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Brawlhalla (291550) #83
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Can confirm that I also don't have a steam overlay. OS: Ubuntu 18.04.01 |
Game is totally unplayable and I don't have the Steam Overlay |
Brawlhalla Issue transferred from #470. Brawlhalla works well, with the exception of one issue. You have to put it into windowed mode, and not resize it, otherwise the game area won't render. For instance with default full screen gameplay, you'll see nothing but a black screen. If you change to windowed mode, restart the game, and then play, everything will render/work properly. |
my game opens fine in fullscreen mode but I still have really bad performance and input lag. (This goes for fullscreen and windowed mode. |
It works ok to me. In Full Screen. No input lag* or slowdowns. Hum... Steam overlay also doesn't work for me, but I think in all games I've tested it didn't work, so I didn't report it since I thought it was another problem. '-' Maybe I should report it to the other games too. @rafaeldoge2512 Maybe it would help if you post here the script for lutris (?) *Edit: That was my first time playing it. Actually after further analysis it seems I indeed get input lag while playing with the mouse (it keeps attacking in one direction after I stopped doing so, but this does not happen consistently). I played several minutes with just the keyboard and strangely it doesn't seem to happen. |
Any update @ValveSoftware |
I've noticed that the game ran much better with Wine Staging, probably something that is going to be upstreamed soon. |
Can confirm, I don't know since when because I tried it several months ago and it was laggy but testing it today with wine-staging 2.21 and it is smooth as windows. |
So, does anyone have a good guess about when we could get this in the latest Proton beta? |
Hello @jvschiavo, it would be good to know exactly what patches improve the game. Once you've isolated the patch set that matters, you could open a pull request to add them to the wine build used with Proton, but for the most part it's better to get the fixes merged into vanilla wine. |
Steam Controller is annoying to configure as a result of not having the overlay:
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The game doesn't seem to work with my ds4, both wired and over bluetooth. I'm on proton 4.2-4. |
Using Proton 4.2-7, this still faces major frame drops and input lag. |
I have the same issue on Proton 5.0-3, if I load Brawlhalla in fullscreen it'll black screen only (regardless if overlay is enabled or not), but if I force windowed mode it'll render the game but it'll be flickering. |
Brawlhalla (291550) exits on startup Issue transferred from #4630. Compatibility Report
System Information
I confirm:
SymptomsGame exits on startup Reproduction
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@ivyl With Proton 6.3-2 on Gnome Wayland, four Steam Controllers, and an Xbox One controller, the fifth controller is not recognized by Brawlhalla even at the main menu. This seems to occur for all my other Windows games that claim to support eight players as well (e.g. Cobalt). I confirm all five controllers can navigate BPM before launching the game, because sometimes Steam just loses track of Steam Controllers and they drop into lizard mode or something. |
Could you test this on previous versions of Proton to see if the problem still happens? |
Really bad teleporting Issue transferred from #4758. Brawlhalla is teleporting a lot for me. My internet is fine but some people are in 5 places at the same time |
FWIW based on my experience that's bcs of the internet connection or game not having stable frametimes. |
I've briefly checked this on Windows. As far as I can tell Brawhalla uses xinput for the supported devices, which is limited to 4 controllers. It doesn't use dinput/HID for the extra ones like some other games do. So the only option to have more than 4 players is to use keyboard or non-xinput (e.g. Sony) controllers without mapping if those are supported by the game. |
Brawlhalla not working through proton, but works fine when using wine, any idea how to solve this, the game instantly crashes, here's my log = |
Hello @atreyaved, these look like the relevant lines from your log: This usually tells us that Proton or the game is trying to use a CPU command that your hardware doesn't support. In your case it's fairly early too, and I wouldn't be surprised if you have the same issue when using Proton with other games. Please copy your system information from Steam ( |
I have the same issue and if I add |
I am using Steam's beta client.
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I can confirm that opting out of the beta solved the problem. |
Whenever I Alt+Tab out of the game in Wayland (game running in XWayland), after 5 or so seconds, it disconnects and pushes me back to home asking to rejoin match when refocused. Is it just me experiencing this in Wayland? (Works as expected in X11 sessions). |
There are confirmed with Steam Deck various controllers issues that I am able to replicate.
