-
Notifications
You must be signed in to change notification settings - Fork 74
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
[HL:S] Crash (segfault) in "Surface Tension" #1475
Comments
Hm, looks like this might be a dupe of #1418 - but it's still crashing for me.
|
Comparing with the GoldSrc version, it looks like the bridge explodes sooner than it should. |
@alfred-valve it seems to me like there could be a more general issue with delays/timing in scripted events in HL:S - compare also #1469 and #1474. |
This crash is a dupe of #1418 , opt into the beta to verify the fix. On the timing front updating either of the two bugs you mention will help us track down that problem. |
:o I thought I had the beta enabled - sorry about that It no longer crashes, but the bridge still explodes before the Apache had a chance to actually fire on it - there are no missiles displayed at all - so I think there is still a bug, probably a more general one with timing scripted sequences. |
The game crashes right after the first big explosion at the dam in Surface Tension:
Right before the crash:
Output:
It doesn't seem to be uploading crash reports (at least there is not crash id in the log output or Steam system information), but here is a save file that let's me reproduce the crash every time - just load the save, wait for the explosion and boom. I also startet from an earlier save in Surface Tension - same result.
It crashes both with the HD content enabled or disabled.
system information
The text was updated successfully, but these errors were encountered: