RTX 2080TI
  • Driver/LLVM version: nvidia-driver-460
  • Kernel version: 5.8.0-36-generic
  • Link to full system information report as Gist
  • Proton version: Proton Experimental

I confirm

  • that I have checked whether there are updates for my system available.

Additional notes

Gameplay seems ok for the initial few minutes, have not played much just yet. However new issue to report; microsoft login does not load, so offline gameplay is only available. It seems visually hidden, whilst text inputs are present on hover as the cursor changes. Right clicking the area also shows a "View page source" option.

screenshot
steam-962130.log

Reproduction:

  1. Launch game
  2. Log in window is shown if not logged in already

Reproduction alternative:

  1. Launch game
  2. Click "xbox live log in", in bottom right of menu screen

@kisak-valve
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Some possible lines of interest from the log:

err:   D3D11DXGIResource::GetSharedHandle: Stub
[...]
[0202/130924.399:ERROR:angle_platform_impl.cc(36)] rx::SwapChain11::resetOffscreenColorBuffer(278): Could not get offscreen texture shared handle, HRESULT: 0x80004001
[...]
[0202/130924.436:ERROR:gl_surface_egl.cc(796)] eglCreateWindowSurface failed with error EGL_BAD_ALLOC
[...]
err:vulkan:X11DRV_vkCreateWin32SurfaceKHR Failed to allocate client window for hwnd=0x5007c

@surdaft
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surdaft commented Feb 3, 2021

Some possible lines of interest from the log:

err:   D3D11DXGIResource::GetSharedHandle: Stub
[...]
[0202/130924.399:ERROR:angle_platform_impl.cc(36)] rx::SwapChain11::resetOffscreenColorBuffer(278): Could not get offscreen texture shared handle, HRESULT: 0x80004001
[...]
[0202/130924.436:ERROR:gl_surface_egl.cc(796)] eglCreateWindowSurface failed with error EGL_BAD_ALLOC
[...]
err:vulkan:X11DRV_vkCreateWin32SurfaceKHR Failed to allocate client window for hwnd=0x5007c

I'll have a nose at what I can find about those; do you have any thoughts or suggestions on how I may assist further to improve compatibility?

@BentHaase
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Any news on this?

@kisak-valve
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Grounded The bugs strike back

Issue transferred from #5851.
@Pyrrhu5 posted on 2022-05-22T07:30:48:

Compatibility Report

  • Name of the game with compatibility issues: Grounded
  • Steam AppID of the game: 962130

System Information

  • GPU: NVIDIA GeForce RTX 2070 SUPER
  • Driver/LLVM version: nvidia 510.68.02
  • Kernel version: 5.15.38-1-MANJARO
  • Link to full system information report as Gist: System info
  • Proton version: Experimental

I confirm:

  • that I haven't found an existing compatibility report for this game.
  • that I have checked whether there are updates for my system available.

Symptoms

The game freezes on the loading screen systematically, only killing the process allows to exit it.

Reproduction

Launching the game from any config as everyone is reporting the game borked on ProtonDB

Launching it from the terminal with the following command:

flatpak run com.valvesoftware.Steam steam://rungameid/962130

Raises the following error:

[0522/091018.734:ERROR:mf_helpers.cc(12)] Error in dxva_video_decode_accelerator_win.cc on line 355

Unhandled Exception:
System.TypeLoadException: Could not load type of field 'SpeechSynthWrapper:_synthesizer' (4) due to: Could not load file or assembly 'System.Speech, Version=4.0.0.0, Culture=neutral, PublicKeyToken=31bf3856ad364e35' or one of its dependencies.
  at (wrapper native-to-managed) <Module>.CreateSpeechSynthesizer()
[ERROR] FATAL UNHANDLED EXCEPTION: System.TypeLoadException: Could not load type of field 'SpeechSynthWrapper:_synthesizer' (4) due to: Could not load file or assembly 'System.Speech, Version=4.0.0.0, Culture=neutral, PublicKeyToken=31bf3856ad364e35' or one of its dependencies.

@domadden
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I linked to this issue in a community bug report on the Grounded forum here https://forums.obsidian.net/topic/128018-game-no-longer-launches-after-the-bugs-strike-back-update-linuxproton/?do=findComment&comment=2320986

@Nuxmin
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Nuxmin commented Jun 5, 2022

I'm having the same issue here. Same error, the loading screen also hangs. Here's what I've tried:

  • All available proton versions
  • All the commands specified on the wiki
  • Glorious Eggroll Proton

Nothing worked. In some cases the errors reported on proton log were different, but the same issue happened.

I'm using:

  • Arch Linux
  • Kernel 5.18.1-arch1-1
  • NVIDIA 515.43.04-7

@StarAurryon
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Same here, tried to install dotnet40 / 47 or 48 with winetricks. The loading goes further but then an access violation occur and the app close before reaching the menu.

System.Speech.dll is not present when installing through steam, that's why I tried adding dotnet.

@Mondrethos
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Mondrethos commented Jun 9, 2022

I also have these issues.

I have tried:

  • All the versions of Proton I could find.
  • Fixes from ProtonDB
  • GE Proton
  • Lutris' version
  • Creating an environment in bottles and also adding dotnet files like the person before me.

I just can't get it past the black loading screen on Fedora right now.

@StarAurryon
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Ok, I just found a way to make it works.

Use Proton Experimental.

  • Run once
  • DXInstall may crash so kill it.
  • Stop the game when stucked at loading screen
  • Run protontricks 962130 -q dotnet40
  • Run the game again and enjoy.

The xbox login screen is not showing but is working. Follow: https://www.youtube.com/watch?v=jjpNhiv9_FY

@Nuxmin
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Nuxmin commented Jun 13, 2022

Replying to #4102 (comment)

Man, you're awesome, it worked. I'll report it with my setup and linking you as the source on protondb.

How did you find it? Did you encounter any game with a similar issue?

I'm glad I can play again, thank you!

@Mondrethos
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Mondrethos commented Jun 13, 2022

Replying to #4102 (comment)

In the process of trying it out my self, hope it works!

@Mondrethos
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I can't get the login screen to turn white like that video shows or input in the invisible fields. So close! I've gotten to the main menu now.

@Nuxmin any ideas?

@StarAurryon
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StarAurryon commented Jun 13, 2022

Replying to #4102 (comment)

I just read the links of the latest comment on protondb that shows similar issue but it did not work. After a bit of google search and several attempts I narrow the need of dotnet47 that was buggy to me to dotnet40.

GE-Proton-7.20 was completely buggy to me.

Replying to #4102 (comment)

Cursor should change on the transparent screen to get the first button, showing a hand.

@kisak-valve
Could valve add a quirk to proton experimental for this game to install missing dlls ?

@kisak-valve
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kisak-valve commented Jun 13, 2022

Hello @StarAurryon, friendly reminder that I'm a moderator for Valve's issue trackers on Github, and not a Proton developer myself.

That said, I don't think that workaround is useful progress towards a long term fix. Instead, wine should grow to support more of system.speech, which is something that can be maintained and improved over time.

@kisak-valve kisak-valve added the .NET Uses the .NET framework label Jun 13, 2022
@Nuxmin
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Nuxmin commented Jun 14, 2022

I can't get the login screen to turn white like that video shows or input in the invisible fields. So close! I've gotten to the main menu now.

@Nuxmin any ideas?

If I remember correctly, I guess I had this issue too some time ago. Not sure if it will work or if you've tried. I think I could fix it by removing the compatibility folder, and uninstalling the game.

I think I could fix it that way, let me know if it does!

@StarAurryon
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StarAurryon commented Jun 14, 2022

Hello @StarAurryon, friendly reminder that I'm a moderator for Valve's issue trackers on Github, and not a Proton developer myself.

That said, I don't think that workaround is useful progress towards a long term fix. Instead, wine should grow to support more of system.speech, which is something that can be maintained and improved over time.

As stated in mono website / git code they don't plan to support it :

At this point, no group in the Mono project has plans to implement Windows Presentation Foundation APIs as part of the project.

We do not have any plans because the project is too large and there has not been any serious interest from the community to make this effort move forward.

Some bits were implemented for WindowsBase and they are distributed with Mono (mostly because System.IO.Packaging is part of WindowsBase). Various classes and stubs were developed and live in the Olive module.

At this point, we strongly suggest that users interested in WPF adopt Xamarin.Forms instead as it offers a rich set of cross platform APIs and features (and has a WPF driver too).

@kisak-valve Is Valve looking at .Net Core as it seems that System.speech is available there ? Maybe that would be a better suggestion as it is Open Source.

@domadden
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domadden commented Jun 14, 2022

https://www.nuget.org/packages/System.Speech supports .net standard 2.0 so that means it is available in .net core 2.0 and later according to this https://dotnet.microsoft.com/en-us/platform/dotnet-standard#versions. I don't know if it's possible to run the .net framework exe as a dotnet core executable however. The Grounded devs would probably have to make a build targeting .net core 2.0 or later. It looks like they are using Unreal Engine 4 so they are probably limited by whats supported there.