My cases, Steam Deck on dock station with a Xbox360 controller wired. I am able to move in the menu and interact with it (everyone with the same issue can just do that) but when you play a match the only buttons working are the start menu. |
@Mte90 As far as I can tell, this is how the game is supposed to work. By default, the Steam Deck built-in controller is the primary controller. So when you are playing as a single player, once you get into a match the game would see any other peripheral controllers as not "primary" and thus would ignore them when controlling your player (because as you mentioned, other players could be using them). As you noted, you can change the controller order to make the external controller the "primary" controller via the Steam ... button -> Settings -> "Rearrange Controller Order". I tested playing local multi-player, and the game correctly sees other controllers for the other players. So if you are playing with 4 players that each have a controller, you can just switch the built-in steam deck controller to the lowest # in the Controller Order (in this case #5), and that will allow all 4 players to use peripheral controllers :) |
This can make sense, the problem is that usually games use the external controller (when is attached) and there is only one player. In that situation is quite clear that the player want to use the external controller and not the default one. |
@Mte90 Yep - unfortunately different games have a wide variety of different ways that they decide which controller to default to... This is why the feature to change the controller order exists - it allows us to give each game the input it needs to select the correct controller. Castle Crashers has a different system for controller ordering and selection than Brawlhalla. As far as I can tell, Brawlhalla tries to be "smart" and seems to determine the primary controller before any user input, whereas Castle Crashers just grabs the first input that the game receives as the primary controller (at least in my memory). Since this isn't technically a bug with this game, I'd better stop or risk being tagged as off-topic ... I do appreciate the feedback though - it is always helpful to hear :) |
So it is meanly an issue with that game and the devs should do it in a different way how to handle that kind of inputs. |
Interesting problem I have is that Brawlhalla doesn't go over 165 fps (my monitors refresh rate) even though I'm using -setfps 600 and -unlockfps |
@markisha64 Looks like you are running into windows behavior :) https://brawlhalla.fandom.com/wiki/Launch_options What you described is exactly what is described as the behavior for -setfps. There is a new launch option -framefixunbounded but it only works with the tech-test branch right now. With -unlockfps -framefixunbounded -setfps 600 on the tech-test branch of the game, you should be able to get whatever fps you set. |
@alasky17 Wow, that is embarrassing, I was searching for days how to remove the "phantom Wayland fps cap" and now I find out -framefix != -framefixunbounded. Thanks tho |
Hi, i have a asus chromebook flip c214m which im trying to run brawlhalla on. I installed steam through the linux development enviroment, installed brawlhalla and tried running it using different proton versions, with proton 4.2 it doesnt even run and when i press play it says "launching" for a few seconds before going back to play. proton 5.0 has the same result, i havent tried proton 6.3, proton 7.0 runs the game but with terrible framerate and proton 8.0 has a tiny bit better framerate but nowhere near 30fps. Also, when launching the game EAC shows up like its loading and then says "unexpected error (#1), this has happened across all the proton versions i have tried, so i just "-noeac" in the launch options to deal with it for now. I have this game on a lenovo chromebook 11e with GalliumOS dual-booted and it runs just fine with no problems using proton 7.0, so i dont think its a hardware requirement problem. |
Doesn't run after update to Fedora 39 Issue transferred from #7254. Compatibility Report
System InformationDetalles del informe del sistemaDetalles del informe
Hardware Information:
Software Information:
I confirm:
SymptomsIt runs, shows the splash, and then steam says it's running, but the game doesn't show or appears. ReproductionExecute the game |
Hello @SolidCapo, please add |
Ok, here is the Brawlhalla .log file attached and also the link for the gist with the runtime diagnostics, thanks. |
Thanks, Skimming over your system information, it tells us that the NVIDIA EGL render paths (https://gist.github.com/SolidCapo/a2d2dd0ee0ba4413c8e696f85d6f25e0#file-gistfile1-txt-L139-L184) is broken and llvmpipe is being used as a CPU based fallback, but I don't know off hand if that's an important detail. You should report the video driver issue to your distro's package maintainer for the NVIDIA driver or maybe the video driver vendor. |
This window appears every time I launch Brawlhalla. edit: |
I've the same issue, don't know why, it begun with the lasts updates :/ |
This also affects me. Should I click Yes or No? |
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@griznuuuuu1 it's possibly related to a recent glibc update on arch. The flatpak version of steam should work if that's the case. |
I have manually compiled glibc 2.39-1 with 3 commits reverted ( sudo pacman -S devtools
pkgctl repo clone --protocol=https glibc
cd glibc
git revert --no-commit 83899c6 60319e9 ebd007c
makepkg -si |
bro you actually solved this omg thanks alot :DDDD |
Tried to run brawlhalla, altough it runs, it doesn't have the steam overlay neither the fps counter, it also has overall bad perfomance compared to the esync build of Lutris.
OS: Arch Linux rolling
DE: KDE
CPU: Intel Core i3-2100 (Sandy Bridge)
GPU: Intel HD Graphics 2000
Driver Version: Mesa 18.1.6
Steam Runtime disabled
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