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Doom 3: BFG Edition (208200) #569
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Same happens when launch with AMD Radeon HD 8750M card |
In case you didn't know, there's a native Doom 3 BFG port for Linux https://github.com/RobertBeckebans/RBDOOM-3-BFG |
@parkerlreed, that is entirely and absolutely besides the point here. The Windows version can and does work fine using Proton. I suspect it comes down to the Intel HD Graphics 4600 and either incorrect or old driver, missing drivers, or OpenGL version is too old. |
@parkerlreed RBDOOM-3-BFG, while I'm aware of this project, is out of concerns as it misses important features like achievements and online multiplayer, and it tends to be unstable. |
@Luke-Nukem kernel and graphics drivers are up to date and support opengl up to 4.5 |
I think BFG requires a compatibility context, which is not supported on the intel/i915 driver. But even on radeonsi it doesn't launch. Chances are it has the same problems as Brink. I filed a driver bug about that here: |
I get the same bug @xDShot Arch Linux |
So, this was not the same as the issue with Brink. Doom 3 BFG is quite broken: It requires to be run with |
@whizse I added these parameters in launch properties adn launched with Radeon card. The game successfully passed intro logos and even could play original Doom and Doom 2, but when load any Doom 3 campaign level, it crashes during the load. Log
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Proton 3.7-6 Beta with allow_glsl_builtin_variable_redeclaration=true, force_glsl_extensions_warn=true, MESA_GL_VERSION_OVERRIDE=4.5COMPAT, I still have a black screen how can I help debug / log this on Ubuntu ?
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Still crashes with latest mesa and llvm |
When running out of the box without any configuration I have the same problem - no videos, whitescreen, sound OK. When running with parameters mentioned above - intro videos show without any problems, I can play DOOM I, II smoothly, DOOM III menu OK, but crashes during loading of the game. Arch Linux - 4.18.16-hardened, mesa 18.2.3 EDIT: Crash during loading of the game is fixed (at least for me) by starting a private MP match (should load without problems), leaving the match and loading SP game afterwards. |
MESA_GL_VERSION_OVERRIDE=4.5COMPAT allow_glsl_builtin_variable_redeclaration=true force_glsl_extensions_warn=true PROTON_NO_ESYNC=1 %command% |
Thanks, these parameters work. |
try PROTON_USE_WINED3D=1 |
Doubt it gonna be useful. The game is on OpenGL anyway. |
With latest Steam update which includes new design, I can't launch this game anymore. |
Hello @kajzersoze, please add |
The above happens to me whenever I set |
btw it launches fine but once out of maybe ten tries. |
Radeon RX570. |
Thx @laloch , deactivating AA really helped to see some actual rendering. Opened https://gitlab.freedesktop.org/mesa/mesa/-/issues/2819 for this issue. |
Doom 3 BFG Edition - no video, only sound with AA Issue transferred from ValveSoftware/steam-for-linux#8039. Your system information
Please describe your issue in as much detail as possible:In Doom 3, any anti-aliasing setting other from 'disabled' will cause any 3D rendering and cutscenes to stay black. Sound is ok, HUD and crosshair is displayed, footsteps are audible when moving around (game engine obviously is running), but everything else, models, textures, motion, etc. is not rendered. Steps for reproducing this issue:
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I've been tracking a problem with the game hanging and spinning the CPU on launch (after intro videos) and I'm curious if anyone else is experiencing the same issue? Specifically, the game goes into an infinite loop looking up keymappings if your keyboard layout contains a dead character for any of the key lookups. It happens on my Swedish keyboard layout, and, I'm guessing, most Nordic and many European layouts. Switching keyboard layouts on the fly (at least in GNOME) is not enough to reproduce or work around this bug. This is outlined in more detail in Wine bug #45766 |
I am also noticing the colour-depth issue and that the game does functions weirdly with different combinations of different graphics settings. With default settings and no arguments, the game looks like this: With anti-aliasing/or motion blur enabled, the game goes black with only some lighting effects. With the launch options Tested with Proton 6.3-8, Proton Experimental, Proton 7.0-1, Proton-6.21-GE-2, and Proton-7.1-GE-2. System Information:
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UPDATE on #8039 : |
Any progress about the issue preventing antialiasing from working/producing a black screen, while the game is actually running? |
The black screen with antialiasing enabled happens only on Proton, running the game on upstream wine 8.1 works fine with it enabled. |
Then, the obvious solution (to this problem) seems to be upgrading Proton to Wine 8.x: |
I can confirm this game is still mostly broken out of the box with Proton 8.x on my desktop. But on the Steam Deck it runs completely fine. Some visual objects will appear but the buffer isn't cleared properly. Other times the game will load fine, but not load character models (except their eyes). |
Still black environment rendering with AA enabled (regardless 2x,4x,8x) with Proton 8.0-2. Experimental won't start at all. |
Stucked in copyright screen. Including or not thoase environment variables makes not difference.
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steamplay proton 7.0-6 doom 3 BFG fedora linux 39 operation system and others all games Issue transferred from #7465. doom 3 BFG is freeze steamplay proton 7.0-6 Computer Information:
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I know everyone is trying to use the latest Vulkan drivers but I have a configuration that works with Ubuntu 20.04.06 Focal Fossa using the Nvidia 390 driver and Proton 4.11-13. I am also using Alsa Audio not Pulse Audio and the sound is really good in stereo. Required Dependencies: Recommended LaunchOptions: The game is running great at 2880x1800 and anti-aliasing with vsync turned on at 60 fps. |
doom 3 BFG freeze Issue transferred from #7524. doom 3 BFG freeze linux ubuntu 22.04 LTS trying start game is freeze Computer Information:
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Tried on openSUSE, with Proton 8 and those environment variables, and doesn't work. Hanged in screenshot showed below. |
Exactly the same here. |
@kisak-valve If there is unofficial port, time to contact idSoft because John Carmack used to have Linux as primary platform but since then it only worsen and if now there is attempt to flawlessly somehow used this maybe idSoft think of this bug and altough John Carmack is not in idSoft anymore, maybe want this franchise be part of Linux community. |
(Steam Deck) Doom 3 and RoE (both OG and BFG Edition) have graphical glitches when MSAA is enabled Issue transferred from #7647. Most particularly visible on transparent surfaces with refraction (glass from windows, heat particles, etc...) It's very surprising though as ID Tech 4 uses OpenGL, so this is using native rendering, maybe an issue with Mesa drivers? |
Hello @Deus-nsf, it might be worthwhile to also mention the rendering artifact you're seeing to your video driver vendor. |
Unfortunately they don't care :( If you're not someone important they won't reply to your posts on the AMD driver thing forums, I already tried my luck a couple of times, never had an answer. For example super sampling / sample rate shading on point sampled textures (very useful for retro games) isn't supported in the AMD driver stack (proprietary or mesa) but works just fine on Nvidia, can't say about intel. |
During starting videos, I only see a black screen with smaller white rectangle
After finishing, it only shows white screen:
I can stiil hear all sounds like music and UI sounds when I move mouse
OS: Arch Linux
Kernel: 4.18.4
Card: Intel HD Graphics 4600
Mesa: 18.1.7
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