@Mondrethos
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I can't get the login screen to turn white like that video shows or input in the invisible fields. So close! I've gotten to the main menu now.
@Nuxmin any ideas?

If I remember correctly, I guess I had this issue too some time ago. Not sure if it will work or if you've tried. I think I could fix it by removing the compatibility folder, and uninstalling the game.

I think I could fix it that way, let me know if it does!

I'll try soon!

@madewokherd
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Collaborator

The underlying SAPI component is not in Wine, so while a .net standard 2.0 dll is likely to work with .net framework or Wine Mono, this one in particular probably won't work.

@efield6568
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efield6568 commented Jun 24, 2022

I had issues running the protontricks fix suggested. Tonight I was able to launch the game just fine, the difference was I ran it using a bash propmt, when I was previously using zsh, so for anyone else who may be having trouble launching the game after the protontricks dotnet40 install, that may be something to check.

I am now getting the issue with the login screen.

@Mondrethos were you able to get it working?

@Mondrethos
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I had issues running the protontricks fix suggested. Tonight I was able to launch the game just fine, the difference was I ran it using a bash propmt, when I was previously using zsh, so for anyone else who may be having trouble launching the game after the protontricks dotnet40 install, that may be something to check.

I am now getting the issue with the login screen.

@Mondrethos were you able to get it working?

I apologize for the delay in getting back to this issue. I have tried several times. I cannot get the xbox login screen to work with that video. The game gets to the menu and all just fine though with all the other things like protontricks

@efield6568
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@Mondrethos I was able to get it working by removing Protontricks that I installed with DNF package manager, then installing using pipx as suggested on the Protontricks github. If you installed Protontricks from your package manager, I would suggest removing and installing using pipx as the versions may be different and that was the cause of the issue on my end.

@Mondrethos
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@Mondrethos I was able to get it working by removing Protontricks that I installed with DNF package manager, then installing using pipx as suggested on the Protontricks github. If you installed Protontricks from your package manager, I would suggest removing and installing using pipx as the versions may be different and that was the cause of the issue on my end.

I'll give it a shot.

My issue is that nothing happens when I interact with the empty spots in the box login screen like that video everyone keeps quoting.

@efield6568
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@Mondrethos thats exactly what was happening to me. I left a comment on the video as well for 2 other users but haven't seen any updates from them about it.

@Mondrethos
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@Mondrethos thats exactly what was happening to me. I left a comment on the video as well for 2 other users but haven't seen any updates from them about it.

No difference in using the pipx version of protontricks. What proton version are you using for Grounded?

@stevenlafl
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@Mondrethos:

Here's what worked for me to fix the XBox Dialog not coming up.

So, with the latest protontricks via pipx, I did as @efield6568 mentioned (the package manager version does not seem to work):

protontricks 962130 -q msxml3
protontricks 962130 -q dotnet40

Add to launch options:

PROTON_USE_WINED3D=1 %command%

I'm able to log in and search for games, and host games.

It is HORRENDOUSLY laggy for me with the WINED3D option. Thankfully I only needed it to log into XBox, then could remove it from launch options. Thanks all for your hard work in finding a (for now, stopgap) resolution.

Side note: If the game stops launching entirely, which it did for me in testing all this stuff, I deleted the ~/.steam/steam/steamapps/compatdata/962130/ folder, verified game files for both "Grounded" and "Proton Experimental" and ran through the protontricks commands above again. Works like a charm.

Tested with Ubuntu 22.04

@k-e-i-z-a-i
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On Pop_OS!, I was able to initialize the game after running protontricks 962130 -q dotnet40 (however I still get a "returned status 67. Aborting" message at the end despite having installed protontricks using pipx and use its latest version).

Unfortunately, the Xbox Live login screen, which is required for multiplayer, is now a black screen and cannot be interacted with in any way. This bug is also being reported in the comments on the commonly referenced YouTube video used to navigate this previously invisible interface and the video's creator also asserts the game is broken now.

@philhagger
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It seems like 1.0 broke the above protontricks fix. I've not been able to launch since the update

@Hideman85
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Same here, not able to start the game, crash at loading screen. dotnet40 fix the speech issue but remain the main issue
[0928/215330.583:ERROR:mf_helpers.cc(12)] Error in dxva_video_decode_accelerator_win.cc on line 355
Tried with Proton 7.28 without success

@HanPrower
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HanPrower commented Sep 29, 2022

So the generally documented use of protontricks 962130 -q dotnet40 still works to get the game to launch and be playable in single player (I am using Proton Experimental, not sure if that's necessary), but the Xbox Live screen is still absent so multiplayer is unavailable.

Just an FYI for those that complain installing dotnet40 doesn't work any more: delete/backup the prefix (/steam/steamapps/compatdata/962130/) first; launch the game; let it crash; kill the game; install dotnet40.

I'm under the impression that the game is using CEF for the Xbox Live window, but I see no particular errors in the log...
steam-962130.log

@EmptyVisual
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EmptyVisual commented Sep 29, 2022

Just a heads up for everyone (might need some people to test this)

There's two parts to this.

  • Login page wont work if you install dotnet40 in the prefix.
  • SpeechSynthWrapper.dll is what causes the infinite loading screen.

The following instructions will get the game to load/allow to login to multiplayer on the 1.0 Release Update:

  1. Rename "gamedir/Maine/Binaries/Win64/SpeechSynthWrapper.dll" to something like SpeechSynthWrapper.dll.old
  2. Delete existing prefix - create a new one (DO NOT install dotnet40 in the prefix)
  3. Launch the game (With Proton Experimental)
  4. Game will get past the infinite loading screen and you should be able to log in with a bit of effort (if you follow the youtube method).

@HanPrower
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HanPrower commented Sep 29, 2022

So when I was installing dotnet40 to fix the loading crash I wasn't getting anything on the login screen, but now that I cleared my pfx, renamed gamedir/Maine/Binaries/Win64/SpeechSynthWrapper.dll INSTEAD OF installing dotnet40 and loaded up the game the Xbox Live login screen, whilst still not rendering, is clickable and I managed to login 🥳

@Todaly
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Todaly commented Sep 29, 2022

I can run it but I don't get any sound WTH do i do to fix it. I am so confused on even how I made it run in the first place

@Hideman85
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Renaming SpeechSynthWrapper make the game to works. I'm running the game on Intel Iris Xe, and I'm having graphic issue then the whole system do not respond, I have to force power off 😕
I do not find the way to get the logs since lutris does not write the log on the disk but in a console (system crash make impossible to grab it).

Two questions:

  • Do you guys having issues with Intel Iris Xe on this game?
  • Can we force lutris to write log on disk?

Any help would be much appreciated 🙂

@braiam
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braiam commented Sep 30, 2022

@Hideman85 use > lutris.log when launching from the shell to redirect the output to a file.

@Mondrethos
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Can confirm that all I did was download the game, altered the file name, switched it to proton experimental, and I got past the infinite loading. No prefix needed deleting, but I assume that's for people who had altered prefixes before. The YouTube video trick works now, and I successfully logged in for the first time on Linux, whereas I couldn't even click on the blank window and get it to turn white for that workaround pre 1.0.

@Hideman85
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Thanks @braiam running lutris from terminal we can get control of the logs redirect, that's nice and in addtion I can kill the game when it hangout.

The game basically run but part of the render is not there and restarting the games always does a different combinations, background, foreground, text can be missing, at charracter selection I cannot see them, I do have black boxes and then the intro is making the game dying slowly to completely.

I guess there is bad support of the Intel Iris Xe there and with the logs I'm seeing swap chains fails to get running confirming the rendering issues 😕

Any helps to get this running would be amasing 🙂 Otherwise I'm gonna need to resign and setup a dualboot windows, damn I hate windows 😖

