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Kerbal Space Program 2 (954850) #6565
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Hello @Xinayder, it should be noted that your video card is significantly below the game's listed minimum specs with 4GB of vram in your video card. It's very likely that the game is using system ram with the render hot path and that's bad for performance. |
I have a RX 6600 | 8GB | PCIe 3.0 | 720p paired with a 5800X3D and can tell exact the same story. However, I would really love to see someone with more VRAM investigating this. |
I also got low FPS.
---> EVERYONE with low fps: Can you give your OS version?
But I got just around 7 fps at a small rocket launch with low graphics settings. Changing the graphics settings doesn't influence the fps at all (also 7 fps with high settings). System: Because of DXVK >= 2.0 in Proton >= 7.0 I'm using vulkan-1.3.238.
Alternative:
P.S. |
I think I will take a look with the radeon gpu profiler. Need to check out this tool anyway ;-) |
Ok so tried it out on a amd 5900x + 5700xt, and I get about 15fps with a mid-sized starter rocket when launching from the pad and flying near KSC. I then tried with different graphics settings, but no matter how low / high they are set, its always about 15fps. I think this is actually a good sign, there is probably a perf bug somewhere, that takes away most of the performance. |
So there seems to be a few things going on.
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Unfortunately I could not record GPU traces, the game crashes the driver when enabled. I can confirm that it fills up all of my VRAM. |
Interesting! |
I have a 1660 Ti (mobile) and am stuck at ~5 fps in the overview and the VAB. I am also experiencing a black screen upon pressing alt+tab. |
6800XT user here. a small plane resulted in ~20-25 fps, while a decent spaceplane hovered at around 10-15fps for the entire flight. All the while, using 14 gigs of VRAM. |
Tried |
The @amokfa |
I did some testing on framerates between my to boots, Windows 11 and Kubuntu 2204 partitions. The game was running on low preset - I didn't change anything else. I used the games built-in FPS counter. For the launch test, I used the stock "Jumping Flea" which is very small, but it meant I could recreate the same test. FPS was taken just prior to burnout on engine. Windows 11: Proton Experimental
I also tried on GE7-49 and go exactly the same results. Funnily enough, yesterday I couldn't even launch the game on GE but I can now... I might also be able to test on a 4090 during the week but I probably can't get a windows baseline. Edit: Forgot to mention I get the same graphical glitches as kolAflash when using WINED3D |
Unlike you, I did not have any graphical glitches with wined3d. |
@OctoRocket and @SigmaRichards
P.S. How much VRAM does your GPU have? On Windows you can see the VRAM usage in the TaskManager or via your graphics driver. On Linux you can use |
For me it only works well (Above 1fps) with I might try some of the other System Information:OS: endeavourOS 22.12 ( kernel 6.1.12-arch-1) Proton versions:
Update
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I don't think the wined3d version included in current proton is very up to date |
@Blisto91 adding UpdateI tried it again in a clean, non-proton WINEPREFIX with the official wine-sanctioned D3D vulkan backend... it launches and everything is dark, and high contrast... but the game crashes on creating a new campaign. When I disable the vulkan backend, I get the same glitches you see in Proton, with its old D3D. |
@Blisto91 Actually I think Steam/Proton is just shipping wine >= 8.0 in experimental and that's also the WINED3D version they are shipping.
@s-daveb |
To be fair with the wined3d render issues with rocks and trees - this is the exact same behavior demonstrated in space engineers. All the scatter things just really like to float. I think the funny part is that they float - then cast shadows. If they were where they were supposed to be there would be no full shadow. |
I did a test on a different system that has a 4090 with 24GB VRAM on proton experimental. The game would allocate ~9.9GB on VRAM without any launch options. 85 FPS on launch I also tested restricting the amount of VRAM it could allocate I don't know why my 8GB card runs the game based on this? I'll have to see how much that is allocating... |
I have a 7900XTX. The game uses about 12 GB VRAM out of the 24 GB that the card has, running using DXVK. Running at ~40 fps at 1440p high settings, but I'm expecting this to be partially caused by my CPU bottlenecking. Mangohud reports a GPU utilization of about ~60% and a CPU utilization of ~50%. |
Your expectations are wrong if you look at your numbers there is no bottleneck. The game itself is the bottleneck, it runs potato on Windows as well. |
I've just upgraded my GPU to a RX 6700 XT and I can say that the performance has been better than it was with a GTX 970. With the new GPU, I get around 50-60 FPS at KSC (with no launch settings), with |
I was thinking this because most people reported 100% GPU usage and my CPU (6700k) is quite mediocre in comparison with my gpu |
There are many reasons why your GPU would spin to 100%, but all these reasons have one thing in common and that is that you are not CPU bound in any of those cases. |
I have the same Problem on my 1070ti. Constant 5fps as if not rendering but something else is the limit. My brother can run it "fine" ~15-20fps on windows with his 970, so my 1070ti should be capable. RAM is 32Gb and CPU is an AMD R5 3600. I suspected a to high vram usage aswell, but i don't know how to confirm. |
For me weirdly enough FPS seem to improve over time. Let it run in KSC for 2hours in windowed mode and FPS go to playable. |
Update: since the latest patch its playable for me on the ground at KSC. |
I'm still getting launcher failures. Game is completely playable when launched manually from the executable using the option to launch non-steam games through steam. Framerate is still relatively low, and it is GPU-Bound as my CPU is exceptional but my GPU is on the lower end. (I was upgrading the whole system, and a GPU is easier to upgrade than a CPU so I chose feature-set improvement over my previous GPU with only slight performance improvement.) Here are my logs and system info: |
Hello @Ruedii, these look like some lines of interest from your Proton log:
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Compatibility Report
System Information
I confirm:
Symptoms
Massive performance issues even when running the game with the lowest graphics settings. Tutorial/cutscene videos only update their frames once the video is paused, probably due to low FPS.
Reproduction
Launch the game, start a new campaign.
steam-954850.log
KSP2_x64_d3d11.log
KSP2_x64_dxgi.log
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