Logs
Started initial process 8964 from gamemoderun /home/hideman/.local/share/lutris/runners/wine/lutris-GE-Proton7-28-x86_64/bin/wine /home/hideman/Games/Grounded/Grounded.exe
Start monitoring process.
ERROR: ld.so: object 'libgamemodeauto.so.0' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS64): ignored.
ERROR: ld.so: object 'libgamemodeauto.so.0' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS64): ignored.
fsync: up and running.
wine: RLIMIT_NICE is <= 20, unable to use setpriority safely
002c:fixme:winediag:LdrInitializeThunk wine-staging 7.0 is a testing version containing experimental patches.
002c:fixme:winediag:LdrInitializeThunk Please mention your exact version when filing bug reports on winehq.org.
010c:err:ole:apartment_add_dll couldn't find function DllGetClassObject in L"C:\\windows\\system32\\uiautomationcore.dll"
010c:err:ole:com_get_class_object no class object {ff48dba4-60ef-4201-aa87-54103eef594e} could be created for context 0x1
010c:err:tabtip:create_uia_event_handler Failed to create IUIAutomation interface, hr 0x800401f8
0088:err:explorer:start_tabtip_process Unexpected termination of tabtip.exe - exit code -1
0124:fixme:ntdll:NtQuerySystemInformation info_class SYSTEM_PERFORMANCE_INFORMATION
0124:fixme:nls:get_dummy_preferred_ui_language (0x8 0000000000B9EA14 0000000000000000 0000000000B9EA10) returning a dummy value (current locale)
0124:fixme:nls:get_dummy_preferred_ui_language (0x8 0000000000B9EA14 000000000BF9BBC0 0000000000B9EA10) returning a dummy value (current locale)
0198:err:kerberos:kerberos_LsaApInitializePackage no Kerberos support, expect problems
0198:err:ntlm:ntlm_LsaApInitializePackage no NTLM support, expect problems
0198:fixme:ntdll:EtwEventSetInformation (deadbeef, 2, 0000000013B7C9B5, 52) stub
0198:fixme:ntdll:EtwRegisterTraceGuidsW   register trace class {b895a8ee-76c9-4fb5-af4b-6beb6b4e05a0}
0198:fixme:ntdll:EtwRegisterTraceGuidsW   register trace class {00000000-0000-0000-0000-000000000001}
0198:fixme:ntdll:EtwRegisterTraceGuidsW   register trace class {4e8f98a2-3dc0-4dd8-bb6f-7335068650a5}
0198:fixme:ntdll:EtwEventSetInformation (deadbeef, 2, 0000000013B7C9FA, 59) stub
0198:fixme:ntdll:EtwEventSetInformation (deadbeef, 2, 0000000013B7CA46, 59) stub
0198:fixme:ver:GetFileVersionInfoExW flags 0x2 ignored
0124:fixme:gameux:GameExplorerImpl_VerifyAccess (0000000000F97D50, L"Z:\\home\\hideman\\Games\\Grounded\\Maine\\Binaries\\Win64\\Maine-Win64-Shipping.exe", 0000000000B9E588)
0124:fixme:win:DisableProcessWindowsGhosting : stub
0124:fixme:msctf:InputProcessorProfileMgr_GetActiveProfile (000000000103C770)->({34745c63-b2f0-4784-8b67-5e12c8701a31} 0000000000B9EDD0)
0124:fixme:system:NtUserSystemParametersInfo Unimplemented action: 59 (SPI_SETSTICKYKEYS)
0124:fixme:system:NtUserSystemParametersInfo Unimplemented action: 53 (SPI_SETTOGGLEKEYS)
0124:fixme:system:NtUserSystemParametersInfo Unimplemented action: 51 (SPI_SETFILTERKEYS)
info:  Game: Maine-Win64-Shipping.exe
info:  DXVK: v1.10.3
info:  Built-in extension providers:
info:    Win32 WSI
info:    OpenVR
info:    OpenXR
info:  OpenVR: could not open registry key, status 2
info:  OpenVR: Failed to locate module
info:  Enabled instance extensions:
info:    VK_KHR_get_surface_capabilities2
info:    VK_KHR_surface
info:    VK_KHR_win32_surface
warn:  Skipping CPU adapter: llvmpipe (LLVM 14.0.6, 256 bits)
info:  Intel(R) Xe Graphics (TGL GT2):
info:    Driver: 22.2.99
info:    Vulkan: 1.3.230
info:    Memory Heap[0]: 
info:      Size: 11840 MiB
info:      Flags: 0x1
info:      Memory Type[0]: Property Flags = 0xf
0124:info:vkd3d_instance_apply_application_workarounds: Detected game Maine-Win64-Shipping.exe, adding shader quirks for specific shaders.
0124:info:vkd3d_get_vk_version: vkd3d-proton - applicationVersion: 2.6.0.
0124:info:vkd3d_instance_init: vkd3d-proton - build: 3e5aab6fb3e18f8.
0124:info:vkd3d_bindless_state_get_bindless_flags: Device supports VK_VALVE_mutable_descriptor_type.
0124:info:d3d12_device_caps_init_shader_model: Enabling support for SM 6.6.
0124:fixme:d3d12_device_caps_init_feature_options1: TotalLaneCount = 1024, may be inaccurate.
warn:  CreateDXGIFactory2: Ignoring flags
info:  Game: Maine-Win64-Shipping.exe
info:  DXVK: v1.10.3
info:  Built-in extension providers:
info:    Win32 WSI
info:    OpenVR
info:    OpenXR
info:  OpenVR: could not open registry key, status 2
info:  OpenVR: Failed to locate module
info:  Enabled instance extensions:
info:    VK_KHR_get_surface_capabilities2
info:    VK_KHR_surface
info:    VK_KHR_win32_surface
warn:  Skipping CPU adapter: llvmpipe (LLVM 14.0.6, 256 bits)
info:  Intel(R) Xe Graphics (TGL GT2):
info:    Driver: 22.2.99
info:    Vulkan: 1.3.230
info:    Memory Heap[0]: 
info:      Size: 11840 MiB
info:      Flags: 0x1
info:      Memory Type[0]: Property Flags = 0xf
0124:info:vkd3d_get_vk_version: vkd3d-proton - applicationVersion: 2.6.0.
0124:info:vkd3d_instance_init: vkd3d-proton - build: 3e5aab6fb3e18f8.
0124:info:vkd3d_bindless_state_get_bindless_flags: Device supports VK_VALVE_mutable_descriptor_type.
0124:info:d3d12_device_caps_init_shader_model: Enabling support for SM 6.6.
0124:fixme:d3d12_device_caps_init_feature_options1: TotalLaneCount = 1024, may be inaccurate.
0124:fixme:cryptasn:CRYPT_GetBuiltinDecoder Unsupported decoder for lpszStructType 1.3.6.1.4.1.311.2.1.4
0124:fixme:cryptasn:CRYPT_GetBuiltinDecoder Unsupported decoder for lpszStructType 1.3.6.1.4.1.311.2.1.4
01d0:fixme:kernelbase:AppPolicyGetThreadInitializationType FFFFFFFFFFFFFFFA, 000000002F4DFF50
../src/intel/isl/isl.c:2216: FINISHME: ../src/intel/isl/isl.c:isl_surf_supports_ccs: CCS for 3D textures is disabled, but a workaround is available.
0124:fixme:d3d12_swapchain_init: Ignoring swap effect 0x4.
0124:fixme:d3d12_swapchain_init: Ignoring buffer usage 0x30.
0124:fixme:d3d12_swapchain_init: Ignoring swapchain flags 0x802.
warn:  DXGI: MakeWindowAssociation: Ignoring flags
0124:fixme:d3d12_swapchain_resize_buffers: Ignoring flags 0x802.
0088:fixme:imm:ImeSetActiveContext (0x4803d0, 0): stub
0088:fixme:imm:ImmReleaseContext (0000000000010020, 00000000004803D0): stub
0124:fixme:imm:ImmReleaseContext (0000000000010078, 0000000000000000): stub
0154:fixme:rs_desc_from_d3d12: Ignoring MultisampleEnable 0x1.
0150:fixme:vkd3d_dxbc_compiler_emit_output: Unhandled component index 1.
01e8:fixme:thread:NtSetInformationThread Can't set other thread's platform description
01f0:fixme:thread:NtSetInformationThread Can't set other thread's platform description
01ec:fixme:thread:NtSetInformationThread Can't set other thread's platform description
014c:fixme:vkd3d_dxbc_compiler_emit_output: Unhandled component index 1.
01f4:fixme:thread:NtSetInformationThread Can't set other thread's platform description
0124:fixme:heap:RtlSetHeapInformation unimplemented HeapEnableTerminationOnCorruption
0124:fixme:nls:RtlGetThreadPreferredUILanguages 00000038, 0000000000B9D724, 0000000000000000 0000000000B9D720
0124:fixme:nls:get_dummy_preferred_ui_language (0x38 0000000000B9D724 0000000000000000 0000000000B9D720) returning a dummy value (current locale)
0124:fixme:nls:RtlGetThreadPreferredUILanguages 00000038, 0000000000B9D724, 000000003AD45090 0000000000B9D720
0124:fixme:nls:get_dummy_preferred_ui_language (0x38 0000000000B9D724 000000003AD45090 0000000000B9D720) returning a dummy value (current locale)
0124:fixme:winsock:WSALookupServiceBeginW (0000000000B9D070 0xff0 0000000000B9D068) Stub!
[1001/091325.326:ERROR:network_change_notifier_win.cc(156)] WSALookupServiceBegin failed with: 8
0124:fixme:iphlpapi:NotifyAddrChange (Handle 0000000000B9D350, overlapped 000000003AD45B68): stub
0248:fixme:wlanapi:WlanEnumInterfaces (0000000000000001, 0000000000000000, 000000007223EDB8) semi-stub
0270:fixme:ntdll:NtQuerySystemInformation info_class SYSTEM_PERFORMANCE_INFORMATION
0270:err:kerberos:kerberos_LsaApInitializePackage no Kerberos support, expect problems
0270:err:ntlm:ntlm_LsaApInitializePackage no NTLM support, expect problems
0270:fixme:heap:RtlSetHeapInformation unimplemented HeapEnableTerminationOnCorruption
02b8:fixme:thread:QueryThreadCycleTime (0000000000000164,000000000B73FCC8): stub!
info:  Game: UnrealCEFSubProcess.exe
info:  DXVK: v1.10.3
info:  Built-in extension providers:
info:    Win32 WSI
info:    OpenVR
info:    OpenXR
info:  OpenVR: could not open registry key, status 2
info:  OpenVR: Failed to locate module
0158:fixme:vkd3d_dxbc_compiler_emit_output: Unhandled component index 1.
info:  Enabled instance extensions:
info:    VK_KHR_get_surface_capabilities2
info:    VK_KHR_surface
info:    VK_KHR_win32_surface
warn:  Skipping CPU adapter: llvmpipe (LLVM 14.0.6, 256 bits)
info:  Intel(R) Xe Graphics (TGL GT2):
info:    Driver: 22.2.99
info:    Vulkan: 1.3.230
info:    Memory Heap[0]: 
info:      Size: 11840 MiB
info:      Flags: 0x1
info:      Memory Type[0]: Property Flags = 0xf
info:  D3D11CoreCreateDevice: Probing D3D_FEATURE_LEVEL_11_0
info:  D3D11CoreCreateDevice: Using feature level D3D_FEATURE_LEVEL_11_0
info:  Device properties:
info:    Device name:     : Intel(R) Xe Graphics (TGL GT2)
info:    Driver version   : 22.2.99
info:  Enabled device extensions:
info:    VK_EXT_4444_formats
info:    VK_EXT_conservative_rasterization
info:    VK_EXT_custom_border_color
info:    VK_EXT_depth_clip_enable
info:    VK_EXT_extended_dynamic_state
info:    VK_EXT_host_query_reset
info:    VK_EXT_non_seamless_cube_map
info:    VK_EXT_robustness2
info:    VK_EXT_shader_demote_to_helper_invocation
info:    VK_EXT_shader_stencil_export
info:    VK_EXT_shader_viewport_index_layer
info:    VK_EXT_transform_feedback
info:    VK_EXT_vertex_attribute_divisor
info:    VK_KHR_create_renderpass2
info:    VK_KHR_depth_stencil_resolve
info:    VK_KHR_draw_indirect_count
info:    VK_KHR_driver_properties
info:    VK_KHR_external_memory_win32
info:    VK_KHR_external_semaphore_win32
info:    VK_KHR_image_format_list
info:    VK_KHR_sampler_mirror_clamp_to_edge
info:    VK_KHR_shader_float_controls
info:    VK_KHR_swapchain
info:    VK_KHR_timeline_semaphore
info:  Device features:
info:    robustBufferAccess                     : 1
info:    fullDrawIndexUint32                    : 1
info:    imageCubeArray                         : 1
info:    independentBlend                       : 1
info:    geometryShader                         : 1
info:    tessellationShader                     : 1
info:    sampleRateShading                      : 1
info:    dualSrcBlend                           : 1
info:    logicOp                                : 1
info:    multiDrawIndirect                      : 1
info:    drawIndirectFirstInstance              : 1
info:    depthClamp                             : 1
info:    depthBiasClamp                         : 1
info:    fillModeNonSolid                       : 1
info:    depthBounds                            : 1
info:    multiViewport                          : 1
info:    samplerAnisotropy                      : 1
info:    textureCompressionBC                   : 1
info:    occlusionQueryPrecise                  : 1
info:    pipelineStatisticsQuery                : 1
info:    vertexPipelineStoresAndAtomics         : 0
info:    fragmentStoresAndAtomics               : 1
info:    shaderImageGatherExtended              : 1
info:    shaderStorageImageExtendedFormats      : 0
info:    shaderStorageImageReadWithoutFormat    : 0
info:    shaderStorageImageWriteWithoutFormat   : 1
info:    shaderClipDistance                     : 1
info:    shaderCullDistance                     : 1
info:    shaderFloat64                          : 0
info:    shaderInt64                            : 1
info:    variableMultisampleRate                : 1
info:  VK_EXT_4444_formats
info:    formatA4R4G4B4                         : 1
info:    formatA4B4G4R4                         : 0
info:  VK_EXT_custom_border_color
info:    customBorderColors                     : 1
info:    customBorderColorWithoutFormat         : 1
info:  VK_EXT_depth_clip_enable
info:    depthClipEnable                        : 1
info:  VK_EXT_extended_dynamic_state
info:    extendedDynamicState                   : 1
info:  VK_EXT_host_query_reset
info:    hostQueryReset                         : 1
info:  VK_EXT_memory_priority
info:    memoryPriority                         : 0
info:  VK_EXT_non_seamless_cube_map
info:    nonSeamlessCubeMap                     : 0
info:  VK_EXT_robustness2
info:    robustBufferAccess2                    : 1
info:    robustImageAccess2                     : 1
info:    nullDescriptor                         : 1
info:  VK_EXT_shader_demote_to_helper_invocation
info:    shaderDemoteToHelperInvocation         : 1
info:  VK_EXT_transform_feedback
info:    transformFeedback                      : 1
info:    geometryStreams                        : 1
info:  VK_EXT_vertex_attribute_divisor
info:    vertexAttributeInstanceRateDivisor     : 1
info:    vertexAttributeInstanceRateZeroDivisor : 1
info:  VK_KHR_buffer_device_address
info:    bufferDeviceAddress                    : 0
info:  VK_KHR_timeline_semaphore
info:    timelineSemaphore                      : 1
info:  Queue families:
info:    Graphics : 0
info:    Transfer : 0
info:  DXVK: Read 0 valid state cache entries
../src/intel/isl/isl.c:2216: FINISHME: ../src/intel/isl/isl.c:isl_surf_supports_ccs: CCS for 3D textures is disabled, but a workaround is available.
warn:  D3D11Texture2D::QueryInterface: Unknown interface query
warn:  9d8e1289-d7b3-465f-8126-250e349af85d
0270:err:ole:com_get_class_object apartment not initialised
[1001/091325.791:ERROR:mf_helpers.cc(12)] Error in dxva_video_decode_accelerator_win.cc on line 355
0144:fixme:vkd3d_dxbc_compiler_emit_output: Unhandled component index 1.
006c:fixme:mountmgr:enumerate_credentials not supported
006c:fixme:mountmgr:enumerate_credentials not supported
0144:fixme:vkd3d_dxbc_compiler_emit_output: Unhandled component index 1.
0154:fixme:vkd3d_dxbc_compiler_emit_output: Unhandled component index 1.
0150:fixme:vkd3d_dxbc_compiler_emit_output: Unhandled component index 1.
014c:fixme:vkd3d_dxbc_compiler_emit_output: Unhandled component index 1.
0148:fixme:vkd3d_dxbc_compiler_emit_output: Unhandled component index 1.
0144:fixme:vkd3d_dxbc_compiler_emit_output: Unhandled component index 1.
0148:fixme:vkd3d_dxbc_compiler_emit_output: Unhandled component index 1.
014c:fixme:vkd3d_dxbc_compiler_emit_output: Unhandled component index 1.
0150:fixme:vkd3d_dxbc_compiler_emit_output: Unhandled component index 1.
0158:fixme:vkd3d_dxbc_compiler_emit_output: Unhandled component index 1.
0144:fixme:vkd3d_dxbc_compiler_emit_output: Unhandled component index 1.
0144:fixme:vkd3d_dxbc_compiler_emit_output: Unhandled component index 1.
0148:fixme:vkd3d_dxbc_compiler_emit_output: Unhandled component index 1.
014c:fixme:vkd3d_dxbc_compiler_emit_output: Unhandled component index 1.
0154:fixme:vkd3d_dxbc_compiler_emit_output: Unhandled component index 1.
0144:fixme:vkd3d_dxbc_compiler_emit_output: Unhandled component index 1.
0144:fixme:vkd3d_dxbc_compiler_emit_output: Unhandled component index 1.
0150:fixme:vkd3d_dxbc_compiler_emit_output: Unhandled component index 1.
0154:fixme:vkd3d_dxbc_compiler_emit_output: Unhandled component index 1.
0148:fixme:vkd3d_dxbc_compiler_emit_output: Unhandled component index 1.
014c:fixme:vkd3d_dxbc_compiler_emit_output: Unhandled component index 1.
0150:fixme:vkd3d_dxbc_compiler_emit_output: Unhandled component index 1.
0154:fixme:vkd3d_dxbc_compiler_emit_output: Unhandled component index 1.
006c:fixme:mountmgr:enumerate_credentials not supported
006c:fixme:mountmgr:enumerate_credentials not supported
006c:fixme:mountmgr:enumerate_credentials not supported
006c:fixme:mountmgr:enumerate_credentials not supported
02e0:fixme:bcrypt:BCryptCreateHash ignoring object buffer
02e0:fixme:bcrypt:BCryptCreateHash ignoring object buffer
0124:fixme:combase:RoGetActivationFactory (L"Windows.UI.ViewManagement.UIViewSettings", {3694dbf9-8f68-44be-8ff5-195c98ede8a6}, 0000000000B9C8E8): semi-stub
0124:err:combase:RoGetActivationFactory Failed to find library for L"Windows.UI.ViewManagement.UIViewSettings"
0124:fixme:combase:RoGetActivationFactory (L"Windows.UI.ViewManagement.UIViewSettings", {3694dbf9-8f68-44be-8ff5-195c98ede8a6}, 0000000000B9C8E8): semi-stub
0124:err:combase:RoGetActivationFactory Failed to find library for L"Windows.UI.ViewManagement.UIViewSettings"
warn:  D3D11Texture2D::QueryInterface: Unknown interface query
warn:  9d8e1289-d7b3-465f-8126-250e349af85d
warn:  D3D11Texture2D::QueryInterface: Unknown interface query
warn:  f8fb5c27-c6b3-4f75-a4c8-439af2ef564c
warn:  D3D11Texture2D::QueryInterface: Unknown interface query
warn:  f8fb5c27-c6b3-4f75-a4c8-439af2ef564c
warn:  D3D11Texture2D::QueryInterface: Unknown interface query
warn:  f8fb5c27-c6b3-4f75-a4c8-439af2ef564c
warn:  D3D11Texture2D::QueryInterface: Unknown interface query
warn:  f8fb5c27-c6b3-4f75-a4c8-439af2ef564c
0270:fixme:dcomp:DCompositionCreateDevice 00000000009F0050, {c37ea93a-e7aa-450d-b16f-9746cb0407f3}, 0000000000A59F08.
[1001/091408.652:ERROR:angle_platform_impl.cc(36)] rx::SwapChain11::reset(566): Could not create additional swap chains or offscreen surfaces, HRESULT: 0x80004001
[1001/091408.652:ERROR:gl_surface_egl.cc(796)] eglCreateWindowSurface failed with error EGL_BAD_ALLOC
0270:fixme:dcomp:DCompositionCreateDevice 00000000009F0050, {c37ea93a-e7aa-450d-b16f-9746cb0407f3}, 0000000000A59FC8.
[1001/091408.657:ERROR:angle_platform_impl.cc(36)] rx::SwapChain11::reset(566): Could not create additional swap chains or offscreen surfaces, HRESULT: 0x80004001
[1001/091408.658:ERROR:gl_surface_egl.cc(796)] eglCreateWindowSurface failed with error EGL_BAD_ALLOC
0270:fixme:dcomp:DCompositionCreateDevice 00000000009F0050, {c37ea93a-e7aa-450d-b16f-9746cb0407f3}, 0000000000A59F08.
[1001/091408.663:ERROR:angle_platform_impl.cc(36)] rx::SwapChain11::reset(566): Could not create additional swap chains or offscreen surfaces, HRESULT: 0x80004001
[1001/091408.663:ERROR:gl_surface_egl.cc(796)] eglCreateWindowSurface failed with error EGL_BAD_ALLOC
0270:fixme:dcomp:DCompositionCreateDevice 00000000009F0050, {c37ea93a-e7aa-450d-b16f-9746cb0407f3}, 0000000000A59FC8.
[1001/091408.669:ERROR:angle_platform_impl.cc(36)] rx::SwapChain11::reset(566): Could not create additional swap chains or offscreen surfaces, HRESULT: 0x80004001
[1001/091408.669:ERROR:gl_surface_egl.cc(796)] eglCreateWindowSurface failed with error EGL_BAD_ALLOC
0270:fixme:dcomp:DCompositionCreateDevice 00000000009F0050, {c37ea93a-e7aa-450d-b16f-9746cb0407f3}, 0000000000A59F08.
[1001/091408.675:ERROR:angle_platform_impl.cc(36)] rx::SwapChain11::reset(566): Could not create additional swap chains or offscreen surfaces, HRESULT: 0x80004001
[1001/091408.675:ERROR:gl_surface_egl.cc(796)] eglCreateWindowSurface failed with error EGL_BAD_ALLOC
0314:fixme:ntdll:NtQuerySystemInformation info_class SYSTEM_PERFORMANCE_INFORMATION
0314:err:kerberos:kerberos_LsaApInitializePackage no Kerberos support, expect problems
0314:err:ntlm:ntlm_LsaApInitializePackage no NTLM support, expect problems
0314:fixme:heap:RtlSetHeapInformation unimplemented HeapEnableTerminationOnCorruption
0314:fixme:gdi:GdiInitializeLanguagePack stub
warn:  D3D11Texture2D::QueryInterface: Unknown interface query
warn:  f8fb5c27-c6b3-4f75-a4c8-439af2ef564c
warn:  D3D11Texture2D::QueryInterface: Unknown interface query
warn:  f8fb5c27-c6b3-4f75-a4c8-439af2ef564c
warn:  D3D11Texture2D::QueryInterface: Unknown interface query
warn:  f8fb5c27-c6b3-4f75-a4c8-439af2ef564c
warn:  D3D11Texture2D::QueryInterface: Unknown interface query
warn:  f8fb5c27-c6b3-4f75-a4c8-439af2ef564c
warn:  D3D11Texture2D::QueryInterface: Unknown interface query
warn:  f8fb5c27-c6b3-4f75-a4c8-439af2ef564c
warn:  D3D11Texture2D::QueryInterface: Unknown interface query
warn:  f8fb5c27-c6b3-4f75-a4c8-439af2ef564c
0234:fixme:file:NtLockFile I/O completion on lock not implemented yet
0124:fixme:keyboard:X11DRV_ActivateKeyboardLayout 0x4090409, 0000: semi-stub!
0124:fixme:msctf:TextStoreACPSink_OnLayoutChange STUB:(0000000012044F50)
0124:fixme:imm:ImeSetActiveContext (0xdc0ad0, 1): stub
0124:fixme:msctf:TextStoreACPSink_OnLayoutChange STUB:(0000000012044F50)
0124:fixme:msctf:TextStoreACPSink_OnLayoutChange STUB:(0000000012044F50)
0394:fixme:thread:NtSetInformationThread Can't set other thread's platform description
0398:fixme:thread:NtSetInformationThread Can't set other thread's platform description
ERROR: ld.so: object 'libgamemodeauto.so.0' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS64): ignored.
03a0:fixme:ntdll:NtQuerySystemInformation info_class SYSTEM_PERFORMANCE_INFORMATION
03a0:fixme:heap:RtlSetHeapInformation unimplemented HeapEnableTerminationOnCorruption
03a0:fixme:heap:RtlSetHeapInformation unimplemented HeapEnableTerminationOnCorruption
03b0:fixme:process:SetProcessShutdownParameters (00000380, 00000000): partial stub.
03bc:fixme:heap:RtlSetHeapInformation unimplemented HeapEnableTerminationOnCorruption
03c8:fixme:process:SetProcessShutdownParameters (00000380, 00000000): partial stub.
03b0:fixme:service:QueryServiceConfig2W Level 6 not implemented
03b0:fixme:service:QueryServiceConfig2W Level 6 not implemented
03b0:fixme:service:QueryServiceConfig2W Level 6 not implemented
03b0:fixme:service:QueryServiceConfig2W Level 6 not implemented
03b0:fixme:service:QueryServiceConfig2W Level 6 not implemented
03c8:fixme:service:QueryServiceConfig2W Level 6 not implemented
03c8:fixme:service:QueryServiceConfig2W Level 6 not implemented
03c8:fixme:service:QueryServiceConfig2W Level 6 not implemented
03c8:fixme:service:QueryServiceConfig2W Level 6 not implemented
03c8:fixme:service:QueryServiceConfig2W Level 6 not implemented

@braiam
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braiam commented Oct 2, 2022

While using the controller, KB/M inputs comes up, also it seems that the game tries really hard to use KB/M, since navigating the menus can be inconsistent at times with the controller. I'm not using Steam Input, instead preferring Proton to deal with the input.

@braiam
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braiam commented Oct 2, 2022

ERROR: ld.so: object 'libgamemodeauto.so.0' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS64): ignored.

This seems like a potential source of the troubles. Check this issue FeralInteractive/gamemode#92

@Cethyri
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Cethyri commented Oct 2, 2022

An alternative work around for login, if you have the ability to enable 2 factor authentication on your Microsoft login:

  1. put the game into windowed mode
  2. open a text document side by side with the game
  3. use the YouTube tutorial https://www.youtube.com/watch?v=jjpNhiv9_FY to enter your email
  4. select the following page
  5. copy and paste the page to find your authentication number
  6. approve the notification on your phone and then hit the final invisible button and you're done.

@EdCates
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EdCates commented Oct 20, 2022

For the XBox Live login, I followed a comment I saw on the ProtonDB that I don't think is getting enough notice.

If you've tried logging in before with the "blank screen" method and failed, uninstall the game. You should also:

  • rm -rf ~/.local/share/Steam/steamapps/common/Grounded
  • rm -rf ~/.local/share/Steam/steamapps/compatdata/962130
  • reinstall the game

Now for the steps common for everyone:

  1. rm -f ~/.local/share/Steam/steamapps/common/Grounded/Maine/Binaries/Win64/Speech*
  2. Install Proton-6.21-GE-2
  3. Force Proton-6.21-GE-2 to be used as Grounded's compatibility tool
  4. Launch the game
  5. Log in to your XBox Live account with a fully visible & functional login screen
  6. Quit
  7. Set Grounded to use a newer version of Proton as the Compatibility tool
  8. Launch and enjoy multiplayer

@rpsteinbrueck
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@EdCates that worked like a charm! ty

@Znephf
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Znephf commented Jan 17, 2023

The solution by @EdCates did not worked for me. I can start the game and i can successfully perform the login to the xbox network. I can start a single player game but i am not able to host or join a multiplayer game. I am able to see games my friends play, but i cant join them.

There is no clue in the winedebug file whatsoever. i have no clue how to provide more informations to fix the bug, but im willing to provide everything i can and help testing.

I have tried multiplayer with following Proton versions:
Proton-6.21-GE-2
Proton Experimental
Proton Next (7.0-6)
Proton 7.0-5
GE-Proton7-43

Here is my sanitized WINEDEBUG log:
Proton:1671471180 proton-7.0-6
SteamGameId: 962130
Command: ['/steamapps/common/Grounded/Grounded.exe']
Options: {'noopwr', 'forcelgadd'}
depot: 0.20221018.74
pressure-vessel: 0.20221014.0
scripts: v0.20220823.0-0-gcc4e44f
soldier: 0.20221017.1 soldier 0.20221017.1
Kernel: Linux 6.1.1-1-MANJARO #1 SMP PREEMPT_DYNAMIC Wed Dec 21 23:21:50 UTC 2022 x86_64
System WINEDEBUG: +timestamp,+pid,+tid,+seh,+debugstr,+module

`
fsync: up and running.
wine: RLIMIT_NICE is <= 20, unable to use setpriority safely
:warn:seh:dispatch_exception unknown exception (code=6ba) raised
:warn:seh:dispatch_exception unknown exception (code=6ba) raised
:warn:seh:dispatch_exception unknown exception (code=6ba) raised
:warn:seh:dispatch_exception unknown exception (code=6ba) raised
:warn:module:find_builtin_dll cannot find builtin library for L"\\??\\C:\\windows\\system32\\drivers\\sharedgpures.sys"
Setting breakpad minidump AppID = 962130
Steam_SetMinidumpSteamID:  Caching Steam ID:  76561197960397496 [API loaded no]
:warn:module:load_dll Failed to load module L"winemac.drv"; status=c0000135
:warn:module:load_dll Failed to load module L"winemac.drv"; status=c0000135
:warn:seh:dispatch_exception unknown exception (code=6ba) raised
:warn:seh:dispatch_exception unknown exception (code=6ba) raised
:warn:module:find_builtin_dll cannot find builtin library for L"\\??\\C:\\windows\\system32\\msvcp140_2.dll"
:warn:module:alloc_module disabling no-exec because of L"X3DAudio1_7.dll"
5483.123:013c:0140:err:wldap32:DllMain flags 0x1, load_path 0000000000000000, dll_characteristics 0000000000000000, name 0000000000B9F110, base 0000000000B9F108.
No libldap support, expect problems
:fixme:ntdll:NtQuerySystemInformation info_class SYSTEM_PERFORMANCE_INFORMATION
:warn:seh:dispatch_exception EXCEPTION_WINE_NAME_THREAD exception (code=406d1388) raised
:warn:seh:dispatch_exception Thread 014c renamed to "TaskGraphThreadNP 1"
:warn:seh:dispatch_exception Thread 0150 renamed to "TaskGraphThreadNP 2"
:warn:seh:dispatch_exception Thread 0154 renamed to "TaskGraphThreadNP 3"
:warn:seh:dispatch_exception Thread 0158 renamed to "TaskGraphThreadNP 4"
:warn:seh:dispatch_exception Thread 015c renamed to "TaskGraphThreadNP 5"
:warn:seh:dispatch_exception Thread 0160 renamed to "TaskGraphThreadNP 6"
:warn:seh:dispatch_exception Thread 0164 renamed to "TaskGraphThreadNP 7"
:warn:seh:dispatch_exception Thread 0168 renamed to "TaskGraphThreadNP 8"
:warn:seh:dispatch_exception Thread 016c renamed to "TaskGraphThreadNP 9"
:warn:seh:dispatch_exception Thread 0170 renamed to "TaskGraphThreadHP 10"
:warn:seh:dispatch_exception Thread 0174 renamed to "TaskGraphThreadHP 11"
:warn:seh:dispatch_exception Thread 0178 renamed to "TaskGraphThreadHP 12"
:warn:seh:dispatch_exception Thread 017c renamed to "TaskGraphThreadHP 13"
:warn:seh:dispatch_exception Thread 0180 renamed to "TaskGraphThreadHP 14"
:warn:seh:dispatch_exception Thread 0184 renamed to "TaskGraphThreadHP 15"
:warn:seh:dispatch_exception Thread 0188 renamed to "TaskGraphThreadHP 16"
:warn:seh:dispatch_exception Thread 018c renamed to "TaskGraphThreadHP 17"
:warn:seh:dispatch_exception Thread 0190 renamed to "TaskGraphThreadHP 18"
:warn:seh:dispatch_exception Thread 0194 renamed to "TaskGraphThreadHP 19"
:warn:seh:dispatch_exception Thread 0198 renamed to "TaskGraphThreadBP 20"
:warn:seh:dispatch_exception Thread 019c renamed to "TaskGraphThreadBP 21"
:warn:seh:dispatch_exception Thread 01a0 renamed to "TaskGraphThreadBP 22"
:warn:seh:dispatch_exception Thread 01a4 renamed to "TaskGraphThreadBP 23"
:warn:seh:dispatch_exception Thread 01a8 renamed to "TaskGraphThreadBP 24"
:warn:seh:dispatch_exception Thread 01ac renamed to "TaskGraphThreadBP 25"
:warn:seh:dispatch_exception Thread 01b0 renamed to "TaskGraphThreadBP 26"
:warn:seh:dispatch_exception Thread 01b4 renamed to "TaskGraphThreadBP 27"
:warn:seh:dispatch_exception Thread 01b8 renamed to "TaskGraphThreadBP 28"
:warn:seh:dispatch_exception Thread 01bc renamed to "TaskGraphThreadBP 29"
:warn:seh:dispatch_exception Thread 01c0 renamed to "PoolThread 0"
:warn:seh:dispatch_exception Thread 01c4 renamed to "PoolThread 1"
:warn:seh:dispatch_exception Thread 01c8 renamed to "PoolThread 2"
:warn:seh:dispatch_exception Thread 01cc renamed to "PoolThread 3"
:warn:seh:dispatch_exception Thread 01d0 renamed to "PoolThread 4"
:warn:seh:dispatch_exception Thread 01d4 renamed to "PoolThread 5"
:warn:seh:dispatch_exception Thread 01d8 renamed to "PoolThread 6"
:warn:seh:dispatch_exception Thread 01dc renamed to "PoolThread 7"
:warn:seh:dispatch_exception Thread 01e0 renamed to "PoolThread 8"
:warn:seh:dispatch_exception Thread 01e4 renamed to "PoolThread 9"
:warn:seh:dispatch_exception Thread 01e8 renamed to "PoolThread 10"
:warn:seh:dispatch_exception Thread 01ec renamed to "PoolThread 11"
:warn:seh:OutputDebugStringA "Looking for binary: ../../../Maine/Config/BinaryConfig.ini\n"
:warn:seh:dispatch_exception "Looking for binary: ../../../Maine/Config/BinaryConfig.ini\n"
:warn:seh:dispatch_exception Thread 01f0 renamed to "HttpManagerThread"
:warn:seh:dispatch_exception Thread 01f4 renamed to "PlayFabParty Receive Thread"
:warn:module:find_builtin_dll cannot find builtin library for L"\\??\\Z:\steamapps\\common\\Grounded\\Engine\\Binaries\\ThirdParty\\Steamworks\\Steamv151\\Win64\\steam_api64.dll"
:warn:module:find_builtin_dll cannot find builtin library for L"\\??\\C:\\Program Files (x86)\\Steam\\steamclient64.dll"
:warn:debugstr:OutputDebugStringA "[S_API] SteamAPI_Init(): Loaded 'C:\\Program Files (x86)\\Steam\\steamclient64.dll' OK.\n"
:warn:seh:dispatch_exception "[S_API] SteamAPI_Init(): Loaded 'C:\\Program Files (x86)\\Steam\\steamclient64.dll' OK.\n"
:warn:module:find_builtin_dll cannot find builtin library for L"\\??\\Z:\steamapps\\common\\Grounded\\Maine\\Binaries\\Win64\\PartyWin7.dll"
:fixme:ntdll:EtwEventSetInformation (deadbeef, 2, 0000000019BBE4D5, 52) stub
:fixme:ntdll:EtwEventSetInformation (deadbeef, 2, 0000000019BBE51A, 59) stub
:fixme:ntdll:EtwEventSetInformation (deadbeef, 2, 0000000019BBE566, 59) stub
:fixme:ver:GetFileVersionInfoExW flags 0x2 ignored
:warn:module:find_builtin_dll cannot find builtin library for L"\\??\\C:\\Program Files (x86)\\Steam\\gameoverlayrenderer64.dll"
:warn:seh:dispatch_exception Thread 01fc renamed to "OnlineAsyncTaskThreadSteam DefaultInstance"
:warn:seh:dispatch_exception Thread 0200 renamed to "PoolThread 12"
:warn:seh:dispatch_exception Thread 0204 renamed to "PoolThread 13"
:warn:seh:dispatch_exception Thread 0208 renamed to "PoolThread 14"
:warn:seh:dispatch_exception Thread 020c renamed to "PoolThread 15"
:warn:seh:dispatch_exception Thread 0210 renamed to "IoService"
:warn:seh:dispatch_exception Thread 0214 renamed to "IoDispatcher"
:fixme:gameux:GameExplorerImpl_VerifyAccess flags 0x1, load_path 0000000000000000, dll_characteristics 0000000000000000, name 0000000000B9DFA0, base 0000000000B9DF98.
(0000000001010490, L"Z:\steamapps\\common\\Grounded\\Maine\\Binaries\\Win64\\Maine-Win64-Shipping.exe", 0000000000B9E588)
:warn:module:find_builtin_dll cannot find builtin library for L"\\??\\Z:\steamapps\\common\\Grounded\\Engine\\Binaries\\ThirdParty\\PhysX3\\Win64\\VS2015\\PxFoundation_x64.dll"
:warn:module:find_builtin_dll cannot find builtin library for L"\\??\\Z:\steamapps\\common\\Grounded\\Engine\\Binaries\\ThirdParty\\PhysX3\\Win64\\VS2015\\PhysX3Common_x64.dll"
:warn:module:find_builtin_dll cannot find builtin library for L"\\??\\Z:\steamapps\\common\\Grounded\\Engine\\Binaries\\ThirdParty\\PhysX3\\Win64\\VS2015\\PxPvdSDK_x64.dll"
:warn:module:find_builtin_dll cannot find builtin library for L"\\??\\Z:\steamapps\\common\\Grounded\\Engine\\Binaries\\ThirdParty\\PhysX3\\Win64\\VS2015\\PhysX3_x64.dll"
:warn:module:find_builtin_dll cannot find builtin library for L"\\??\\Z:\steamapps\\common\\Grounded\\Engine\\Binaries\\ThirdParty\\PhysX3\\Win64\\VS2015\\APEXFramework_x64.dll"
:warn:module:find_builtin_dll cannot find builtin library for L"\\??\\Z:\steamapps\\common\\Grounded\\Engine\\Binaries\\ThirdParty\\PhysX3\\Win64\\VS2015\\APEX_Legacy_x64.dll"
:warn:module:find_builtin_dll cannot find builtin library for L"\\??\\Z:\steamapps\\common\\Grounded\\Engine\\Binaries\\ThirdParty\\PhysX3\\Win64\\VS2015\\APEX_Clothing_x64.dll"
:warn:module:find_builtin_dll cannot find builtin library for L"\\??\\Z:\steamapps\\common\\Grounded\\Engine\\Binaries\\ThirdParty\\PhysX3\\Win64\\VS2015\\PhysX3Cooking_x64.dll"
:warn:module:load_dll Failed to load module L"PhysXUpdateLoader64.dll"; status=c0000135
:warn:module:load_dll Failed to load module L"PhysXUpdateLoader64.dll"; status=c0000135
:fixme:win:DisableProcessWindowsGhosting flags 0x1, load_path 0000000000000000, dll_characteristics 0000000000000000, name 0000000000B9E7F0, base 0000000000B9E7E8.
: stub
:fixme:msctf:InputProcessorProfileMgr_GetActiveProfile flags 0x1, load_path 0000000000000000, dll_characteristics 0000000000000000, name 0000000000B9E7A0, base 0000000000B9E798.
(0000000017FABFF0)->({34745c63-b2f0-4784-8b67-5e12c8701a31} 0000000000B9EDD0)
:fixme:system:NtUserSystemParametersInfo Unimplemented action: 59 (SPI_SETSTICKYKEYS)
:fixme:system:NtUserSystemParametersInfo Unimplemented action: 53 (SPI_SETTOGGLEKEYS)
:fixme:system:NtUserSystemParametersInfo Unimplemented action: 51 (SPI_SETFILTERKEYS)
:warn:module:find_builtin_dll cannot find builtin library for L"\\??\\Z:\steamapps\\common\\Grounded\\Engine\\Binaries\\ThirdParty\\NVIDIA\\NVaftermath\\Win64\\GFSDK_Aftermath_Lib.x64.dll"
Fossilize INFO: Overriding serialization path: "/steamapps/shadercache/962130/fozpipelinesv6/steamapprun_pipeline_cache".
:warn:module:load_dll Failed to load module L"atiadlxx.dll"; status=c0000135
:warn:module:load_dll Failed to load module L"atiadlxy.dll"; status=c0000135
:warn:seh:dispatch_exception Thread 0230 renamed to "RenderThread 0"
:warn:seh:dispatch_exception Thread 0234 renamed to "RTHeartBeat 0"
:fixme:imm:ImmReleaseContext flags 0x1, load_path 0000000000000000, dll_characteristics 0000000000000000, name 0000000000B9C750, base 0000000000B9C748.
(0000000000010080, 0000000000000000): stub
:fixme:imm:ImeSetActiveContext (0x4803d0, 0): stub
:fixme:imm:ImmReleaseContext flags 0x1, load_path 0000000000000000, dll_characteristics 0000000000000000, name 000000000021D980, base 000000000021D978.
(0000000000010020, 00000000004803D0): stub
:warn:seh:dispatch_exception Thread 023c renamed to "PoolThread 16"
:warn:seh:dispatch_exception Thread 0240 renamed to "PoolThread 17"
:warn:seh:dispatch_exception Thread 0244 renamed to "PoolThread 18"
:warn:seh:dispatch_exception Thread 0248 renamed to "PoolThread 19"
:warn:seh:dispatch_exception Thread 024c renamed to "PoolThread 20"
:warn:seh:dispatch_exception Thread 0250 renamed to "PoolThread 21"
:warn:seh:dispatch_exception Thread 0254 renamed to "FMediaTicker"
:warn:module:find_builtin_dll cannot find builtin library for L"\\??\\Z:\steamapps\\common\\Grounded\\Engine\\Binaries\\ThirdParty\\PhysX3\\Win64\\VS2015\\NvCloth_x64.dll"
:fixme:thread:NtSetInformationThread Can't set other thread's platform description
:fixme:thread:NtSetInformationThread Can't set other thread's platform description
:fixme:thread:NtSetInformationThread Can't set other thread's platform description
:fixme:thread:NtSetInformationThread Can't set other thread's platform description
:warn:module:load_dll Failed to load module L"wineoss.drv"; status=c0000135
:warn:module:load_dll Failed to load module L"winecoreaudio.drv"; status=c0000135
:warn:module:load_dll Failed to load module L"wineandroid.drv"; status=c0000135
:warn:seh:dispatch_exception Thread 0294 renamed to "SlateLoadingThread1"
:warn:module:find_builtin_dll cannot find builtin library for L"\\??\\Z:\steamapps\\common\\Grounded\\Engine\\Binaries\\ThirdParty\\CEF3\\Win64\\chrome_elf.dll"
:warn:module:find_builtin_dll cannot find builtin library for L"\\??\\Z:\steamapps\\common\\Grounded\\Engine\\Binaries\\ThirdParty\\CEF3\\Win64\\libcef.dll"
:warn:module:import_dll No implementation for USERENV.dll.FreeGPOListW imported from L"Z:\steamapps\\common\\Grounded\\Engine\\Binaries\\ThirdParty\\CEF3\\Win64\\libcef.dll", setting to 000000002F0B0000
5484.966:013c:0140:err:kerberos:kerberos_LsaApInitializePackage flags 0x1, load_path 0000000000000000, dll_characteristics 0000000000000000, name 0000000000B9C860, base 0000000000B9C858.
no Kerberos support, expect problems
5484.988:013c:0140:err:ntlm:ntlm_LsaApInitializePackage flags 0x1, load_path 0000000000000000, dll_characteristics 0000000000000000, name 0000000000B9C830, base 0000000000B9C828.
no NTLM support, expect problems
:warn:module:find_builtin_dll cannot find builtin library for L"\\??\\Z:\steamapps\\common\\Grounded\\Engine\\Binaries\\ThirdParty\\CEF3\\Win64\\libGLESv2.dll"
:warn:module:find_builtin_dll cannot find builtin library for L"\\??\\Z:\steamapps\\common\\Grounded\\Engine\\Binaries\\ThirdParty\\CEF3\\Win64\\libEGL.dll"
:fixme:heap:RtlSetHeapInformation unimplemented HeapEnableTerminationOnCorruption
:fixme:nls:RtlGetThreadPreferredUILanguages 00000038, 0000000000B9D724, 0000000000000000 0000000000B9D720
:fixme:nls:get_dummy_preferred_ui_language (0x38 0000000000B9D724 0000000000000000 0000000000B9D720) returning a dummy value (current locale)
:fixme:nls:RtlGetThreadPreferredUILanguages 00000038, 0000000000B9D724, 0000000057241790 0000000000B9D720
:fixme:nls:get_dummy_preferred_ui_language (0x38 0000000000B9D724 0000000057241790 0000000000B9D720) returning a dummy value (current locale)
:fixme:winsock:WSALookupServiceBeginW flags 0x1, load_path 0000000000000000, dll_characteristics 0000000000000000, name 0000000000B9CAA0, base 0000000000B9CA98.
(0000000000B9D070 0xff0 0000000000B9D068) Stub!
:warn:debugstr:OutputDebugStringA "[0117/102515.559:ERROR:network_change_notifier_win.cc(156)] WSALookupServiceBegin failed with: 8\n"
:warn:seh:dispatch_exception "[0117/102515.559:ERROR:network_change_notifier_win.cc(156)] WSALookupServiceBegin failed with: 8\n"
[0117/102515.559:ERROR:network_change_notifier_win.cc(156)] WSALookupServiceBegin failed with: 8
:fixme:iphlpapi:NotifyAddrChange flags 0x1, load_path 0000000000000000, dll_characteristics 0000000000000000, name 0000000000B9CD60, base 0000000000B9CD58.
(Handle 0000000000B9D350, overlapped 00000000010027E8): stub
:warn:seh:dispatch_exception Thread ffffffff renamed to "GameThread"
:fixme:wlanapi:WlanEnumInterfaces flags 0x1, load_path 0000000000000000, dll_characteristics 0000000000000000, name 00000000667CE7C0, base 00000000667CE7B8.
(0000000000000001, 0000000000000000, 00000000667CEDB8) semi-stub
:warn:seh:dispatch_exception Thread 0300 renamed to "TelemetryUploadThread"
:warn:seh:dispatch_exception Thread 0304 renamed to "TelemetryUploadThread"
:warn:seh:dispatch_exception Thread 0308 renamed to "FFrameLoadingThread"
:warn:seh:dispatch_exception Thread 030c renamed to "FAsyncLoadingThread"
:warn:seh:dispatch_exception Thread 0314 renamed to "UDP RECEIVER"
:warn:seh:dispatch_exception Thread 0318 renamed to "FAnalyticsPlayFab"
:warn:seh:dispatch_exception Thread 031c renamed to "FAsyncLoadingThread"
:warn:seh:dispatch_exception Thread 0320 renamed to "ScreenSaverInhibitor"
:warn:module:find_builtin_dll cannot find builtin library for L"\\??\\Z:\steamapps\\common\\Grounded\\Engine\\Binaries\\ThirdParty\\Windows\\XAudio2_9\\x64\\xaudio2_9redist.dll"
:warn:module:find_builtin_dll cannot find builtin library for L"\\??\\Z:\steamapps\\common\\Grounded\\Engine\\Binaries\\ThirdParty\\Ogg\\Win64\\VS2015\\libogg_64.dll"
:warn:module:find_builtin_dll cannot find builtin library for L"\\??\\Z:\steamapps\\common\\Grounded\\Engine\\Binaries\\ThirdParty\\Vorbis\\Win64\\VS2015\\libvorbis_64.dll"
:warn:module:find_builtin_dll cannot find builtin library for L"\\??\\Z:\steamapps\\common\\Grounded\\Engine\\Binaries\\ThirdParty\\Vorbis\\Win64\\VS2015\\libvorbisfile_64.dll"
:warn:seh:dispatch_exception Thread 032c renamed to "AudioMixerRenderThread(1)"
:warn:seh:dispatch_exception Thread 0330 renamed to "AudioThread"
:warn:seh:dispatch_exception Thread 0334 renamed to "OnlineAsyncTaskThread DefaultInstance"
:warn:seh:dispatch_exception Thread 033c renamed to "OnlineAsyncTaskThread DefaultInstance"
:warn:seh:dispatch_exception Thread 0340 renamed to "OnlineManager Thread"
:fixme:mountmgr:enumerate_credentials not supported
:fixme:mountmgr:enumerate_credentials not supported
:warn:module:load_dll Failed to load module L"SpeechSynthWrapper.dll"; status=c0000135
:warn:seh:dispatch_exception Thread 0348 renamed to "FAsyncPurge"
:warn:seh:dispatch_exception Thread 0350 renamed to "RenderThread 1"
:warn:seh:dispatch_exception Thread 0354 renamed to "RTHeartBeat 1"
:fixme:mountmgr:enumerate_credentials not supported
:fixme:mountmgr:enumerate_credentials not supported
:warn:seh:dispatch_exception Thread 0358 renamed to "SlateLoadingThread2"
:fixme:mountmgr:enumerate_credentials not supported
:fixme:mountmgr:enumerate_credentials not supported
:fixme:mountmgr:enumerate_credentials not supported
:fixme:mountmgr:enumerate_credentials not supported
:fixme:mountmgr:enumerate_credentials not supported
:fixme:mountmgr:enumerate_credentials not supported
:fixme:bcrypt:BCryptCreateHash flags 0x1, load_path 0000000000000000, dll_characteristics 0000000000000000, name 000000009FF1DBB0, base 000000009FF1DBA8.
ignoring object buffer
:fixme:mountmgr:enumerate_credentials not supported
:fixme:mountmgr:enumerate_credentials not supported
:fixme:bcrypt:BCryptCreateHash ignoring object buffer
:fixme:bcrypt:BCryptCreateHash ignoring object buffer
:fixme:bcrypt:BCryptCreateHash ignoring object buffer
:fixme:bcrypt:BCryptCreateHash ignoring object buffer
:fixme:bcrypt:BCryptCreateHash ignoring object buffer
:fixme:bcrypt:BCryptCreateHash ignoring object buffer
:fixme:bcrypt:BCryptCreateHash ignoring object buffer
:fixme:bcrypt:BCryptCreateHash ignoring object buffer
:fixme:bcrypt:BCryptCreateHash ignoring object buffer
:warn:seh:dispatch_exception Thread 0390 renamed to "RenderThread 2"
:warn:seh:dispatch_exception Thread 0394 renamed to "RTHeartBeat 2"
:fixme:msctf:ThreadMgr_Destructor Left Over ITfDocumentMgr.  Should we do something with it?
:fixme:iphlpapi:CancelIPChangeNotify (overlapped 00000000010027E8): stub
Setting breakpad minidump AppID = 962130
SteamInternal_SetMinidumpSteamID:  Caching Steam ID:  76561197960397496 [API loaded no]
:fixme:kernelbase:AppPolicyGetProcessTerminationMethod FFFFFFFFFFFFFFFA, 0000000000B9FEB0
pid 75667 != 75666, skipping destruction (fork without exec?)

@YoshiRulz
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IIRC you need to be friends on Xbox, not Steam, in order to see them in the server list.

@Znephf
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Znephf commented Jan 19, 2023

IIRC you need to be friends on Xbox, not Steam, in order to see them in the server list.

@YoshiRulz I know, i can see them in the server list, but i cant join the game or host a game.

tgurr added a commit to tgurr/wine that referenced this issue Apr 25, 2023
Infinite loading screen when utilizing it and works without it, like seen
already on the Steam Deck with its specific depot.

https://steamdb.info/depot/962134/
ValveSoftware/Proton#4102 (comment)
tgurr added a commit to tgurr/wine that referenced this issue Apr 25, 2023
Infinite loading screen when utilizing it and works without it, like seen
already on the Steam Deck with its specific depot.

https://steamdb.info/depot/962134/
ValveSoftware/Proton#4102 (comment)
@bblacher
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I'm having this Issue with Grounded on desktop. Does anyone know what I could try to fix this? I don't have this with any other game, changing options doesn't fix it, my RX 7900XTX should have enough VRAM as well.

@bblacher
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Also, with latest Experimental, online features don't work. This doesn't affect 8.0-2 or 8.0-3-rc.

@icecreammatt
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I was able to get the game running after manually switching it to Proton 6.3 as suggested above, removing the files mentioned by @EdCates and then uninstalling and reinstalling the game.

Next I logged into Xbox Live and after logging in multiplayer wouldn't work so I logged out and switched to Proton 8.0-2 and then multiplayer worked. Thanks for all the tips everyone!

This command used to launch Steam.

gamescope -w 3440 -h 1440 -W 3440 -H 1440 -r 120 -Y -b -e -- steam -gamepadui -steamdeck

@pzlingo
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pzlingo commented Jul 21, 2023

Thanks, worked for me.

Dotnet 4 up to 4.7.2
msxml 3
delete SpeechSynthWrapper.dll
Wine 6.21-GE

I use Heroic Games Launcher on Opensuse 15.4

@bblacher
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bblacher commented Dec 8, 2023

Ok so I managed to fix my "out of video memory" errors by forcing the game to use dx11 with %command% -dx11 as a launch option.

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